Loading some 1.52 saves in 1.61 produced some rather interesting (and annoying) results. An epic game dated 900AD in 1.52 loaded as 800AD in 1.61, and years advanced 15 instead of 10.
This will definitely cause some problems with the current SGs now being played. I ran across this in the change list for 1.61:
This will definitely cause some problems with the current SGs now being played. I ran across this in the change list for 1.61:
* Timelines more uniform across game speeds.