Sovietof17
Prince
- Joined
- Oct 26, 2005
- Messages
- 310
Ok, this thread is for discussing the Ethiopian UHV. It is incredibly hard, maybe impossible. Specifically, the 2nd UHV condition, where you have to maintain Pleased relations with 10 Christian nations or more. Let's get into the analysis
Start date: 295BC
You'll be starting in a tiny core area, with not much viable area for expansion. You have some rich hills to the southwest with iron, 3 patches of incense to the south by settling 1 city in in vary arid lands, and 2 patches of incense to the east across the sea. Those patches are not accessible without a coastal city. To your north is Nubia, a friendly nation that will later Christianize. Farther north is the rest of the contemporary world, mostly out of contact. A significant distant to the east is the Indian subcontinent. Your capital will be a big population zone.
Unique power:
+1 food on hills that produce a food. Green hills are your friends. Not sure if this works with windmills.
Unique units:
Shotelai [a hills swordsmen 6 strength that can be made with obsidian, conviently accessible. Needs bloomery]
Mehal Sefari [Who knows, I never even remotely got here].
UHV#1 by 400 AD
You'll need to settle the following cities besides your capital
Medunna, in the horn of africa
Taizz, on the southwest coast of S.A. [3 patches of incense]
San'a, on the interior of S.A. [2 patches of incense]
Culture will expand to the incense if you build Stele and Astar Temple. Maybe a Weaver and Theater can't hurt. Be sure to defend the Arabic city and the northern incense patch with 2 hills-promoted shotelai each, or you will lose them.
UHV#2 by 1200 AD
Settle 5 prophets
Pleased relations with 10 (!!!!!!!!!!!!!!!!!) civilizations that are also Christian (!!!!!!)
Settling 5 prophets is really not a problem with your Stele, Temples, your massive population, and taking a civic like Monasticism, building Mount Ethos, etc. You also have until 1200 AD.
So let's talk about Orthodoxy, and it's potential. Before Cathocilicism, it's the dominant religion. Afterwards, Catholicism wipes out 1/2 of the orthodox cities. Ouch. However, I just played a game where the AI didn't build the required Orthodox Cathedral to found Catholicism, so I did. It still really didn't help much. I even cheated some scouts in to talk to europe, and most of them stayed Orthodox.
But it doesn't really matter. It's not possible to have 10 civilizations in the world, all staying consistently Christian. It's also basically impossible to get into contact with Europe most runs.
I am certain this UHV as it stands is impossible. As for #3, I can't comment on it.
Start date: 295BC
You'll be starting in a tiny core area, with not much viable area for expansion. You have some rich hills to the southwest with iron, 3 patches of incense to the south by settling 1 city in in vary arid lands, and 2 patches of incense to the east across the sea. Those patches are not accessible without a coastal city. To your north is Nubia, a friendly nation that will later Christianize. Farther north is the rest of the contemporary world, mostly out of contact. A significant distant to the east is the Indian subcontinent. Your capital will be a big population zone.
Unique power:
+1 food on hills that produce a food. Green hills are your friends. Not sure if this works with windmills.
Unique units:
Shotelai [a hills swordsmen 6 strength that can be made with obsidian, conviently accessible. Needs bloomery]
Mehal Sefari [Who knows, I never even remotely got here].
UHV#1 by 400 AD
You'll need to settle the following cities besides your capital
Medunna, in the horn of africa
Taizz, on the southwest coast of S.A. [3 patches of incense]
San'a, on the interior of S.A. [2 patches of incense]
Culture will expand to the incense if you build Stele and Astar Temple. Maybe a Weaver and Theater can't hurt. Be sure to defend the Arabic city and the northern incense patch with 2 hills-promoted shotelai each, or you will lose them.
UHV#2 by 1200 AD
Settle 5 prophets
Pleased relations with 10 (!!!!!!!!!!!!!!!!!) civilizations that are also Christian (!!!!!!)
Settling 5 prophets is really not a problem with your Stele, Temples, your massive population, and taking a civic like Monasticism, building Mount Ethos, etc. You also have until 1200 AD.
So let's talk about Orthodoxy, and it's potential. Before Cathocilicism, it's the dominant religion. Afterwards, Catholicism wipes out 1/2 of the orthodox cities. Ouch. However, I just played a game where the AI didn't build the required Orthodox Cathedral to found Catholicism, so I did. It still really didn't help much. I even cheated some scouts in to talk to europe, and most of them stayed Orthodox.
But it doesn't really matter. It's not possible to have 10 civilizations in the world, all staying consistently Christian. It's also basically impossible to get into contact with Europe most runs.
I am certain this UHV as it stands is impossible. As for #3, I can't comment on it.