10% research - is it the only way?

I always keep the tech slider as cranked as I can. I detest using any money at all trying to keep the population happy, instead I focus on getting as many luxuries as I can and let that take care of happiness. That way more money for TECH YAY!
:crazyeye:
 
recently been tinkering with 10% research

in my opinion, it's not worth sacrificing the republic slingshot for

go 100% flat out for that

however, once you're in republic, it's a different matter

i find it works best with commercial civs
 
In a current Demigod game I've been researching exclusively at 10-20%, coughing up considerable amounts of gold in gpt deals. Most of my accumulated gold and 150 gpt--over half my income--for Refining was the latest. I've got over 20 cities and should take over my continent shortly after trampling Gandhi in his permafrost lair. Unfortunately I'm still well behind; the Iroquois already have Flight and the Turks have Steel (at least). Hiawatha and Osman share a separate continent (along with an MPP!) and are still wearing their bowties but they'll be in Modern Times toot sweet.

My question is: Does there come a time when self-researching makes more sense? Otherwise I'm doomed to wait for advanced civs to become willing to trade as they surge ahead. Am I supposed to wait until they deign to sell me Fission for the UN or Synthetic Fibers for Modern Armor? By that time I expect my condition would be terminal :(.
 
At Demigod I use minimum research only for my first tech. That usually means starting at 20% for a few turns then 10% or a lone scientist for the rest of the 50 turns. At that point I switch to maximum research using my accumulated gold to fund it. If my starting civ has Alphabet then I still expect to be able to make the Philosophy slingshot.
 
Aha! Thanks dalgo, as a Rome junkie that's precisely the answer I was looking for.
 
I don't play anything higher than Emperor, because when the game just becomes a bunch of calculations and lose any semblance of likeliness to the actual management of a civilization, it loses it's appeal to me. So keep that in mind; these comments apply to Emperor.

Probably given the attitude presented above, I oppose 10% research as a longterm policy on principle. I haven't done it, but I can't say I'm missing out. The AE is somewhat tough, as the comp easily outpaces you, but a few things help:
-pouring all your research into those CPU neglected techs, especially Literacy
-building libraries (helps to be scientific)
-and building the Great Library

In my opinion, getting to Literacy ASAP is a top priority in the AE, second only to rapid expansion. I don't war with people this early unless I have a UU/resource advantage, and it's basically impossible to get any of the other wonders, save the Great Library.

Once you get Literacy, start building the Great Library ASAP, but DON't trade Literacy right away. Odds are the CPU will beat you to the wonder if you share the tech right away. Let yourself get halfway done-- or more-- and then trade that tech around all on one turn. Use it to catch up on the techs needed for Republic.

Time the research of Republic to coincide with the completion of the Great Library. When you get Republic, make sure the Great Library is finished and revolt. Even though you're out of commission for 8 turns, the discoveries should start pouring in, thanks to the Great Library. You can put your science low at this point, and start accumulating some gold.

When you get to the ME, aim your research efforts toward Military Tradition. I generally save off huge military campaigns until I get Cavalry, unless I have a good offensive ME UU (any Knight replacement, the H'Wacha in my version [it replaces the Longbowman and is not artillery, just a 5.1.1 melee). Avoid researching Education as long as possible, as it renders the Great Library obsolete. You'll be getting the techs everyone else is getting, and when you no longer have the GL available, you'll be able to trade the techs everyone else neglected to research. At this point, you should be keeping pace with the top tier of CPU players.

My strategy in the IE is really bent on getting the Theory of Evolution. Similar to Literacy, no one goes for Scientific Method. Bring a similar approach: devote yourself to the tech, but don't trade it until you're close to done with the ToE.

Getting ToE is huge. You get the two base techs, obviously, but if you play your cards right, it can easily turn into 5 or 6 techs total. Here's what I mean. Rather than use the ToE techs to go back and get techs you've neglected, like Nationalism or Industrialization, use it go further down the line the CPU neglects. Research Atomic Theory and Electronics. Start building the Hoover Dam, another great wonder. You can trade Atomic Theory now--it is a super high value technology, and, by going around to each CPU player separately you can usually get caught up on all the first and second tier IE techs. Do the same with Electronics once you're about done with the dam. Huge.

This strategy is great for keeping pace, and sometimes being a tech or two ahead of, the elite CPU players in each game. If can help you get to Motorized Transport first, which is huge. For whatever reason, the CPU begins to pull away a bit in the transition to the Modern Era, but oh well. By that point your army of Tanks should be imposing your will on the opponent.

I should probably change my strategy up, but for me, this is basically a foolproof way to not be technologically impaired for most of the game. Of course, I haven't really ever seen what would happen if I failed to get GL. That would kind of ruin things.
 
