1.0.3.276 XML and Lua changes

whoward69

DLL Minion
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May 30, 2011
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Anybody looked/ing at the Lua (and xml) changes in the 3.276 patch to work out what they affect?

The few bits of Lua I've looked at seem to be multiplayer related (so can be ignored in terms of updating mods that alter the same core Lua files)
 
Any Mod that adds Bison and/or Cacoa (if they use the same name), needs a update since Firaxis included the both Resources into the main game.

Also i noticed that the database log now shows errors that where hidden before the update.
 
I looked through the three Buildings XML files and did not see any changes except perhaps a change to add a small culture flavoring to the University but I do not remember whether that was there before.

Haven't looked to see if anything changed in the policies other than the prerequisites paths that were mentioned in the update notes.
 
Would it help if I uploaded a Winmerge generated report of every file that has changed in the assets folder and the CvGameCoreSource folder? I have a zip of both of these folders from before the patch that I could use to compare (once I update my game and SDK to the latest version).
 
Summary of XML/Lua changes affecting BNW

  • Cocoa and Bison are now core resources, associated changes in AssignStartingPlots.lua
  • Eras.WarmongerPercent new column
  • Policies - Legalism now requires Oligarchy but Reformation no longer requires Mandate of Heaven
  • Spinning globe fix in trade screens - DiploTrade.lua and SimpleDiploTrade.lua
  • Minor fixes in AdvancedSetup.lua, TradeLogic.lua, DiploList.lua, ScenariosMenu.lua, SaveMenu.lua, Bombardment.lua and InstanceManager.lua (excludes multiplayer fixes)
 
Hmm, it seems they also fixed the invalid reference to Policies in the Units table :)
 
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