10 ideas +2

Hunter

Civ Addict
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Aug 12, 2002
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First off I am sorry if these have been said before I have been away from CFC for far to long. :(

OK here gose:

1) Hellicopters that can pick units up as well as drop them off. (please!!!)

2) Trade and relations with barbarian villages like in Colonization.

3) Barbarian units that change with the ages.

4) A conqured nation will:
a) turn its units into YOUR conscript units or into barbarians based on a calculation system (culture, who attacked first...)
b) may revolt if unhappy untill all citizens are converted to your culture. If they leave they form a new nation. (much like civil war)
c) if citizens are too unhappy :cry: some will leave a city to join other nations or become barbarians. Again based on some form of calculator.

5) Allied war planning: "I will attack here you will attack there, agreed?" :sniper:

6) Peace keepers: Once the UN is built UN missions will be called for where by all members of the UN (you have to join unless you built it) will aid a nation. The nation that builds the UN will call for troops to help a nation and all members will send them without any nation having to declare war. The troops can only be used for defence and can enter the cities of other nations to defend them.

7) Allied city usage: when you sign a ROP and MPP you can use the other nations cities as bases as well as there airports for missions. When the treaties end your troops are sent to your nearest city.

8) Unit sales (already said in anouther thread but its a realy good idea)

9)You need the right types of buildings as well as reasouces to build some units (not all). ie: tanks need atleast one factory, :ninja: Swordsmen need a blacksmith and so on. This would make cities even more valuable and bombards a real threat.

10) An attacker changing governments in a war means peace talks. (not to sure about this so any ideas along the line would be helpfull)

EDIT:

11) each cultural group gets its own line of unit graphics. Aisia, Euro... you get the idea.
12) Culture specific wonders.

PS: forgive the spelling I just had to spend the last few nights fixing computers someone else broke. :wallbash:
 
1. Seems rather sad/odd that Civ TWO had this. I agree.

2. So i can trade with Attila and sign a right of passage? :confused: I don't think that woudl work.

3. YES, please, oddly another Civ II feature.

4. Care to elaborate?

5. YES, a SMAC feature that would be easy to implement.

6. Awesome idea, also a penalty if you did not send troops might be sanctions ( no luxury trading or something) or a tithe payed to the UN, like 10 gpt.

7. YES, another SMAC feature.

8. Could be implemented in Civ III already (selling workers is there), that would simulate an arms market and supplying of weaker nations.

9. I'm thinking that you would be able to build the units but at a reduced rate, say your building a tank and your tank factory gets destroyed, it may take you 50% longer to build it.

10. Makes sense (Like Mussolini getting deposed and the Italian King signing peace with the Allies)

11. Agree.

12. Elaborate?
 
I'd love to elaborate: :)

4) A conquered nation will:
a) Elaborated: In history nations that are taken over have their remaining armys added to the victors army i.e. Germany 1945. However sometimes they turn into rebels i.e. Iraq. This could be determined by who attacked first in other words the attacker loses the troops.
b) Elaborated: In the past nations or provinces that have been taken have fought back in the form of open revolt i.e. Scotland. In the CIV game citizens are identified by nation and if you have a city long enough they will change to your nation, but before they do I think if they are unhappy to the point of rioting they should form a new civ or restart their old one.
c) Elaborated: Basically like b only the city dose not have enough unhappiness to revolt but can form refugees which leave to join other nations (dropping the cities pop) and some to form guerilla militant groups (invisible barbarians). Again this should be based on who attacked whom and how strong your culture is.

12) Culture specific wonders.
Elaborated: I feel that some “wonders” are culture specific i.e. Statue of Zeus, so it should only be available to some cultures. There could be a corresponding one for the other cultures (especially unit producing wonders), I just hate when I am under attack by ancient cavalry from Japan that look like Greco-Roman horsemen. If religion is involved in CIV 4 it could have an influence on wonders such as a “Christian” civ can build Knights Templar while “Buddhist” civ’s build something that produces Warrior Monks.
 
