- Joined
- Mar 5, 2017
- Messages
- 4,115
For some Effects, this collection inexplicably does not apply to conquered cities when applied via Civilization or Leader trait.
So for example, a Civilization Trait that adds +2 Production to Shrines, using this ModifierType:
"MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE"
The bonus will NOT apply to conquered cities.
EDIT: As I clarified below, the issue appears to be within the EFFECTS themselves, not the COLLECTIONS.
The bugged EFFECT types are:
EFFECT_ADJUST_BUILDING_YIELD_CHANGE
EFFECT_ADJUST_EXTRA_GREAT_WORK_SLOTS
What's weird is that the issue does not arise for say, a Policy using MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE. So the Military Research policy, which grants +2 Science to Military Academies, works fine for conquered cities...
So for example, a Civilization Trait that adds +2 Production to Shrines, using this ModifierType:
"MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE"
The bonus will NOT apply to conquered cities.
EDIT: As I clarified below, the issue appears to be within the EFFECTS themselves, not the COLLECTIONS.
The bugged EFFECT types are:
EFFECT_ADJUST_BUILDING_YIELD_CHANGE
EFFECT_ADJUST_EXTRA_GREAT_WORK_SLOTS
What's weird is that the issue does not arise for say, a Policy using MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE. So the Military Research policy, which grants +2 Science to Military Academies, works fine for conquered cities...
Last edited: