101 Reasons Video Games are Realistic

479. People would rather starve to death than live in a crowded city. Well, whatever makes them happy.

480. No matter how many times your buddies were shot in the head in one mission, they'll all be back in 100% shape for the next one (SWAT 4)
 
#484: Music always plays at the same speed, no matter how fast the game is running (Sims 2 and pretty much any game)
#485: Tanks can appear out of thin air, but only if they're next to a warehouse (Blitzkrieg 2)
#486: ME-262s are shot down easily by P-51 Mustangs
#487: When a plane crashes, it does not spin out of control, it stops in mid flight and goes down at a 90 degree angle towards the ground below (Empire Earth, Blitzkrieg 2, etc, etc)
 
#788: Numbers are always confused, and we ended up back in the 400 range, when we're in the 700 range (101 Reasons Video Games are Realistic)
 
#789: Guns are everywhere. Supply crates, in alleys, on the ground, in vending machines, everywhere.
 
#790 Buildings can never be damaged by gun fire or bombs
 
#791: ...except when they are damaged. But they never get holes or broken windows. No, they're in perfect condition one minute and the next they collapse into the ground.
 
#792: Cloaked units have to be detected before your troops will fire upon them. I mean, that moving column of smoke just has to be natural! (Command & Conquer series)
#793: Once a cloaked unit is detected, you can't force fire on it to make it surface or damage it. Your ship HAS to launch an ASW Plane(Red Alert 2)
#794: Aircraft carriers only hold 3 jets, despite their size
#795: After a V3 rocket is fired, the unit simply makes a new one, despite being an open-air launcher
#796: Aircraft Carriers, Destroyers, and Dreadnoughts all have factories to replace lost equipment
#797: There are a lot of giant squids in a combat zone
#798: Dolphins and Squids are "built" in a shipyard
#799: Dolphins sonar waves can sink ships, but not other dolphins on the same side
#800: Only a dolphin can get a squid off a ship
#801: A giant squid can sink an aircraft carrier
#802: No attempts are made by the ship's crew to get the damned squid off the damned ship
 
#804: When an aircraft takes off from a carrier, it's really tiny, but upon leaving the deck, it expands to full size (Real War: Rouge States)
#805: Airstrips are big and the aircraft are full size, while Carriers, Cruisers and Destroyers are small
#806: A landing craft can only hold 6 soldiers, and they're really tiny, but they grow upon leaving
#807: Hovercrafts can't go over land
#808: Ships have no anti ship countermeasures, except for getting hit and sinking.
#809: Damage control teams can restore a ship to full health if you give them enough time. No need for a drydock, right? (Act of War: High Treason)
#810: A transport can only hold 5 infantry units initially. But this number is increased if its 5 APCs with 5 soldiers each in them instead (Command & Conquer series and pretty much any RTS)
#811: An Overlord Tank takes up as much space in a transport as a Battlemaster Tank (Command & Conquer Generals)
#812: The first level of any game is a dangerous mission, yet it is totally easy to win with the low tech-level. I mean, sure the bad guys could have placed a few powerful turrets, but no, it's all infantry patrols and low-level vehicles because your strike team of common soldiers and buggies can't beat anything higher. Sure, it's a vital installation defending space from nuclear attack, but hey, let's knock back on defence! (Mostly pointing at Tiberium Wars)
 
#813: Snakes, baby dragons, naga hatchlings, and other egg-born creatures always say something distinctly like "mommy/daddy" upon birth (NetHack).
#814: Shopkeepers keep their merchandise on the floor (NetHack, ADOM).
#815: Shopkeepers have an alarm that calls down policemen from, presumably, the outside of the dungeon (NetHack).
#816: Policemen arrive the instant you steal something from a shopkeeper, no matter how deep you are in the dungeon (NetHack) .
#817: Shopkeepers mind pets only when their owners are around (NetHack).
#818: All hobbits talk about the One Ring (NetHack, ADOM).
#819: All dwarves talk about mining (Nethack).
#820: Zombies are an unhealthy side-effect of Soviet-Russian genetic research (PARANOIA).
 
#821: People are always afraid of zombies, even if it just turns them into a brain eating monster... I think people are zombie-ist!
#822: FIRST LEVELS ARE ALWAYS SO FREAKING EASY!!
#823: You have to lead a laser when firing, even though the beam travels at the speed of light and would instantly impact on a target, unlike bullets which take a bit of time to reach and require lead (Starsiege)
#824: Lasers always travel as fast as bullets (Any game that uses lasers)
#825: Snipers always hit their target, despite the distance or the lack of time they take when firing or even the speed of the unit.
#826: Units don't miss, unless it's a missile or a shell
#827: Shells are lobbed, not fired in a straight line (Command & Conquer games)
#828: Flak guns are just little black fluffy balls which hurt infantry badly and explode in black clouds on an air unit. (Red Alert 2)
 
# 830 If you attack an innocent person in the wilderness, with the nearest guard being miles away, but they still manage to yell "Guards, help!" Every guard in every city will know exactly what you look like and exactly what you did. (The Elder Scrolls IV: Oblivion)
 
#831: When you shoot at an ally, they know you did it (Halo)
#832: A gun operated by one soldier fires just as fast as a gun operated by 3 soldiers (Blitzkrieg 2)
 
#832: A gun operated by one soldier fires just as fast as a gun operated by 3 soldiers (Blitzkrieg 2)
What kind of gun? I mean, for a small arm it will be perfectly understandable. :p

#833: Nuclear bombs, no matter how many, cannot destroy a city or unit (Civ4).
 
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