Counterproposal of:
Current Divine Right:
25% of Happiness produced in each City is added to the City's Culture per Turn.
-2 Unhappiness from Boredom in all Cities.
Current Organized Religion:
Emit +50% Pressure from Cities with your Primary Religion as your Majority Religion to all nearby Cities without your Primary Religion.
+1 Faith from Specialists.
Current Serfdom:
+1 Culture in Cities for every 4 non-Specialist Citizens.
+2 Production and +1 Gold from Pastures.
+33% Yields from Internal Trade Routes.
Problems:
Proposed Divine Right:
+33% Yields from Internal Trade Routes.
Completing an Internal Trade Route also triggers a Historic Event as if completing an International Trade Route.
-1 Unhappiness from Boredom in all Cities.
Note:
The Historic Event is the same type as International Trade Route to other major civs (land/sea).
Currently, completing an International Trade Route adds full influence to the target civ, and 1/3 of the influence to every other civ.
With the new Divine Right, completing an Internal Trade Route would add 1/3 of the influence to every civ (since it counts as completing a Trade Route to yourself).
This does NOT mean AI will get an extra trigger of difficulty yields when they complete an Internal Trade Route, unless a future proposal adds an Internal Trade Route completion historic event, or includes Internal Trade Route completion in the existing Trade Route completion historic events.
Rationale:
Removing the useless component and moving the ITR bonuses from Serfdom here. This policy is now for those who want to go for a Cultural Victory, but don't have a good (external) trade partner.
Proposed Organized Religion:
Cities with your Primary Religion as the Majority Religion emits +25% Religious Pressure.
+1 Delegate for every 10 Cities following your Primary Religion.
+2 Culture from Shrines and Temples.
Note:
You don't have to be a founder to benefit from extra delegates. This is also grouped into Religious Authority, and should be added to the number from the reformation building before rounding.
e.g. Reformed founder with Organized Religion and 15 cities following the religion gets floor(15/10 + 15/10) = 3 delegates from Religious Authority, not 2.
Rationale:
Now this actually helps you defend your primary religion (while attacking at the same time). Percentage is lowered since this works on every city in range instead of only those not following your religion.
If you want to go for diplomatic victory and have a strong religion, Fealty can also be a choice.
Culture from Shrines and Temples is to replace the lost happiness to culture conversion (and is buffed).
Implementation Details:
You don't need to have the Holy City to benefit from Religious Authority, so the check in CvPlayer::TestFaithToVotes() needs to be changed.
It doesn't matter right now, so I don't know why there was a check of Holy City ownership to begin with.
Proposed Serfdom:
+1 Culture and Faith in Cities for every 4 non-Specialist Citizens.
+2 Production and +1 Gold from Pastures.
Rationale:
Instead of putting yields on both specialists and non-specialists, this gives a non-specialist focus on the Fealty tree, which differs from the other two Medieval trees.
The Faith is moved here to compensate for the loss of ITR yields.
Edited 1: Add Serfdom into the proposal and shuffle some abilities around.
Edited 2: Clarify that AI does NOT get an extra trigger off this, unless a future proposal adds an ITR historic event or includes ITR in the existing TR historic events by default.
(7-27) Buff Fealty Policies Organized Religion and Divine Right
Current: Fealty has some policies that are rather left behind. Divine Right has -2 boredom and 25% of happiness converted to culture in each city. A fairly boring (ha ha) bonus that gives fairly tame yields with the modern happiness numbers. Organized Religion has 50% passive pressure from your...
forums.civfanatics.com
Current Divine Right:
25% of Happiness produced in each City is added to the City's Culture per Turn.
-2 Unhappiness from Boredom in all Cities.
Current Organized Religion:
Emit +50% Pressure from Cities with your Primary Religion as your Majority Religion to all nearby Cities without your Primary Religion.
+1 Faith from Specialists.
Current Serfdom:
+1 Culture in Cities for every 4 non-Specialist Citizens.
+2 Production and +1 Gold from Pastures.
+33% Yields from Internal Trade Routes.
Problems:
- 25% -> is not useful. If you get 11 Happiness in a city, it only translates to +2 Culture due to rounding.
- -2 Boredom sounds like it would help the conversion ability, but no, it only affects unhappiness.
- The weird +pressure to foreign cities NOT following your religion is what causes religion neutrality in the late game. Nothing organized about it.
- Fiefdoms and Serfdom carry the tree. There's no reason not to pick those first before the other two branches.
Proposed Divine Right:
+33% Yields from Internal Trade Routes.
Completing an Internal Trade Route also triggers a Historic Event as if completing an International Trade Route.
-1 Unhappiness from Boredom in all Cities.
Note:
The Historic Event is the same type as International Trade Route to other major civs (land/sea).
Currently, completing an International Trade Route adds full influence to the target civ, and 1/3 of the influence to every other civ.
With the new Divine Right, completing an Internal Trade Route would add 1/3 of the influence to every civ (since it counts as completing a Trade Route to yourself).
This does NOT mean AI will get an extra trigger of difficulty yields when they complete an Internal Trade Route, unless a future proposal adds an Internal Trade Route completion historic event, or includes Internal Trade Route completion in the existing Trade Route completion historic events.
Rationale:
Removing the useless component and moving the ITR bonuses from Serfdom here. This policy is now for those who want to go for a Cultural Victory, but don't have a good (external) trade partner.
Proposed Organized Religion:
Cities with your Primary Religion as the Majority Religion emits +25% Religious Pressure.
+1 Delegate for every 10 Cities following your Primary Religion.
+2 Culture from Shrines and Temples.
Note:
You don't have to be a founder to benefit from extra delegates. This is also grouped into Religious Authority, and should be added to the number from the reformation building before rounding.
e.g. Reformed founder with Organized Religion and 15 cities following the religion gets floor(15/10 + 15/10) = 3 delegates from Religious Authority, not 2.
Rationale:
Now this actually helps you defend your primary religion (while attacking at the same time). Percentage is lowered since this works on every city in range instead of only those not following your religion.
If you want to go for diplomatic victory and have a strong religion, Fealty can also be a choice.
Culture from Shrines and Temples is to replace the lost happiness to culture conversion (and is buffed).
Implementation Details:
You don't need to have the Holy City to benefit from Religious Authority, so the check in CvPlayer::TestFaithToVotes() needs to be changed.
It doesn't matter right now, so I don't know why there was a check of Holy City ownership to begin with.
Proposed Serfdom:
+1 Culture and Faith in Cities for every 4 non-Specialist Citizens.
+2 Production and +1 Gold from Pastures.
Rationale:
Instead of putting yields on both specialists and non-specialists, this gives a non-specialist focus on the Fealty tree, which differs from the other two Medieval trees.
The Faith is moved here to compensate for the loss of ITR yields.
Edited 1: Add Serfdom into the proposal and shuffle some abilities around.
Edited 2: Clarify that AI does NOT get an extra trigger off this, unless a future proposal adds an ITR historic event or includes ITR in the existing TR historic events by default.
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