Ok, which one is more important to you?This proposal may be easier to digest as individual suggestions. I like the idea of increase in range, but am against making them easier to build.
so SDS currently reduces pop loss by 75%. So with this proposal, would it halve that again?Strategic Defense System would halve all effects of getting struck by a nuke if it triggers:
- Damage
- Radius/number of tiles affected
- Chances of buildings getting destroyed
- etc.
I would support that. Bombers in VP don't feel as powerful as in vanilla, probably because the AI counters it better but that's yet another topic I guess.What do you guy think about giving splash damage I and II (flat 10 dmg to enemies around the target) to bomber lines by default next congress ? Pretty simple I can probably sponsor that. Would make air supremacy more strategic and anti-air more important.
I agree with this sentiment and I think individual pieces might have a better chance of passing. I like all of the mentioned changes except neutering the anti nuke building.This proposal may be easier to digest as individual suggestions. I like the idea of increase in range, but am against making them easier to build.
I suggest a giant diplomatic penalty with ALL civs for using a nuke thenI hate nuclear missiles. IMO they just create micro-management (I hate cleaning up fallout and rebuilding nuked cities).
Nuclear missiles are meaningful IRL because we have diplomacy - you let people know you have them and that is an incentive for peace.
In CIV the AI just launches missiles at you, or you launch missiles at them. There's no option for a MAD agreement.
Civ is for whatever we want it to be forCiv is for alternative scenarios guys.