1000AD conversion

Version 6 is up on Modbuddy, but not on CFC until upload bug is fixed


Any help with Modbuddy would be appreciated -> I can not see my map when my mod is turned on, it has to be in my maps folder, does this happen for other people using my map/their own map?
 
yes, it happens to me too. i cant find the map even when my mod is turned on.
 
Doesn't happen for my (own) mod.

Btw I'm also unable as of late to include attachments, but the downloads database works fine. You may put your scenario there?
 
Maybe it is the size, but the fish boats have flashes of fire around them, and other artifacts go on. I didn't get this on other games I have played.
 
Maybe it is the size, but the fish boats have flashes of fire around them, and other artifacts go on. I didn't get this on other games I have played.

Are you running any mods?
This might be because of the map size (is that what you meant?), my computer has no problem but is above recommended specs in everything but RAM.
 
Are you running any mods?
This might be because of the map size (is that what you meant?), my computer has no problem but is above recommended specs in everything but RAM.

No mods, but I guess my vid card is under recommended specs, and xp. I believe I will be getting Windows 7 soon. The video card will take some time. Looks like I will need both before Rhye gets RFC finished.
 
Wow, dude that looks like awful lots of work. Thank you for that, I ll try it.

Is there any way you can place the dlc-civs? do you allow me to place them?
 
No mods, but I guess my vid card is under recommended specs, and xp. I believe I will be getting Windows 7 soon. The video card will take some time. Looks like I will need both before Rhye gets RFC finished.

Yeah, you might want to do that, as Rhye if I remember correctly is using a map size larger than huge 132x? or something like that.

@Bob_: It was a bit of work, but I enjoy it so...:)
I can not place the DLC civs as I don't have them, but if you open up the scenario in the worldbuilder (out of game) then you click scenario editor on top bar, then click the civ you want to change (ex. Rome to Spain), click on the drop down menu where it says "civilizations" and chose the civ you want in that place save, and open up in Civ 5. This should work, let me know if it doesn't.
 
If any are interested, I'd like to hear your opionions about including more coding to adding code to change the difficulty settings to add 12 happiness, so that I can get rid of the Natural Wonders in the Antarctic put there to increase starting happiness (Read = I'm taking a vote on whether to add coding for happiness). Note: this would make many mods incompatible with this scenario. I might also add an increased barb spawn rate based on difficulty level, as well as integrating parts of other mods/components (with their permission).
 
Can you make other custom civ's playable in this scenario like the Norse (Vikings mod) or Sitting Bull from the 9 new civ's pack?
 
Can you make other custom civ's playable in this scenario like the Norse (Vikings mod) or Sitting Bull from the 9 new civ's pack?

Dear Ddude97,

I suggest you look up on the new civilizations page so that you can turn the Vikings and other such civs playable on the game.
I would also suggest that you adjust the time scale so that it will be compatible with the ages and eras in the scenario
Some other Suggestions
-Remove the Incas and the Aztecs and replace them with city-states and barbarian camps, so that the Americas will be colonisable.
-Change Dublin's starting health, because no one's invading it.
-Always be awesome.
Anyway awesome scenario.

Your Friend,
HisAwesomeness
 
@HisAwesomeness and gijas: The time scale will be fixed in the upcoming version, it will match that of vanilla civ
I'm looking into adding the Vikings civilization by molnutz, but I'm waiting for his reply, and am also not great at coding, so it might take a while. Personally, I'd like to get rid of the Aztecs and Incas and put them as citystates, but I know many people like playing as them, but I'll look into it. Dublin was more of a test than anything, and I'll change it back in the next version.

Thanks for the input! :)

P.S. - If you see any Spain, or Byzantine custom made civs, let me know.
 
@HisAwesomeness and gijas: The time scale will be fixed in the upcoming version, it will match that of vanilla civ
I'm looking into adding the Vikings civilization by molnutz, but I'm waiting for his reply, and am also not great at coding, so it might take a while. Personally, I'd like to get rid of the Aztecs and Incas and put them as citystates, but I know many people like playing as them, but I'll look into it. Dublin was more of a test than anything, and I'll change it back in the next version.

Thanks for the input! :)

P.S. - If you see any Spain, or Byzantine custom made civs, let me know.

Thanks Ddude for listening and not getting mad. We're here to help. Anyway, if you can add more civ's that would make it a better map to play obviously. The Vikings are my fav but anything extra is good. Regarding your PS, I think I saw Byzantine as one of the civ's in the 19 custom civ's mod - I think that's what it's called? Actually, in the same mod there's Sitting Bull of the Sioux and the Norse -Vikings so if you could get them from that mod it should save time. As far a Spain the DLC Colonization of the New World has Spain as Isabella but I think you already have that in your mod? And also adding the DLC Polynesian civ would be great!
 
The problem is that I don't have the DLC, Spain is currently Rome, Inca are the Iriqoius, Ottomans are the Vikings, and Byzantines are Greece. I'd prefer to have more legitimate looking civs, but its not necessary. I'm not sure adding civs would make it better, as I might remove teh new world civs and replace them with CSes to allow more colonization.
 
i think that Incas should be city state and the Aztecs civ
 
I'm going to put both Incas and Aztecs as City States, as I want increased colonization, maybe next version I'll change it back, but probably not unless I can somehow limit growth of Aztecs
 
The problem is that I don't have the DLC, Spain is currently Rome, Inca are the Iriqoius, Ottomans are the Vikings, and Byzantines are Greece. I'd prefer to have more legitimate looking civs, but its not necessary. I'm not sure adding civs would make it better, as I might remove teh new world civs and replace them with CSes to allow more colonization.

The Hukkak Revised Extra Civs pack contains all four of those Civs, so that could work for you.
 
Cool! Thanks, I just PM and e-mailed him asking if I can use some of his civs, the problem I have currently is noone is responding to my requests.
That really was a great find, I might add a few more civs (Korea, Dutch, maybe even Zulu) and re-add the Inca, Aztecs, and add the Sioux just because of this :goodjob: :)
 
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