1.16-Polynesia UHV Strategy Guide

Mxzs

Prince
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The Polynesian game is for players who like clicking "End Turn" over and over again.

Okay, that's not entirely fair, but their UHV game is one you can play while watching videos on another screen, or while reading a book.

UHV Conditions
1. By Turn 200, establish settlements on two of the following island groups: Hawaii, the Marquesas, New Zealand, Easter Island.
2. By Turn 220, establish settlements on all four of the above island groups.
3. By Turn 240, build the Moai Statues.

Given the expense and resources necessary for their construction, the Moai Statues in practice can only be built on Easter Island, so even the third condition is a spread condition like the first two.

The special challenge is that all of these groups are cut off from your starting islands by Ocean and Cape tiles, and the only way to cross these (absent ocean-going vessels, which you are not going to be able to tech in time for the deadline) is by enveloping these tiles with your culture. Then you use Wakas (the Polynesians UU) to enter and cross them.

So you have to build culture. That's what the Polynesian Mana'e is for: it generates culture and also lets you hire an artist to spread your culture faster. With those and the Atua shrines, you can build out culture into the tiles you need to enter to get to your destinations.

So that's the Polynesian game: Build a city on a strategic island. Build a Mana'e; hire an artist; build an Atua shrine. When your culture expands, cross to the next strategic island and repeat. When you reach Easter Island, build a Mana'e to elevate your culture enough that you can build the Moai Wonder.

I could leave the rest as an exercise to the player, but here are some useful notes:

Starting Location
You have four islands at the start. Ignore the Sugar island, as it is Foreign Territory, and build on two of the others. I recommend building on the eastern island—Niue—as one of the two, as you'll need a head start with it on building, as it is relatively resource poor. Built Atua Shrines while you research Ceremony, which you need for the Mana'e; also, build another settler to colonize the third island in the group.

Wakas can be used to carry a single unit, but they can also be sacrificed like Workboats onto sea resources. After settling the third island, you can sacrifice your starting Waka to bring the second sea resource in the archipelago online.

Once you have discovered Ceremony, shift to producing Mana'e and hiring artists; once you've done this on all three of your islands, two islands can shift to producing Settlers, and the third to producing Wakas to carry them.

Once you have spread culture enough that you can leave your starting archipelago (see below), you can fire your artists. Except: Leave one artist in place until you have generated a Great Artist. You will need him.

A Map of the Pacific
Your quest will send you in three directions.

1. South-west from Mua you will find New Zealand, which is one of your destinations.
2. East of Niue you will find another three-island archipelago. Settle the easternmost, Tahiti. North of Tahiti is Nuki Hiva (the Marquesas), which is one of your destinations. East of Tahiti is Mangareva, and east of Mangareva is Rapa Nui (Easter Island), another destination.
3. North of Manu'a is Tokelau; north of Tokelau is Kiritimati; north of Kiritimati is the Hawaiian archipelago, your last destination.

The New Zealand branch is the first corridor likely to open. The second branch is the longest, but each link is relatively easy to cross. The third branch is fairly long, and there are larger gaps between each island. You can therefore delay settling New Zealand until after you've established at least the first steps in the other two branches.

You will have built a Great Artist. You will need to culture bomb one the links in the northern chain (either Tokelau or Kiritimati) in order to cross one of those big gaps in time to reach Hawaii for the deadline.

As noted above, after you have opened a corridor, settle the next island in the sequence; build a Mana'e, hire an artist, build an Atua; switch to Settler production. You will also be building Wakas, which can be placed on food resources (of which there will be several) to speed Settler production and on Pearl resources. Once you have built enough Settlers to populate your destinations, you can switch production to anything else. It won't matter.

Techs, Civics, Garrisons
The tech path is simple: Beeline Ceremony. Beeline Navigation. Beeline Masonry. Then turn off research.

Civics: You can ignore civics until it is time to build the Moai Statues. At that point, institute Deification and Slavery (which you will have discovered).

Garrisons: You don't need them, not even Militias, not even for happiness, in order to win, though you will have to turn off growth.
 
This worked overall but I almost failed the first goal, and would have failed it if I hadn't teched to Property and switched to Despotism last minute, whipping out the last settler and settling the Marquesas exactly in 800AD. When it comes to research, I found it's not strictly necessary to turn it off, as long as you keep checking the stability screen. I never dropped below Shaky however.
 
Not indeed.
The Maoi Statue could be built in the sugar island too (Viti Levu, 2N2W from starting position).
It saves long time...

Does it thou?
Easter island gives stone so it cuts the prod in half and you can't start it until navigation anyways. Settling the sugar is not really good either since it gives nothing in terms of strategic importance and its foreign area so it negatively impacts the stability.

An issue I had was reaching new Zeeland, is it only possible by first settling Papua new gunie, build a waaka then settle Australia in order to reach new Zeeland? All paths i found was blocked by cape coast.
This meant settling 3 foreign cities and I collapsed due to overextension. I did a religious victory instead, it seems easier.
 
You can reach NZ by expanding your cultural borders from the city on your southern core city. If it is a capital it usually does expand them over the ocean pretty fast so I usually delay settling it until almost the very end.
 
aha that makes sense. I figured I missed something since settling 2 foreign cities in order to get to new zeeland didn't make sense.
 
My tech path is different I also research writing so that I can convert commerce to culture.
 
Hello everyone.
I'm trying to do Polynesia's UHV, but I'm struggling. As in the newest version of the mod, cities' borders and culture expand one tile at a time and apparently there is no way of controlling which tile they expand to next, sometimes it takes ages for the paths to open and connect each island to the next. Also, many of the turns in which I get the message "CITY's cultural borders expanded", this does not actually happen in the map, at least not immediatly.

This is making it impossible for me to get to Hawaii in time.

I would appreciate any ideas or advice.

Thank you
 
That's normal. You have four two ocean tiles gap between cities that demand you to reach the third ring and have it randomly fill out:

- Mu'a, your starting tile: I usually don't settle it right away since the other two paths are more difficult. It's the only city you need to reach New Zealand so it can be done in one go by building the two :culture: buildings (Pagan Temple and Mala'e) early.
- Tahiti, east of Niue: with its resources, it can build many Settlers and contribute to :science:, though its :hammers: is initially poor. Work a Citizen to build the UB early, then an Artist if needed.
- Tokelau, north of Manu'a: really poor terrain so it needs to also work a Citizen for the UB, then an Artist.
- Kiritimati, north of Tokelau: your last stop before Hawaii. It needs a :culture: Bomb to reach it in time, so an Artist needs to be ferried from another city, preferably one that needs a big :culture: push too. That means either Tahiti or Tokelau. Tokelau is better since Tahiti has more valuable tiles, though it doesn't hurt to work Artists in both if you want to reach the remaining cities early, even if the second Artist will not be available in time.

Naturally, the cities with access to your :food: resources (3 core cities + Tahiti) need to take turns building Settlers in between :hammers: outputs (the Waka UU, :culture: buildings). Your capital can push :culture: on its own, though combined with the Pagan Temple it can expand fast. This is why I settle Niue first to get access to Tahiti early, preferably with a Waka+Settler ready to go there as soon as the passage opens.
 
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Just guess why its UB give an Artist slot, and you will know what the problem is.
 
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