093 available

Rhye

's and Fall creator
Supporter
Joined
May 23, 2001
Messages
9,985
Location
Japan / Italy / Germany
- Several bug fixes
- 3 civs with nationalism now required to trigger Congresses
- Refined city selection in Congresses: now cities far from borders are selected only if considered colonies or if in the core land of the settlers map
- Date now hidden until the discovery of Calendar: you can only see Stone, Bronze, Iron, Medieval or Renaissance Age
- Raised open borders refusal threshold: now you must be Friendly with Tokugawa, Pleased with most of the others and Cautious with the few remaining leaders
- Tuned amount of free galleons to Euro AIs in order to achieve the aggressive colonization that was happening in 090 due to a bug (but that bug has been fixed)
- AIWars now balanced with attitude
- Added modifiers that will make some civs prefer certain wonders rather than others
 
Sounds good as alway; for the dates does just calendar work or does stonehedge apply like the map centering?
 
What was the bug that caused aggresive colonization?
 
Did you fix the barb cities not flipping also?
 
Rhye said:
- Several bug fixes
- 3 civs with nationalism now required to trigger Congresses
- Refined city selection in Congresses: now cities far from borders are selected only if considered colonies or if in the core land of the settlers map
- Date now hidden until the discovery of Calendar: you can only see Stone, Bronze, Iron, Medieval or Renaissance Age
- Raised open borders refusal threshold: now you must be Friendly with Tokugawa, Pleased with most of the others and Cautious with the few remaining leaders
- Tuned amount of free galleons to Euro AIs in order to achieve the aggressive colonization that was happening in 090 due to a bug (but that bug has been fixed)
- AIWars now balanced with attitude
- Added modifiers that will make some civs prefer certain wonders rather than others

Rhye what about dividing open borders and trading into two differen types of treaties? That way open borders is hard to get but trade isnt.
 
I found Open Borders to be as easy as before...
 
Rhye said:
really? Isn't the threshold raised? Or is it only for when the player offers and AI has to accept or refuse?

To reiterate what about my idea of sepperating open borders and trade into two different treaties?
 
Back
Top Bottom