1066 scenario

R0gue

Noble
Joined
Dec 6, 2004
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130
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England
I played this as normanday last night. It was hard going.

Completed with 6 turns left.

I can imagine the difficulty playing as England.

Norman - South - Big Army
Viking - East - Massive Army
Norway - North - Big Army

I tried playing England first. Within 10-20 turn at least half of the coutry was conqured.

Normandy had all of South
Viking had all of the cities to the east
Norway had conqured the cities north

There were a few options left. With only few troops and cities. What can you do?
 
What difficulty did you play on? I completed England on Emperor (deity was too hard for me), norway on deity and denmark on immortal.

Normandy was so hard that i said "f*** it" and did it on settler just for the achievement. The problem with normandy is that all the cities on the south are too close to london to build the shrine, and the beserker is way better than the knight. And you need to cross the river to take london.

That said, the key with england is the City states. Spend your 500 on allying one in wales, it will give you all its troops. Evacuate most northern and southern cities, you cant save them anyway. Sell some of the buildings in them too
 
The Saxons of England lost, historically, so it's not surprising they have a poor starting position.
 
Completed on Prince level as Normanday.

BTW the Norman Knight has Blitz ability, 2 attacks.
 
I learned to play CIV 5 by playing the scenarios - started getting my butt kicked at Warlord initially and eventually winning with each Civ playing deity. Learned a lot from the Viking scenario when I was a newbie about how seige cities and develop rapid effective offenses and, playing as England, building strong defenses.

Previously referenced MadDjinn video was my starting point.

To win as England you have to hold 6 cities and London. Because until you get to the immortal/deity level nothing major in early game comes out of the west you can see your natural lines of defense work best if you hold Chester, Stafford, Nottingham, Warwick, Northhampton and Stamford. Holding Oxford is also very helpful. Between the rivers, swamp and hill North of London you can hold off everything from the east, the choke point between Nottingham and Stamford enables you to stop everything from the North, and the swamp east of London connecting to the river that runs south of London and Oxford to the hills west of Oxford provides your line of defence against the South.

You do a lot of fighting which generates a lot of great generals - I use them to build Citadels - the cross roads south of London, the cross roads northwest of London and east of Oxford and just south of the crossroads between Nottingham and Stamford - all can be good locations depending on from where you are getting the most pressure. Throw in a couple of flanking forts when you have the time - especially south of London, and you can become impregnable.

Yori, Norwich, Ipswich, Dover, Chichester, Winchester and Warham once you get to any reasonable difficulty level are gone - forget them - you don't need them. Agree totally with Scheva - sell the buildings if you don't feel that's exploitive The AI sometimes forgets about Exeter and you can sneak one of your shires in there but don't count on it. The guys from the North are sometimes a little slow to come down to Lincoln but when they come it is not where you want to make your stand. Using your archers and Huscarl judiciously you can sometimes hold either Ipswich or Thetford for awhile, but don't lose any units trying.

First move is ally Gwennyd - the will give you two longbows immediately. Ally them first because they are on the road. When you have enough gold ally Powys for more longbows - but those take a little longer to get to you because of no road. Because you as England have the trait that makes city state gifts more effective the initial 500 gift lasts just about the whole game.

York is gone in a flash - just get your Pikeman out of there alive and let it go. Same with Wareham and Chichester - get the Pike out and forget it.

I find that careful use of your cross bow, the longbows when they get there, and your Huscarl will enable you to take out a few units in the Ipswich, Norwich, Thetford triangle and even hold a city for awhile. I emphasize careful because you do not want to lose any units early in the game.

Pull up your cross bow from Exeter before you lose Bristol and get him cut off. You now have 2 cross bows, 2 long bows, 2 pikes and 4 Huascal to defend your central region and that is usually enough to handle defense of the key 7 cities initially.

There are then two ways to go. If you want to go for record fast finishes set all your cities to max production, start the shires, use the tax money when it comes in to buy more defense units or workshops to speed production, and be really smart about fighting off the enemies. This can be hard because you don't have a lot of units and the enemy just keeps coming. Alternatively you can use your higher production cities - Chester, Nottingham, and London - to produce military units, grow a little pop in the other cities to get their production higher, maybe even create/buy a worker to make some improvements, then later in the game switch over to shire building. I actually finds this works better because after the early game the AI will never have as big a wave of invaders as you see at the start and you, by preserving your units, will have promoted ranged units that will prove devastating. But player who manage their units better may not require the extra units.

Occasionally late game you will see a half hearted attempt from the AI to come in from the West but by that time you will have plenty of units to handle that. At Deity there is an initial weak approach from the west that the Longbowman from your ally can usually handle.

Agree the Normans are the hardest - I found taking Chichester and Dover or Winchester (not both -not enough time) then going straight on to blitz London was the way that worked. After you take London you are seriously weakened but for some reason the AI doesn't come after you for awhile.
 
agree with scheva007 here.
I played as England recently and the AI tends to send its armies differently as it used to.

Maybe MadDjinn could play as the Normans or Danes this time in his DST (maybe even England), but I think you can still take something from the England video.

EDIT: I played as England (Deity) and the Normans now usually take Exeter so its necessary to hold Bristol (for the 6th shire), it's really not that hard to win as England, just watch the MadDjinn's England playthrough and you get the idea how to do it. I did exactly that and won as England 10 times already - at first I also lost a few times cause I didnt know whats important, but now I win constantly. When you figure it out you can always win as England. I usually win on turn 24, but you can liberate all of your intial cities with an army of Huscarls, first get CS allies and liberate north - York for the Iron - also push Normans back to the see and than try to push back the Danes, which I find the hardest to do, cause Danes have a ton of units there and constantly sending a bunch there. But yeah the MadDjinn's scenario overview pretty much tells you the strategy for every faction and it's easy then.
 
