Hunter
Civ Addict
First off I am sorry if these have been said before I have been away from CFC for far to long.
OK here gose:
1) Hellicopters that can pick units up as well as drop them off. (please!!!)
2) Trade and relations with barbarian villages like in Colonization.
3) Barbarian units that change with the ages.
4) A conqured nation will:
a) turn its units into YOUR conscript units or into barbarians based on a calculation system (culture, who attacked first...)
b) may revolt if unhappy untill all citizens are converted to your culture. If they leave they form a new nation. (much like civil war)
c) if citizens are too unhappy
some will leave a city to join other nations or become barbarians. Again based on some form of calculator.
5) Allied war planning: "I will attack here you will attack there, agreed?"
6) Peace keepers: Once the UN is built UN missions will be called for where by all members of the UN (you have to join unless you built it) will aid a nation. The nation that builds the UN will call for troops to help a nation and all members will send them without any nation having to declare war. The troops can only be used for defence and can enter the cities of other nations to defend them.
7) Allied city usage: when you sign a ROP and MPP you can use the other nations cities as bases as well as there airports for missions. When the treaties end your troops are sent to your nearest city.
8) Unit sales (already said in anouther thread but its a realy good idea)
9)You need the right types of buildings as well as reasouces to build some units (not all). ie: tanks need atleast one factory,
Swordsmen need a blacksmith and so on. This would make cities even more valuable and bombards a real threat.
10) An attacker changing governments in a war means peace talks. (not to sure about this so any ideas along the line would be helpfull)
EDIT:
11) each cultural group gets its own line of unit graphics. Aisia, Euro... you get the idea.
12) Culture specific wonders.
PS: forgive the spelling I just had to spend the last few nights fixing computers someone else broke.

OK here gose:
1) Hellicopters that can pick units up as well as drop them off. (please!!!)
2) Trade and relations with barbarian villages like in Colonization.
3) Barbarian units that change with the ages.
4) A conqured nation will:
a) turn its units into YOUR conscript units or into barbarians based on a calculation system (culture, who attacked first...)
b) may revolt if unhappy untill all citizens are converted to your culture. If they leave they form a new nation. (much like civil war)
c) if citizens are too unhappy

5) Allied war planning: "I will attack here you will attack there, agreed?"

6) Peace keepers: Once the UN is built UN missions will be called for where by all members of the UN (you have to join unless you built it) will aid a nation. The nation that builds the UN will call for troops to help a nation and all members will send them without any nation having to declare war. The troops can only be used for defence and can enter the cities of other nations to defend them.
7) Allied city usage: when you sign a ROP and MPP you can use the other nations cities as bases as well as there airports for missions. When the treaties end your troops are sent to your nearest city.
8) Unit sales (already said in anouther thread but its a realy good idea)
9)You need the right types of buildings as well as reasouces to build some units (not all). ie: tanks need atleast one factory,

10) An attacker changing governments in a war means peace talks. (not to sure about this so any ideas along the line would be helpfull)
EDIT:
11) each cultural group gets its own line of unit graphics. Aisia, Euro... you get the idea.
12) Culture specific wonders.
PS: forgive the spelling I just had to spend the last few nights fixing computers someone else broke.
