Current : See pineappledan 4UC version for China here.
Proposal :
UA - Mandate of Heaven
When you found, conquer or liberate Cities or start a Golden Age, permanently gain +2 Food in all existing Cities. When the Empire is Unhappy, gain +25% Faith and Culture globally (not in Cities) and +25% Production towards Units in all Cities (including Civilians). Cannot prevent Growth, and Cities revolt twice as fast.
UMU 2 - Baochuan (replaces Frigate)
available at Astronomy (instead of Navigation)
500 Production cost (+125)
Requires Iron
28 CS / 37 RCS / 2 Range (+3 / +2 / 0)
4 Movement / 2 Vision
Quick Study
Hull III
Kowtow - Whenever gaining Combat Experience, gain as much Influence with the nearest City-State ; lost with upgrade
UI - Siheyuan
Unlocked at Currency
Can only be built on flat land next to a City or to two other Siheyuan
+1 Production / Gold / Science
+1 Production / Gold / Science during WLTKD
+1 GGeneral / GAdmiral points during Golden Ages
Tech bonuses :
- Civil Service : +1 Culture
- Architecture : +1 Production / Science
- Electricity : +1 Gold / Culture
The two remaining components are kept as proposed by pineappledan.
Rationale : Throughout the years, I've found that China has lost quite a lot of the gameplay tension that previously made it one of my must-picks. One of the reasons, I've found, is that it's become easier and easier to enter an infinite virtuous circle where you're in a constant WLTKD and you just bath in passive and uninteractive bonuses. This has unfortunately also been the case for the Baochuan, whose passive influence gain is also quite AI-unfriendly.
My solution is to add tension to the kit by making the virtuous circle of the Chinese UA both a double edge sword and another source of opportunities. I decided first to axe the effect of Great Works, which too easily pushes China towards a passive playstyle. Furthermore, I decided to put at the forefront two underutilized elements of VP : unhappiness and revolt.
As you may know, Chinese history has been far from peaceful : it's been full of highs and lows, with some of the most impressive golden ages just next to the biggest civil wars in history. I wanted to convert this aspect of Chinese history into a gameplay element that forces the player to play on the knife's edge to benefit from a number of very good bonuses. The Food gained from founding, conquering or liberating Cities (or simply maintaining a happy empire) gives Chinese cities the potential to become the biggest in the world, but also pushes the empire towards unrest, and you would have no easy solution to simply nullify this. Turns of unhappiness, on the other hand, can help you do many things that can either push back against unhappiness... or let you continue your growth, with the risk of some cities quickly revolting... cities that can be reconquered for benefits or influenced through Chinese diplomatic bonuses once they've become City-States.
Finally, because WLTKD generation has been removed entirely from the Chinese kit, the Siheyuan needs something else to remain attractive, hence a bonus to Great Generals and Great Admiral generation during Golden Ages (a nice reference to the vanilla civ 5 Art of War, and a way for the civ to prepare against incoming bad times).
I'm well aware this kind of UA will be a bit wacky at first, but I'm convinced there is a lot of potential here.
As for the Baochuan, the Influence from Experience offers active ways to convert your military potential into diplomatic gains. The increased Production cost can be compensated thanks to the high population of the civ, its Siheyuan and potentialy its UA production bonus while unhappy.
"The empire, long divided, must unite; long united, must divide. Thus it has ever been." - Romance of the Three Kingdoms
As always, thanks for reading.
Edit 1 : Removed WLTKD entirely from the UA. Added a GGeneral / GAdmiral point bonus during Golden Ages to the Siheyuan.
Proposal :
UA - Mandate of Heaven
When you found, conquer or liberate Cities or start a Golden Age, permanently gain +2 Food in all existing Cities. When the Empire is Unhappy, gain +25% Faith and Culture globally (not in Cities) and +25% Production towards Units in all Cities (including Civilians). Cannot prevent Growth, and Cities revolt twice as fast.
UMU 2 - Baochuan (replaces Frigate)
available at Astronomy (instead of Navigation)
500 Production cost (+125)
Requires Iron
28 CS / 37 RCS / 2 Range (+3 / +2 / 0)
4 Movement / 2 Vision
Quick Study
Hull III
Kowtow - Whenever gaining Combat Experience, gain as much Influence with the nearest City-State ; lost with upgrade
UI - Siheyuan
Unlocked at Currency
Can only be built on flat land next to a City or to two other Siheyuan
+1 Production / Gold / Science
+1 Production / Gold / Science during WLTKD
+1 GGeneral / GAdmiral points during Golden Ages
Tech bonuses :
- Civil Service : +1 Culture
- Architecture : +1 Production / Science
- Electricity : +1 Gold / Culture
The two remaining components are kept as proposed by pineappledan.
Rationale : Throughout the years, I've found that China has lost quite a lot of the gameplay tension that previously made it one of my must-picks. One of the reasons, I've found, is that it's become easier and easier to enter an infinite virtuous circle where you're in a constant WLTKD and you just bath in passive and uninteractive bonuses. This has unfortunately also been the case for the Baochuan, whose passive influence gain is also quite AI-unfriendly.
My solution is to add tension to the kit by making the virtuous circle of the Chinese UA both a double edge sword and another source of opportunities. I decided first to axe the effect of Great Works, which too easily pushes China towards a passive playstyle. Furthermore, I decided to put at the forefront two underutilized elements of VP : unhappiness and revolt.
As you may know, Chinese history has been far from peaceful : it's been full of highs and lows, with some of the most impressive golden ages just next to the biggest civil wars in history. I wanted to convert this aspect of Chinese history into a gameplay element that forces the player to play on the knife's edge to benefit from a number of very good bonuses. The Food gained from founding, conquering or liberating Cities (or simply maintaining a happy empire) gives Chinese cities the potential to become the biggest in the world, but also pushes the empire towards unrest, and you would have no easy solution to simply nullify this. Turns of unhappiness, on the other hand, can help you do many things that can either push back against unhappiness... or let you continue your growth, with the risk of some cities quickly revolting... cities that can be reconquered for benefits or influenced through Chinese diplomatic bonuses once they've become City-States.
Finally, because WLTKD generation has been removed entirely from the Chinese kit, the Siheyuan needs something else to remain attractive, hence a bonus to Great Generals and Great Admiral generation during Golden Ages (a nice reference to the vanilla civ 5 Art of War, and a way for the civ to prepare against incoming bad times).
I'm well aware this kind of UA will be a bit wacky at first, but I'm convinced there is a lot of potential here.
As for the Baochuan, the Influence from Experience offers active ways to convert your military potential into diplomatic gains. The increased Production cost can be compensated thanks to the high population of the civ, its Siheyuan and potentialy its UA production bonus while unhappy.
"The empire, long divided, must unite; long united, must divide. Thus it has ever been." - Romance of the Three Kingdoms
As always, thanks for reading.
Edit 1 : Removed WLTKD entirely from the UA. Added a GGeneral / GAdmiral point bonus during Golden Ages to the Siheyuan.
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