I just won this scenario with the Normans on Deity. Actually I have beaten the scenario with every faction Deity level. It's not that hard, actually I can win every time with any faction. Just followed MadDjinn's advice and I was ok.

What helped me a lot:
http://forums.civfanatics.com/showthread.php?t=421600
http://forums.civfanatics.com/showthread.php?t=504700

MadDjinn's Scenario Overview with the global strategy for each faction:
http://www.youtube.com/watch?v=zFgaNm3sAhg&list=SP784D3490FEE8FE7C&index=3

MadDjinn's England playthrough:
http://www.youtube.com/playlist?list=PLCB56A039973AD383
When you follow the general idea that MD shows in the video you can always win with England. I have won 10 times already - just needed to figure it out. Actually you can get all your starting cities back if you want to in the 70 turns.
 
I just started playing this scenario last night. I've played about 10 turns as the Normans (at Prince level) several times, trying out different strategies. Dover is pretty easy to capture and hold, but then what do you do? If I push into London, I'll get there just in time to fight the Vikings.

So invading at Wareham first and then Exeter seems to work better. The English defend strongly with huscarls and you'll take some casualties but then they run north; to deal with Vikings, maybe? When I take those cities, they have no buildings and no improvements and only 1-pop. It'll take something like 100 turns to build a shires court (I know that will speed up as the population grows, but it'll still take a long time.) Also that stops production of my National Treasury and Ironworks back home. So I'm thinking maybe I should just gather my units in the English Channel near Exeter and wait for the Treasury and Ironworks to finish, and then attack? That will give the Vikings a chance to attack first and draw the English units away. It seems wrong to just sit and wait for about 4 turns since the scenario is only 70 turns long, but maybe I'll only lose one sword or crossbow that way instead of about 3 and almost losing a knight.

Winchester looks like it already has a shire court, but how is that possible since it's only 7 tiles from London and not 8? Maybe that's Stonehenge or something instead of a court.

I'm not sure what Great Engineers are for; by working the workshop specialist in each of my French cities I should get several GE's and the first one comes pretty early. I guess you need to save one to rush build that Dome thing in London, but do you build manufactury in one of the English cities to build a court faster, or what?

If you capture a city with a shire court, does it get destroyed and you have to build it again?
 
I don't know if I can answer all your questions since it's been a long time since I played this scenario. I remember waiting until I had Ironworks built in the capital before conquering any cities, I never bothered with National Treasury, but it may not be a good idea.

As Normans the best way is to conquer the SW part of the island first, and then go for London. The biggest threat is not the English but rather the Nordic guys because of their Berserkers.
It is good to set up a defensive line around London to stop invaders from the east and then start conquering north. You will soon get enough cities to build the courts. To built them faster work the hammer tiles, and also chop forests, they are a source of free hammers.

I don't remember having conquered any city with a shire court so I think it get's destroyed on conquest. But at Prince level I doubt the AI has time to build any before you take their cities.

The great engineers should be used to rush buildings, there is no point of building a manufactury since it won't pay off in 70 turns.
 
I think if I start the National Treasury immediately in my highest production city (Caen?) and the ironworks in the 2nd highest, I can invade Wareham the turn before the treasury finishes. I'll capture it just as the treasury completes, and buy a workshop so the ironworks can finish (Wareham will need a workshop anyway) Meanwhile I can build triremes in the third city.

The ironworks will be finished by the time I take Exeter, so I won't need to buy a workshop right away -- and probably cannot afford it.

I'll try this strategy tonight. :)
 
That was fun. I had 2 Shire Courts (SC) finish at the same time on turn 49 or 50, giving me 7. I rushed the Domesday Book with a GE I had waiting in London and won on the next turn.

England was down to one city, Chester, and they were throwing everything they had at me trying to take back Stafford (most of their units, or maybe they were CS units, were dying against my citadel.) The Norwegians held York and I held Lincoln; we were fighting on the border between them. I probably could have taken Chester and/or York but it was almost over so I just held my ground.

The Danes seemed to just give up halfway along. Perhaps they were busy fighting the Norwegians back home?

I should have build a harbor in Exeter instead of a SC, for the city connections. There was plenty of time for the SC later. Or else I should have used my first GE to rush a harbor somewhere. I did build one in Dover, but it took forever to finish. Another possible good use for a GE would be a manufactury in Ipswich because it has no other source of hammers.

The barbarians had a small role, but they played it well. They would pop up under the radar, and wait until they had 3 strong units (like pikes and crossbows) and then attack, leaving an archer or brute behind to guard the encampment. I lost several good units to them.

Now I gotta decide whether to replay as the Normans at a higher difficulty, or try a different faction. :)
 
I tried playing as Norway at prince and get my ass handed to me by England. I didn't finish the game. I watched a Let's Play video at deity level and the AI put up a lot less of a fight. So I started another game at emperor; I'm 35 turns in and getting pretty close to a win (about ready to siege London, although I might should take out Oxford first) I'm not really playing much different.

Except maybe as Saxon England (I have a theory for that), I think the game is actually a lot easier at higher difficulties. More invading AI units means Godwinson can't focus all of his huscarls and longbows on the human player.

I wish I knew what was going on in the south. I haven't seen any messages; I'm not sure if the Danes and Normans have taken any cities. Maybe they're busy fighting each other. The Danes hit me pretty hard at Lincoln and York (while I was busy invading Scotland) but I repelled them. That's all I've seen of them.
 
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