[Vote] (1-04) Proposal: Burghers rework

Approval Vote for Proposal #4 (instructions below)


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Recursive

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Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented. You can vote for both options.

All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.

VP Congress: Session 1, Proposal 4

Proposer: @pineappledan
Sponsor(s): @Recursive
Previous Discussion Thread: https://forums.civfanatics.com/threads/08-proposal-burghers-rework.678994/

Proposal Details
current Burghers:

+15% :c5production: Production and +100% Border Growth when your cities are in a WLTKD or a :c5goldenage: Golden Age (Production bonuses stack, border growth does not stack)
1 Specialist in all cities does not produce :c5unhappy: unhappiness.

Problems:
  • This policy is just really, really strong. a max of +30% :c5production: and double border growth from stackable effects is far more than any similar policies give. For example, Artistry gives only +10% :c5culture: Culture and only during :c5goldenage: GAs.
  • It undercuts Artistry pretty hard. Artistry could use a wide :c5unhappy: unhappiness reduction bonus to mix up its tall bonuses, meanwhile Fealty has 3 different :c5happy: effects. Artistry is also more specialist-focused than Fealty is, so I think it would be a more fitting ability on that tree.
  • Thematically it's just not very strong. Fealty's policies seem to be focused on feudalism and the estates of the realm. All of its other bonuses focus on wide, bonuses on tiles, and faith. To me, Artistry invokes the idea of Burghers, with multiple policies augmenting guilds.
Proposed new policy:
Fiefdoms:
+15% :c5production: Production and +100% Border Growth when your cities are in a WLTKD.
+1 :c5happy: Happiness for every 10 Military units on Empire.

The idea of Fiefs seems to fit Fealty more.
This new policy is closer to the right amount of power.
The Urbanization reduction ability can then be moved to Artistry, which needs some help with wide power so it isn't just an extension of Tradition as "the Tall tree"
There is a policy ability called HappyPerMilitaryUnit, and it appears it was meant to do what I describe here, but I'm not sure if it actually works.
 
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The note about "This policy is just really, really strong. a max of +30% :c5production: and double border growth from stackable effects is far more than any similar policies give."

While the +15% prod bonus does stack with both WLTKD and GA, the border growth DOES NOT. This needs to be corrected in the original message, which may need to trigger a revote.


CORRECTION: I had originally stated that both the prod and growth bonus did not stack. This was incorrect, and my post has now been edited to account for this.
 
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The +15%:c5production: from WLTKDs and GAs DOES stack. Total potential of +30%:c5production:
The +100% to border Growth does NOT stack.
 
The note about "This policy is just really, really strong. a max of +30% :c5production: and double border growth from stackable effects is far more than any similar policies give."

While the +15% prod bonus does stack with both WLTKD and GA, the border growth DOES NOT. This needs to be corrected in the original message, which may need to trigger a revote.


CORRECTION: I had originally stated that both the prod and growth bonus did not stack. This was incorrect, and my post has now been edited to account for this.
The +15%:c5production: from WLTKDs and GAs DOES stack. Total potential of +30%:c5production:
The +100% to border Growth does NOT stack.
Yeah I made sure to correct it before pasting. Though for future reference pdan, please correct your OP if it contains factual mistakes.
 
I have not much to say about this, but I have full faith in pineappledan's calculations and rebalancing suggestions.
 
Proposal passed on November 1, 2022.
 
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