Thanks Johann. Your comments concerning levels beyond Emperor are noted and appreciated.

Believe it or not, until recently I always did max research and won mostly by Space Race, up to and including Emperor. It feels artificial and counter-intuitive to do these "exploits" in order to win at Demigod or higher. Yet there's always that lure to meet a challenge by doing whatever's necessary to join an exclusive club.

But maybe it's not my nature, since realms beyond Emperor remain just beyond my reach. Can't quite put it all together; if I concentrate on techs and get Philosophy first I screw up basic warfare, or if I gain a military advantage it gets squandered by losing a stack garrisoning a captured city near the enemy capital or falling hopelessly behind in techs. Maybe I should stick to an appropriate level of (in?)competence in chess or Steel Panthers.

Anyway Conquests is a marvelous creation regardless of personal frustrations at Demigod. The play's the thing, after all, so might as well play on, play on...
 
Thanks Johann. Your comments concerning levels beyond Emperor are noted and appreciated.

Believe it or not, until recently I always did max research and won mostly by Space Race, up to and including Emperor. It feels artificial and counter-intuitive to do these "exploits" in order to win at Demigod or higher. Yet there's always that lure to meet a challenge by doing whatever's necessary to join an exclusive club.

But maybe it's not my nature, since realms beyond Emperor remain just beyond my reach. Can't quite put it all together; if I concentrate on techs and get Philosophy first I screw up basic warfare, or if I gain a military advantage it gets squandered by losing a stack garrisoning a captured city near the enemy capital or falling hopelessly behind in techs. Maybe I should stick to an appropriate level of (in?)competence in chess or Steel Panthers.

Anyway Conquests is a marvelous creation regardless of personal frustrations at Demigod. The play's the thing, after all, so might as well play on, play on...

I go with a simple rule. You play the game at the level where you still enjoy playing it, whatever that might be. If you find yourself viewing the game as a chore or no longer enjoyable, then drop back a level and have at it.
 
Getting ToE is huge. You get the two base techs, obviously, but if you play your cards right, it can easily turn into 5 or 6 techs total. Here's what I mean. Rather than use the ToE techs to go back and get techs you've neglected, like Nationalism or Industrialization, use it go further down the line the CPU neglects. Research Atomic Theory and Electronics. Start building the Hoover Dam, another great wonder.

You can start building Hoover even earlier. Some players like to "perfectly time" a pallace-prebuild for Hoover so that it coincides with the completion of ToE. (Only thing to remember is: make sure the city that builds ToE is located in the build order before the city that works on the pallace-prebuild... :D)
Then what happens is this:
- The "build phase" starts and City A completes ToE.
- You get a popup from where you can pick your free techs. Choose Atomic Theory and Electronics.
- Another popup comes up, where you can select your next research target. Do so and then switch into F1 from that popup! (Using "Show me the big picture" or what it's called.)
- Navigate to City B (the one currently working on the pallace. It should complete 800 shields this interturn, if perfectly timed) and switch the pallace to Hoover.
- Press "Escape" and the build phase continues. When City B gets its build phase, Hoover dam completes and you have finished ToE and Hoover in the same turn... :goodjob:

Now you can trade Atomic Theory and Electronics away without any risk.
 
PS: people who really like to "overdo it", can even work with two prebuilds, one for 600 shields, another one for 800 shields, both perfectly timed to coincide with the research of Scientific Method. From the popup that announces the completion of Scientific Method, you jump into the first city and switch the first prebuild to ToE. (This is possible, because the "research phase" comes before the "build phase". For more information see Interturn Mechanics.) Then in the build phase you procede as described above to also complete Hoover.
Using that trick, you can finish two wonders and three techs in one single turn, which is always a very special event for me...
 
I go with a simple rule. You play the game at the level where you still enjoy playing it, whatever that might be. If you find yourself viewing the game as a chore or no longer enjoyable, then drop back a level and have at it.

Roger that. Sometimes it feels like I'm a greyhound chasing a mechanical rabbit. No matter what I do, whichever trick or exploit I try, the AI is always a step (or three) ahead. And we're talking "only" Demigod, not Sid. (There was this Dutch guy I knew who advised against building anything but military: "There's no time!" he kept telling me. He loved his Swiss Mercenaries, but for all his enthusiasm he never won beyond Emperor, like yours truly.)

Yet this is unquestionably the most fascinating game I've ever played. Its complexity, dynamism, (personally) lifelike "feel," etc. makes it a most intriguing grand strategic wargame. Losing doesn't matter as long as something is learned. Sooner or later persistence and experience must win out (I hope).

Btw I've played Civ4 and had a gander at Civ5, but can't handle the idea of bombardment units engaging in melee in 4 or the inability of units to stack in 5. Cheers and happy gaming :).
 
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