Txurce
Deity
After a layoff and two straight GotVEM games on King, I just played my first game on Immortal using v112. I used Montezuma for a Science victory.
The AI expands rapidly enough that an NC start doesn't seem to be a good idea (as it is on Emperor). I don't have a problem with this, but wonder if scaling the AI production bonus a la the recent Science scaling would make the game start with less of a jolt, and provide more play options on higher levels.
As intended, AI cities are not metastasizing.
The Science buff is not giving the AI a noticeable gain. (It didn't in GotVEM, either.) It's worth considering buffing it some more.
AI pillaging is an undoubted success - one of the best changes VEM has made. It forces a player to have a real army to avoid a potential major economic setback, even if intending to play a peaceful game.
The AI expands rapidly enough that an NC start doesn't seem to be a good idea (as it is on Emperor). I don't have a problem with this, but wonder if scaling the AI production bonus a la the recent Science scaling would make the game start with less of a jolt, and provide more play options on higher levels.
As intended, AI cities are not metastasizing.
The Science buff is not giving the AI a noticeable gain. (It didn't in GotVEM, either.) It's worth considering buffing it some more.
AI pillaging is an undoubted success - one of the best changes VEM has made. It forces a player to have a real army to avoid a potential major economic setback, even if intending to play a peaceful game.