When playing an internet multiplayer game and playing as "Team", one can see the other's starting location.
On maps "big" or "huge", these starting locations do not match on the different PCs: both players see totally different locations.
2 Players: We create a new internet game, join the game, match teams and start. After loading, we see the initial starting locations. On PC "A", Player one sees his own starting location and the location of Player 2.
Player 2 on PC "B" sees different locations: Other terrain, other luxuries, other everything.
We tested this with different settings, with and without any Mods, with more or less KI-Players. The only cause for that mismatch was the map size. Maps with a size big or huge are reproducable not synched. Smaller maps work fine.
We then played an internet game on standard map size for about 50 rounds - no problems.
We suspect, that games on bigger maps are also prone to have the "desynch"-bug: One player will be reloading after one or more rounds played - we did not test this extensively, but since beforehand we couldn't play with "local network connection" due to desynch-problems we also suspect, that this was the cause: We always tried to play with big or huge maps, but we never checked each other's starting-locations and compared these with the other PC's view. Have to try this next.
On maps "big" or "huge", these starting locations do not match on the different PCs: both players see totally different locations.
2 Players: We create a new internet game, join the game, match teams and start. After loading, we see the initial starting locations. On PC "A", Player one sees his own starting location and the location of Player 2.
Player 2 on PC "B" sees different locations: Other terrain, other luxuries, other everything.
We tested this with different settings, with and without any Mods, with more or less KI-Players. The only cause for that mismatch was the map size. Maps with a size big or huge are reproducable not synched. Smaller maps work fine.
We then played an internet game on standard map size for about 50 rounds - no problems.
We suspect, that games on bigger maps are also prone to have the "desynch"-bug: One player will be reloading after one or more rounds played - we did not test this extensively, but since beforehand we couldn't play with "local network connection" due to desynch-problems we also suspect, that this was the cause: We always tried to play with big or huge maps, but we never checked each other's starting-locations and compared these with the other PC's view. Have to try this next.