pineappledan
Deity
current Burghers:
+15% Production and +100% Border Growth when your cities are in a WLTKD or a Golden Age (Production bonuses stack, border growth does not stack)
1 Specialist in all cities does not produce unhappiness.
Problems:
Fiefdoms:
+15% Production and +100% Border Growth when your cities are in a WLTKD.
+1 Happiness for every 10 Military units on Empire.
The idea of Fiefs seems to fit Fealty more.
This new policy is closer to the right amount of power.
The Urbanization reduction ability can then be moved to Artistry, which needs some help with wide power so it isn't just an extension of Tradition as "the Tall tree"
There is a policy ability called HappyPerMilitaryUnit, and it appears it was meant to do what I describe here, but I'm not sure if it actually works.
+15% Production and +100% Border Growth when your cities are in a WLTKD or a Golden Age (Production bonuses stack, border growth does not stack)
1 Specialist in all cities does not produce unhappiness.
Problems:
- This policy is just really, really strong. a max of +30% and double border growth from stackable effects is far more than any similar policies give. For example, Artistry gives only +10% Culture and only during GAs.
- It undercuts Artistry pretty hard. Artistry could use a wide unhappiness reduction bonus to mix up its tall bonuses, meanwhile Fealty has 3 different effects. Artistry is also more specialist-focused than Fealty is, so I think it would be a more fitting ability on that tree.
- Thematically it's just not very strong. Fealty's policies seem to be focused on feudalism and the estates of the realm. All of its other bonuses focus on wide, bonuses on tiles, and faith. To me, Artistry invokes the idea of Burghers, with multiple policies augmenting guilds.
Fiefdoms:
+15% Production and +100% Border Growth when your cities are in a WLTKD.
+1 Happiness for every 10 Military units on Empire.
The idea of Fiefs seems to fit Fealty more.
This new policy is closer to the right amount of power.
The Urbanization reduction ability can then be moved to Artistry, which needs some help with wide power so it isn't just an extension of Tradition as "the Tall tree"
There is a policy ability called HappyPerMilitaryUnit, and it appears it was meant to do what I describe here, but I'm not sure if it actually works.