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10 Mistakes Offline Players Make When Playing Online

Discussion in 'Civ4 Strategy Articles' started by SoxSexSax, Jun 6, 2006.

  1. Zombie69

    Zombie69 Emperor

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    What's the point? A single player can beat all the AIs thrown at him anyway, no point in further decreasing the AIs' chances.
     
  2. GABB

    GABB Warlord

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    I agree, however, Ithink you are the only one with enought patience to play in this way...:lol: :lol: ....

    What about "pausing our wife..."....:goodjob:
     
  3. Zombie69

    Zombie69 Emperor

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    I don't have a wife, problem solved. You're free to use that solution if you wish.
     
  4. SoxSexSax

    SoxSexSax Chieftain

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    Near hogwarts
    OK, I'll try and address everyone's points so far:

    Regarding Sig:

    I use the precise same sig on the official Total War forum which uses the exact same font. Nobody there has made a comment in over 1000 posts. Reasonably (IMO) I assumed that an unofficial civ forum would be approximately as tolerant. Obviously I was wrong. Therefore, if a moderator does indeed feel that my sig is too big, feel free to PM me and I'll either change it or reduce the font size.

    (If anyone else bar a mod does wish to merely discuss my sig with me rather than the actual guide, please PM me instead. I feel a little disappointed at how many posts here are focusing on such a trivial little issue considering that, whether you agree with what I wrote or not, this took hours to put together and I only did it to try and improve the online community).

    Stating the truth is never arrogant. I made it clear I do not consider myself to be the best of the best, but I do consider myself to be signifcantly better than average. As that is patently true (considering my win to loss ratio is very positive), how can it be arrogant? (Not to mention the fact that in the first sentencwe I admitted it took me multiple attempts to win at monarch...I just can't see how you picked up arrogance from that???)

    If the truth makes you look good, it isn't arrogant to say so. I can't give credence to anyone who would say that it does (not that I am implying you did).

    If, for your piece of mind, you would like to play one on one, please feel free to e-mail me and we'll set it up. I don't promise to beat you, but I do promise to prove I'm no mug. :)


    Yep, that will work if you're playing against people who haven't grapsed the importance of my original points #7 and #9.

    If you're playing against me, and I can get to you without waiting for Galleons, we will be at war WELL before 1500, 99% of the time, no matter how nice you are diplomatically. How many times have you seen an online game won by someone who had a city razed? Myself, never...


    Regarding Passwording

    I can see the arguments for NOT passwording, but to me all the benefits are totally outweighed by the fact that somebody with a below min spec PC can try and join your game, take 5 minutes to load the map (large map + poo PC = looooong load) then quit after a turn. Happens FREQUENTLY. Impatient players start quitting then, and next thing you know a game that was fun with 10 humans, would have been fun with 7 humans and 3 AI's, is abandoned with just 3 humans left after you've dedicated 2 hours of your life to it.

    I would say that happens MORE often than the alternative GOOD ending (where someone with a fast PC joins quickly and stays to the end.) Hence, overall, passwording rules. I doubt I will ever recommend not using the PW option to anyone.
     
  5. TrailblazingScot

    TrailblazingScot I was kittenOFchaos

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    Hahaha, I never said you were arrogant on the basis of what you said before, but now I do!

    Challenging me one on one when I'm the Civ4Players Ladder 1 vs 1 Champion as of Friday night :lol:

    What a great opportunity for me to boast about that fact :D


    You e-mail me and we'll play, after all, you're supposed to be the challenger :mischief:
     
  6. DaviddesJ

    DaviddesJ Deity

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    The point is social interaction. There are plenty of other reasons to play than just to see whether you can win.

    The whole GOTM system, with zillions of players, consists almost entirely of people playing games that they know they can win. That doesn't seem to dissuade them.
     
  7. GABB

    GABB Warlord

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    I need some micromanage to control her....;)
     
  8. CiverDan

    CiverDan Warlord

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    Here are some military mistakes I have seen players make:

    1. Moving all units out of your city with enemy nearby: A good player will often check a city to see if its underdefended esp. if he/she believes the opponent is a new online player. Never leave yourself in a situation where a player can attack an empty/underdefended city (i.e. Axe vs warrior) with 2 moves.

    2. Continue to send lone units into opponents land when he has the counter. I love the 20 XP elephants/spears get I as a result of lone Horse archers roaming my land, but for the other guy its even worse then not even building them.

    3. Build a sword army: Any good player will kill with axe before thay reach your city. Even when one opponent has no metal. they arent really worth it because they wont be as usual when you have to attack the next guy.
     
  9. SoxSexSax

    SoxSexSax Chieftain

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    I don't get your problem mate. I made it clear that I don't promise to beat you, but to show that I am far better than the average gamespy player. Out of curiosity, which part of my post was hard to understand?

