1000 Bad Habits in Civ 3

heh this is where arty comes in handy

but usually i will wait a bit longer and get bombers then beat the -BEEEEEP- out of them
 
True enough. Unfirtunately I tend to outrun all my arty when I get to cav./tanks. That size 8 city with one little conscript rifle standing on it is just too tempting to attack rather than waiting for the arty units to catch up and bombard!
 
(sigh) this game shuold add a land-based transportation vehicle that can transport infantry and tow arty pieces, and i dont mean truck (well that certainly is a good idea), i mean something that is pulled around by horses before motorized transportation.

also, i find it ridiculous to not be able to use enemy roads and rails
 
(sigh) this game shuold add a land-based transportation vehicle that can transport infantry and tow arty pieces, and i dont mean truck (well that certainly is a good idea), i mean something that is pulled around by horses before motorized transportation.

also, i find it ridiculous to not be able to use enemy roads and rails

Well, rails I can understand (I couldn't see you being able to put your own train on an enemy's rails in combat...), but yes, not being able to use roads is absurd. Even if you only got 2x movement rather than 3x, I could understand. In WWII, one always had to be mindful of booby traps and things (land mines, the "clotheslines" used to decapitate jeep drivers) that didn't really cause any serious damage but certainly slowed the allies' progress. That, and sometime field commanders got their battalions lost on winding European backroads, something that isn't hard to do in wartime in a strange location... that stuff even happened in the most recent Gulf conflicts.

But yes, I think that once "motorized transportation" is researched, all roads should get double movement value, much the same as "replaceable parts" speeds up worker improvements.

Also... I don't understand why enemy forest and hill tiles that are roaded will stop most fast units dead (except cavalry, woohoo!)
 
But that is only Reg spearmen. Vets die like flies but a Reg spear takes a 5 to one ratio with cavs. I'm not saying all 5 die but they are redlined.

Please could you elaborate on this, it sounds like it could be a valuable bit of tactical information I have missed. Thanks.
 
True enough. Unfirtunately I tend to outrun all my arty when I get to cav./tanks. That size 8 city with one little conscript rifle standing on it is just too tempting to attack rather than waiting for the arty units to catch up and bombard!

Use combat settlers to 'steal' roads and rails.
 
Please could you elaborate on this, it sounds like it could be a valuable bit of tactical information I have missed. Thanks.

Eh... don't worry about it molesy, you didn't miss nothing. It has a lot to do with darski's incredible bad luck and raging case of CBS (no, not the TV network... "cognitive bias syndrome"), and not a lot to do with actual gameplay. Needless to say, darski has been known to halt tank offensives when she finds spearmen in enemy cities. Sorry darski ;)

Lord_Emsworth said:
Use combat settlers to 'steal' roads and rails.

I do most of the time, but this is assuming the enemy has rails or roads built. Those dirty AI seldom take into account my combat needs when planning their infrastructure :sad:

EDIT: and since I kinda started it... Civ (forum) bad habit #226: Going to forums, hijacking threads, and getting waaaaaaaay off topic. :blush:
 
Eh... don't worry about it molesy, you didn't miss nothing. It has a lot to do with darski's incredible bad luck and raging case of CBS (no, not the TV network... "cognitive bias syndrome"), and not a lot to do with actual gameplay. Needless to say, darski has been known to halt tank offensives when she finds spearmen in enemy cities. Sorry darski ;)

who told???:trouble:

boy you can't trust anybody these days.

:rotfl:
 
Guilty of most if not all!:blush:

47. Keeping Research at 90% even though you're 2 gold away from the next tech.
48. Never palying any other civ but your favorite (apologies if that's how you best have fun!)
But if you do you never know what other Civs can do Splunge!
 
220. Due to extensive SGing as the Aztecs, you can spell all their city names flawlessly, but have no clue to their proper pronunciation.

221. Playing as the Americans, and when "New Washington" comes around, start filling in the blanks with loser cities like... Omaha, Baton Rouge, Charleston, Jacksonville etc... I don't think I've ever played a game as the americans and had a New Washington :blush:

222. Playing any civ and naming cities according to their geographical location in relation to the capital... and refusing to name land-locked cities after IRL port cities and viceversa. At least... for the civs you know the locations of the actual cities (a bit hard to do with some, like Persia, or Zulu)

Tenochtitlan. Xochicalco. Tlaltelolco. Tlaxcala. Chalco. Isandhlwana. Anyway, let me amend a little.

220. Due to extensive SGing as the Aztecs, you can spell all their city names flawlessly, but have no clue to their proper pronunciation or location on the map.

221. Losing Elite Cavalry to Regular Spearmen. (this is the closest I've got to :spear:)

222. Having Archers (or Longbowmen) guard your cities.

223. Underestimating the power of AI spearmen.

224: Always Losing your spearmen but the enemy never loses theirs. ( Always happens to me. )
Our numbering got a little off. These last one should be #223 to #226.

This will get the numbering back on track.

227. Learning from SGs the importance of naming the first few workers (which is helpful) and extending that to ALL workers and slaves. To the point where you have a worker named Worker124 and a slave named Maya12.

Guilty as charged (but I got better).
 
Naming your workers?! for what purpose?
Well, in a Succession Game, especially in the early turns, every move is documented in the turn log. Once there are two or three workers, it can become confusing to the reader/team to know which worker is doing what. Naming the workers is about the easiest way to keep the confusion to a minimum.

Example:
Turn 1
Worker moves to grassland.

Turn 2
Worker irrigates grassland.

Turn 3
Worker moves to plains.

vs.
Turn 1
WorkerA moves to grassland.

Turn 2
WorkerA irrigates grassland.

Turn 3
WorkerB moves to plains.
 
230.) Being much too passive for fear of losing
231.) Cheating
232.) Quitting before the Ancient Age is over because you suck so bad. :(
233.) Not expanding at all.
 
234. Never joining an SG because you think you are not good enough.

SG's are the best place for a weak player to become better, since it forces you to think and plan and share plans with others as you play. It is not easy, but if you are willing to learn, it is the quickest way to get better faster.​

235. Never joining an SG because you think you are too good.
 
236. Playing in multiple SGS at once and forgetting which one you are up in until another player reminds you with a PM.
 
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