Gotcha :goodjob: Makes sense to me, though the programmers might be too lazy to make culture specific wonders that have basicly the same effect as one universal one.

The idea you are describing is sort of like the partisans worked in Civ2, I thought they were a good idea if not sort of overpowered (I take a city and have to face an army sometimes bigger than the one I just defeated?) but with hidden nationaility it would work perfectly, although would they random barbarians or be able to be controlled by the civilization that they are native too if they are still around?
 
Sark6354201 said:
...would they random barbarians or be able to be controlled by the civilization that they are native too if they are still around?

Thats a good question, I would say that if the nation is gone then they should be random but if the nations still exists they should be under their control so that they might "liberate" a city. They should also be a one to one ratio 1 angry citizen leaves a city and 1 barbarian apears that way there are no crazy large armies coming out of thin air.

And they should only pop up when the citizens of a taken city are unhappy so if you treat them right, (insteatd of my standard starve the city to 1 pop and rebuild it) then you should have no problem or just a minimal one.
 
id definately like to see an end to starving cities down... either by making some citizens laeve the city and some become happier and less likeyl to flip or by one getting a rep hit for starving cities down. other civs would notice if multiple ancient cities go from pop 10 to 2 in a few years
 
1. In frendly or safe territory (so if the way is blocked by enemy units, no)
2. There should be small barbarian nations instead of the individual villages
3. If they survive the ages... :D
4. Assimilization... Great idea!
5. Absulutely!
6. Said in lots of topics, people want it!
7. A new treaty: X city can be used by another nation.
8. With limits.
9. Maybe, but these buildings shouldn't be expensive, or you could choose cities depending from map size.
10: Historical, but not very useful thing. I would rather see 'Casus Belli' in the game, and that could be the goverment of the other civ, or an event.. etc.
+1. Totally
+2. Some, but not all (Internet :))

Sorry for being neagtive, they are quite good ideas!
 
1 - Sounds good to me. Also, give paratroopers that chance to move after landing, or at least fortify themselves.

2 - No opinion

3 - Yes

4 - Need to see more specifics on how it will work, good idea, in principle.

5 - Yes and not only militaryily, also diplomatically, "we agree to a peace deal only if you also make peace with Egypt"

6 - No. I think UN is just fine as it is.

7 - Not sure yet. What happens if the ally civ decides to ROP the civ which is hosting his units in his cities. Sudden loss of cities, could be highly exploited.

8 - Yes

9 - Depends on the costs of the building, again, good idea in principle.

10 - Not sure I understand what is desired here.

+1 - Yes

+2 - No. Limited wonders to certain civs/cultures defeats the whole purpose of the randomness of the game. That is what small wonders are for.
 
sealman said:
7 - Not sure yet. What happens if the ally civ decides to ROP the civ which is hosting his units in his cities. Sudden loss of cities, could be highly exploited.

Well the key things in this would be 1) to do this you would need BOTH ROP and MPP 2)the second one of the treaties ends all units not from that cities nation would be sent to the nearest of their cities.

Also in the case of MPP missuse (in other words attacking will you have ROP and MPP) all the now enemy troops will be placed outside the city and they will have to attack if they want to take the city.
 
Hunter said:
Also in the case of MPP missuse (in other words attacking will you have ROP and MPP) all the now enemy troops will be placed outside the city and they will have to attack if they want to take the city.

i dont know how much i fancy suddenly having a laod of troops just outside my cities. units should be sent back to their nearest city. but i like the idea of cooperative tactics in general. at the moment its a bit limited to giving friendly cities resources
 
1-5: Absolutely good.
6: Hmmm. don't know...
7-9: good!
10: I don't think so.
11: Could confuse the casual player, but would make the civs look different, so it's ok
12: I'm against it, it's not history repeating in the game and it counteracts the uniqueness of the Wonders if you have them for each culture group (and your proposal 11 says that the AC of the Japanese would look like Japanese Cavalry...)
 
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