10 Fun Challenges

jayeffaar said:
That's pretty much the way I play normally too, except for the map type, which can't be random unfortunately. I miss the ability to randomly pick a realistic map type, and go with it. It would be fun not knowing in advance if you're on a pangea, a continent (Terra or otherwise) or a small island.

I use a D10 for this purpose :)
 
Piemaster said:
If you ever get bored of trying to beat Monarch or Emperor or Deity or whatever level you kids are doing these days, then try dropping down a few levels and attempting the following challenges, either one at a time or several together in a chaotic game (I have ran 1, 2, 4, 6 and 8 concurrently at Chieftan before). Number of stars in brackets indicate the likely difficulty of this challenge.


Heh... these are great ideas. I think I'll be playing around with them tonight. :)

-Weasel
 
Piemaster said:
Love some of the new suggestions, although I think some of them will be very tough. I would rate that Jealousy on as a (****)

You may have a point there... it would be fun though.
 
Piemaster said:
Challenge #5 - The Mad Obsessive Scientists (***)
At the start of the game, randomly determine a technology from the modern age. All your research must be directed towards getting that technology. You may only research a tech that is either a direct or indirect pre-requisite of that technology, until it is yours. You may trade different techs from other civs, but only at their suggestion.

Plus science rate must stay at 100% during the whole game.
 
#4 is how I always play. In Civ2 meeting a fellow nation on my continent was always a let-down, I'd rather peacefully continue building my empire.

As far as the others go, they look like fun.
 
#14 No losses

Play an entire game without losing a single unit, be it troops, workers, scouts etc.

The closest I have come was on Prince standard continent map I went the whole game with only losing a total of 3 units. 2 warriors and a boat.
 
#15 The Fanantical Believers - You must build the Holy City for your choosen religion, or retire. You may not have holy cities of any other religion. You must spread your religion to every other city in the world. You must raze all other holy cities. All civ's must adopt your state religion or perish. You must have a theocracy as soon as it becomes available. You must be nice to fellow believers (after you raze all their holy cities), and be ruthless with the unbelievers. If another civ adopts 'free religion', feel free to use nuclear weapons on them.
 
Challenge #1 - The Aimless Scientists (***)
You are not allowed to choose which technology you research. You must roll a dice to randomly determine what you will research next.
Maybe someone can make a random tech script mod ? Plz... :mischief:
 
Nice ideas. I played a huge 18 civ noble game without building any cottages or windmills. I could see this being quite easy if you capture AI cities, but i'm not much of a conqueror. I tend to only capture cities of leaders who war me. It's amazing how much production your cities have in this case. And i was surprised by the amount of resources that were found in existing mines.
Also i won a huge 18 civ warlord game in which i had to welcome a new leader with the "Your head would look good on the end of a pole" reply. Relations went as high as: -9 You declared war on our friend.
If i can break myself away from the mountain maps i love to play now i'm going to try a Tokugawa worship game: You have to give in to all his threats and demands and adopt his religion and civics.
 
#16 - Kamikaze

Anytime one of your units is successful in battle, you must sacrifice it immediately.
 
(18) Friend of mine enemy

Any time you declare war, or war is declared on you, you must immediately go to war with anyone who is "friendly" with that empire. You must immediately attempt to get anyone who is "friendly" with you to declare war on them as well, giving them whatever they ask in return. Any time an empire asks for peace, you may accept. If you do, you must try and make peace with every enemy, and get all friendly empires to make peace as well. If unsuccessful, you must redeclare war after the peace treaty expires.

(btw, (16) is a really nice idea :) )

Bh
 
Nestorius said:
#15 The Fanantical Believers - You must build the Holy City for your choosen religion, or retire. You may not have holy cities of any other religion. You must spread your religion to every other city in the world. You must raze all other holy cities. All civ's must adopt your state religion or perish. You must have a theocracy as soon as it becomes available. You must be nice to fellow believers (after you raze all their holy cities), and be ruthless with the unbelievers. If another civ adopts 'free religion', feel free to use nuclear weapons on them.
Yes! This one sounds like a lot of fun.
 
Vraslosken said:
I'll trythis one. My computer only allows my to play small maps with four opponents (or less/smaller), so it will be always war for me.

I think what the scenario referred to was to choose four civs *before* you start (i.e., the English, Persians, Malinese, & Egyptians) that you promise to war against whenever you see them, so if you start a game and find yourself against the Americans, Russians, Persians, & Egyptians, you will always have to be at war with the Persians & Egyptians. You can still be friends with the others. :goodjob:
 
I have updated the original post to include many of the suggestions in this thread. Sorry for any I missed
 
Piemaster said:
Challenge #3 - I Ain't Getting on no Damn Plane (***)
Space Race stays on but you are not allowed to build any spaceship parts. In addition you are not allowed to build any air units.
Heh, the player could additionally be obsessed by gold resource, trying to hoard as much as possible and never trade it away. "I believe in the Golden Rule — The Man with the Gold . . . Rules." Now all we need is a proper leaderhead and black GMC van as UU. "I pity the fool who goes out tryin' a' take over da world, then runs home cryin' to his momma!"
 
Atheist Jihad: No founding new religions, No state religion, No religious buildings, No diplomacy with anyone who has state religion. All holy cities and cities with religious wonders must be razed. (for a hardcore version raze all cities which contain any religion whatsoever though with religions spreading eventually even to isolationist nations it is difficult to keep religion out of all your cities)
 
Cu Chulainn said:
Atheist Jihad: No founding new religions, No state religion, No religious buildings, No diplomacy with anyone who has state religion. All holy cities and cities with religious wonders must be razed. (for a hardcore version raze all cities which contain any religion whatsoever though with religions spreading eventually even to isolationist nations it is difficult to keep religion out of all your cities)

Atheist theocracy, perhaps?
 
Piemaster , you're original post made me laugh more than anything else this week ...big thanks :)
 
#19 Power To The People

Whenever an advisor says something, you must obey it no matter what. When "suggestion circles" appear when having a settler, you must settle in the closest one. You cannot settle a city outside of your borders. And, you can only add additional citizens to your citys. You can only add Engineers as specialist for any of your citys, and, as soon as they become available, you must have these civics.

Goverment: Representation
Legal: Free Speech
Labor: Serfdom
Economy: State Property
Religion: Pacifism

#20 The Yes-Man Leader

Whenever an AI asks for something, or for you to give him something, or for you to convert or etc, you MUST do it. You also have to vote for the other Civ in a UN Election and cannot declare war on anyone unless the AI wants it. (Or declare peace unless the AI wants it)
 
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