(sigh) this game shuold add a land-based transportation vehicle that can transport infantry and tow arty pieces, and i dont mean truck (well that certainly is a good idea), i mean something that is pulled around by horses before motorized transportation.
also, i find it ridiculous to not be able to use enemy roads and rails
But that is only Reg spearmen. Vets die like flies but a Reg spear takes a 5 to one ratio with cavs. I'm not saying all 5 die but they are redlined.
True enough. Unfirtunately I tend to outrun all my arty when I get to cav./tanks. That size 8 city with one little conscript rifle standing on it is just too tempting to attack rather than waiting for the arty units to catch up and bombard!
Please could you elaborate on this, it sounds like it could be a valuable bit of tactical information I have missed. Thanks.
Lord_Emsworth said:Use combat settlers to 'steal' roads and rails.
Eh... don't worry about it molesy, you didn't miss nothing. It has a lot to do with darski's incredible bad luck and raging case of CBS (no, not the TV network... "cognitive bias syndrome"), and not a lot to do with actual gameplay. Needless to say, darski has been known to halt tank offensives when she finds spearmen in enemy cities. Sorry darski![]()
But if you do you never know what other Civs can do Splunge!Guilty of most if not all!
47. Keeping Research at 90% even though you're 2 gold away from the next tech.
48. Never palying any other civ but your favorite (apologies if that's how you best have fun!)
220. Due to extensive SGing as the Aztecs, you can spell all their city names flawlessly, but have no clue to their proper pronunciation.
221. Playing as the Americans, and when "New Washington" comes around, start filling in the blanks with loser cities like... Omaha, Baton Rouge, Charleston, Jacksonville etc... I don't think I've ever played a game as the americans and had a New Washington![]()
222. Playing any civ and naming cities according to their geographical location in relation to the capital... and refusing to name land-locked cities after IRL port cities and viceversa. At least... for the civs you know the locations of the actual cities (a bit hard to do with some, like Persia, or Zulu)
Tenochtitlan. Xochicalco. Tlaltelolco. Tlaxcala. Chalco.Isandhlwana.Anyway, let me amend a little.
220. Due to extensive SGing as the Aztecs, you can spell all their city names flawlessly, but have no clue to their proper pronunciation or location on the map.
221. Losing Elite Cavalry to Regular Spearmen. (this is the closest I've got to)
222. Having Archers (or Longbowmen) guard your cities.
223. Underestimating the power of AI spearmen.
Our numbering got a little off. These last one should be #223 to #226.224: Always Losing your spearmen but the enemy never loses theirs. ( Always happens to me. )
Well, in a Succession Game, especially in the early turns, every move is documented in the turn log. Once there are two or three workers, it can become confusing to the reader/team to know which worker is doing what. Naming the workers is about the easiest way to keep the confusion to a minimum.Naming your workers?! for what purpose?
Turn 1
Worker moves to grassland.
Turn 2
Worker irrigates grassland.
Turn 3
Worker moves to plains.
Turn 1
WorkerA moves to grassland.
Turn 2
WorkerA irrigates grassland.
Turn 3
WorkerB moves to plains.