1000 Bad Habits in Civ 3

axehaxe

Prince
Joined
Jul 27, 2005
Messages
473
10 Known habits:

1) Wonder addiction
2) Too few workers
3) ROP rape
4) Great library trick
5) Making an AI play OCC till the end of the game just to laugh at them all the way. Until a culture flip happens, or an unexpected military alliance against you, or you forgot that you are in war weariness - :goodjob:
6) Playing until 2050 AD
7) GPT exploit - negative GPT
8) Building privateers before frigates
9) Taking lone settlers on Around the World in 80 Turns on a raging barbarians setting.
10) Building cities next to volcanoes

There are still 990 bad habits that are out there. Starting on 11, continue this list until the last one has been named.
 
11. building military and not *using* them.
 
16. Waiting until 500 AD to revolt and go Republic.
17. Being at war with 1 country for 1000 years.
18. Abandon a game because 1 spear fights off 6 of your archers.
19. Try for a 20k with the Zulu.
20. Start an early war with Germany, the Celts and the Aztecs when you are Portugal.
 
21. Irrigating Grasslands while in despotism
22. Making a gpt deal for a tech before you go to war so you can "get a free tech".
23. Not trading your 5 extra dyes cause you dont want the AI to be happy either.
24. Having your golden age in the modern era because "that's when you are the most productive".
25. NOT using artillery
 
26. Automating workers (duh!)
27. Not creating a Stack of Doom.
28. Building colosseums in a non-culture game.
29. Keeping all your Promoted Elites safely at the capital. They can't promote, but they can still fight.
30. Hiring clowns as a first resort in keeping the cities out of riots.
 
30. Getting Golden Age with a Endiku Warrior at 3500BC
31. Build Granary in city of size 6 100 turns before construction is even possible.
32. Fail to get a Leader in the Ancient Times
 
33. Not building a defensive unit or two to guard your 20-unit artillery stack.
34. Using a crust defense after you have railroads, but before you have total control of your own continent
35. Forgetting to ally a power, only to have them declare against you the next turn
36. Not wanting to risk your fourth or fifth galley to find the other continent
37. With stack move enabled, attacking with your SoD
38. Attacking with anything before remembering to fire off the artillery
39. Not having enough cash to upgrade horses and knights when cavalry are available
40. Building troops without barracks (can't believe that wasn't already said)
 
41. Building a city on top of Cattle or Wheat
42. Forgetting to build a road to all the resources to trade them
43. Adding Infantry units to a cavalry army
44. Starting a game on monarch and being 1 era ahead in tech, and then think this is crap and start over again
 
45. Arguing that playing for fun (which is a valid motive but completely subjective) is the correct context for discussing which strategy is best (also a respectable motive, but only valid in the face of some agreed-upon goals).
46. Arguing that your way of playing is best, but never entering any competitive game setting.
 
Guilty of most if not all!:blush:

47. Keeping Research at 90% even though you're 2 gold away from the next tech.
48. Never palying any other civ but your favorite (apologies if that's how you best have fun!)
 
49: Trading a tek on the AI's turning and then noticing they've traded it to everyone else.

50:Attacking a spearman with only 5 tanks. ;)
 
49: Trading a tek on the AI's turning and then noticing they've traded it to everyone else.

50:Attacking a spearman with only 5 tanks. ;)

surely no one is that foolish and certainly not with a Reg Spear... uh uh... no way!
 
4) Great library trick
5) Making an AI play OCC till the end of the game just to laugh at them all the way. Until a culture flip happens, or an unexpected military alliance against you, or you forgot that you are in war weariness -
6) Playing until 2050 AD

Hmmm... these all appear in SirPleb's HoF Sid game with the Iroquois. This seems just about as bad as number 1, really. Only in rare cases does an improvement work out better than a wonder. Other games use 5 and 6. Go ahead... say HoF Sid games use bad habits.

13. Blaming the RNG for all your problems.

Now that's a SERIOUS bad habit!

19. Try for a 20k with the Zulu.

I've done this with one city with The Mongols on a Monarch pangea map. Lot of fun actually... I posted the save around here somewhere. What's the matter with this really?

51) Always going for the same victory conditon.
52) Not having a victory condition in mind during the game.
53) Not aiming for a victory condition.
54) Not having a fallback plan in case you can't get your victory condition.
55) Not buliding The Colossus in an OCC game (well maybe it would make things harder on lower levels and maybe OCC conquest comes as an exception sometimes).
56) Always playing industrious
57) Always playing agricultural
58) Always playing scientific
59) Always playing commercial (O.K.... probably people who actually play commercial regularly have gotten past the "best trait" stage).
60) Always playing as Persia so you can whack the AIs with Immortals
61) Always playing as the Aztecs for the Jaguar Warrior rush
62) Playing with/against The Byzantines just because you think Theodora looks pretty (oh wait... that's me)
63) Always trying to pick up the tech pace i.e. NEVER playing the 20k.
64) Always trying to slow down the tech pace i.e. ALWAYS playing the 20k.
65) Not building/building too few early wonders in a one to few city space-race game... no tourist attractions implies less commerce.
66) Not trading for necessary resources right away in a peaceful space-race game.
67) Not upgrading rifles to infantry when possible.
68) Holding elections when everyone hates you.
69) Using a scientific great leader to initiate a "scientific golden age."
70) Using an SGL to rush a wonder that you've already built/pre-built for 10+ turns.
 
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