    However, I'll PM you later and we'll set it up. You can show me how the REAL best of the best do it, can't you? :)
     
  10. Mirc

    Mirc Not mIRC!!!

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    If I'll get MP to work, I will not make these mistakes, now that I read this! :goodjob:

    Hehe, SoxSexSax, you should shorten your sig.
     
  11. Shigga

    Shigga Shiggadelic Baby! :)

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    Is there a whiff of testosterone in the air? :mischief: This is gonna be bloody. Lemme see the saves! *pops a beer* :groucho:
     
  12. cabert

    cabert Big mouth

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    well, starting a thread about multiplayer is bound to give you some challengers, isn't it?

    and gabb, i'm with you about the wife problem, as you already know.
    I'll gladly take a tour of PBEM, if you want to try it out.
     
  13. MazX_TheDog

    MazX_TheDog Chieftain

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    Me and a group of friends play online constantly. Many of the guys are peaceful most of the game, which is funny for the warmongers. Anyway, we have signups at www.mazx.org

    We play Thursday nights and Saturday nights. The Sat games generally go until the next Saturday even with turn timer on.
     
  14. mudd

    mudd Chieftain

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    HM I have to say team games are more fun than single.
     
  15. zagnut

    zagnut Monarch

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    Thanks, SoxSexSax for writing this article. I have never played multiplayer and was always curious as to the competence of the players. It's interesting that you think a competent Noble player would have no trouble. I am sure that will encourage a lot of new players.

    Don't let the people who have nothing useful to say bother you. Some people don't ever seem to get the time and effort that people such as you put into the articles that are written in the Strategy Forum. You have to have a tough skin when you post anything on this site. But the players do appreciate your efforts.
     
  16. Mutineer

    Mutineer Deity

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    Well, I give a multiplayer a try last weekend. Well, for all practical purpouses I won all FFA I took part in. Well, all opponent leave anyway.

    In SP I can beat emperor 95% of time on general settings.

    There was only 2 interesting games.
    In one Russusin come with lots of Cosacs which promply dies trying to take my cities on choke points defended by Muskets.
    After he waster about 15 cosacs on me it is interesting that he roll over my neibor with Redcoats,
    when redcoats can actially counter cosacs one on one. I was tech leader, as Russia was left alone and beelined to cosacs very narrow way.

    Second interesting game was in a way that in a cource of the game all my neibors were figting only me and all there armies die in process.

    Mistakes I did make.

    I switch turn of animation on, but that is not enogth. There simply to little time on blasing speed that games useally played online.

    So, Stack attack need to be switched on.
    Did that after thurd game, but that was not enogth. Some people were moving units mach faster then me. After asking I found that 2 more switches need to be used.

    First:
    Minimise pop ups need to be on. It will stop game asking you what to build and what to research on the start of the turn.
    Insted it will ask this after you finish cycling try all active units.

    Second one need to get used to and actially slow you down a bit.
    No Units cycling need to be on.

    It cause next active unit not to get focus untill you press enter.
    It does slow you down, as lag make it a second or more to accept each command and when unit cycle automatically you need to give only one command and after that focus will jump to next active unit.
    But that actially is not a very good thin, as in combat after you attack you often jump to some worker on other side of the world.

    No cycling will prevent this, as you can manially select next unit or group of units. But price is hight, as previous group will be included in cycle again untill you press enter on it.

    May be in is not worth it and should be used only in intencive combat situation, but then you do not have habbit of using it.
     
  17. Mutineer

    Mutineer Deity

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    Ohh, and forgot to say, do not play on map called Hub.
    It is havilly modded map in favor of Financial civ and Renesance age offencive UU, making Russia overpowered on this map.

    On standart map I will consider Russia to be one of weeker civ, on this one there practically no counter.

    So, if you want to play = use Catherine.
     
  18. Zombie69

    Zombie69 Emperor

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    Or use Elizabeth. Red coats eat Cossacks for breakfast! And she's financial, too! Although i fail to see why Hub favors Russians more than any other map type. Care to enlighten us? There are many options for hub maps. Maybe it was the particular options in your game, and not hub maps in general?
     
  19. Mutineer

    Mutineer Deity

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    Not on this map. Some one set that you can draft only one unit/turn in Nationalsim. Draft is standart couter to cavalery for everyone, havilly nerfed on this map.
     
  20. Zombie69

    Zombie69 Emperor

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    Well, that has nothing to do with hub per say. Don't tell people to avoid hub just because someone set a stupid option in the game you played. That doesn't apply to all hub games, and has just as much chance of happening in any other map type. Besides, red coats don't need the draft to beat cossacks. They just plain beat them!
     

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