#804: When an aircraft takes off from a carrier, it's really tiny, but upon leaving the deck, it expands to full size (Real War: Rouge States)
#805: Airstrips are big and the aircraft are full size, while Carriers, Cruisers and Destroyers are small
#806: A landing craft can only hold 6 soldiers, and they're really tiny, but they grow upon leaving
#807: Hovercrafts can't go over land
#808: Ships have no anti ship countermeasures, except for getting hit and sinking.
#809: Damage control teams can restore a ship to full health if you give them enough time. No need for a drydock, right? (Act of War: High Treason)
#810: A transport can only hold 5 infantry units initially. But this number is increased if its 5 APCs with 5 soldiers each in them instead (Command & Conquer series and pretty much any RTS)
#811: An Overlord Tank takes up as much space in a transport as a Battlemaster Tank (Command & Conquer Generals)
#812: The first level of any game is a dangerous mission, yet it is totally easy to win with the low tech-level. I mean, sure the bad guys could have placed a few powerful turrets, but no, it's all infantry patrols and low-level vehicles because your strike team of common soldiers and buggies can't beat anything higher. Sure, it's a vital installation defending space from nuclear attack, but hey, let's knock back on defence! (Mostly pointing at Tiberium Wars)