Provolution
Sage of Quatronia
1470 Revolution
As we just conquered Cologne and rebellion will end in 3 turns time, I suggest we initiate a revolution in our civics in two directions:
1. Mercantilism (leaving decentralization)
2. Vassalage (leaving bureaucracy)
Mercantilism (from Decentralization)
The advantage is clear, 18 city specialists for free, for a total of 6 GPT.
That is 1 GPT for 3 specialists, and this simply has to be done.
Vassalage (from Bureaucracy)
The advantage is not as clear as with the other, here the price is 6 GPT more on the civics alone, and we can add the loss of the production and commerce bonus in NOTA. However, Vassalage is the best war Civic.
Bureaucracy (losses)
Gold lost from converted hammers (4 GPT)
Gold lost from Bureaucracy base gold bonus (9 GPT)
Vassalage (losses)
Civics increase (6 GPT)
Vassalage (gains)
16 GPT free unit upkeep)
2 XP per new produced unit
ANALYSIS
From a pure, beancounter GPT perspective, we can assume that we want a military that is 16 units bigger than the base population military. We were at 45 units before Cologne, and are now at around 40, which means 10 GPT upkeep (9 to be exact right now).
Population and Military Upkeep
For roughly 4 population points, we get a free unit upkeep, and we got about 120 population points, meaning 30 free upkeep. Since we are about to get 11 more population in the short term, roughly 130 population, and may with some tweaking get 140 population before the next war, we get 35 free units. Knowing that we need at least 18 units for garrisons, leaves us 17 free units (with stretched defenses) to cover wars on the Roman-German frontier.
Also, we need to count workers in this formula, as we need to increase these numbers as well.
My ideal military force with this set-up should be
34 free units (Population based) and 16 free units (Vassalage based).
We already got 10 heavily promoted units which would be better than vassalage trained troops. These would be our elite front units.
We also got another 10 obsolete but functional troops with some promotions, these are still useful in specialist maneuver roles (Chariots, Axemen/Spearmen).
We got a bulk Maceman army of another 10 units, which is our main assault infantry.
Finally we got the last 10 units, which are the present cannon-fodder and disposable units. We got some heavily outdated warriors and archers (4), which I would like to disband or sacrifice in battle, and we got some new production lines of troops that die right away, like our mediocre catapults, which more or less form the last 6 units (alongside some other poorer units).
We lost 7 units near Berlin and we lost 5 units near Cologne. We know that Longbowman with dual city garrisons are tough nuts to crack. If each German battle costs us 4X40 hammer catapults and some other units as well, that will net us more than 200 hammers on the average per battle, that is a Heroic Epic in hammers lost per battle. I think it is time to refine our war-production, apply Heroic Epic, Vassalage and skillful promotion and use of combined arms.
A lost battle, or a battle that requires us to stop per city for a longer while, will cost us dearly. Lost troops and lost promotions have an economic cost, not directly measured in GPT, but still a significant cost.
Heroic Epic will allow Riversight (which proved key in turning our deficit), to continue to do other things. Heroic Epic will contain the war production where the war is, and will let Vassalage do its job in producing the good units.
If we can reduce losses on the average by 2 units per battle, it will be more than worth it, even one unit per battle.
As we just conquered Cologne and rebellion will end in 3 turns time, I suggest we initiate a revolution in our civics in two directions:
1. Mercantilism (leaving decentralization)
2. Vassalage (leaving bureaucracy)
Mercantilism (from Decentralization)
The advantage is clear, 18 city specialists for free, for a total of 6 GPT.
That is 1 GPT for 3 specialists, and this simply has to be done.
Vassalage (from Bureaucracy)
The advantage is not as clear as with the other, here the price is 6 GPT more on the civics alone, and we can add the loss of the production and commerce bonus in NOTA. However, Vassalage is the best war Civic.
Bureaucracy (losses)
Gold lost from converted hammers (4 GPT)
Gold lost from Bureaucracy base gold bonus (9 GPT)
Vassalage (losses)
Civics increase (6 GPT)
Vassalage (gains)
16 GPT free unit upkeep)
2 XP per new produced unit
ANALYSIS
From a pure, beancounter GPT perspective, we can assume that we want a military that is 16 units bigger than the base population military. We were at 45 units before Cologne, and are now at around 40, which means 10 GPT upkeep (9 to be exact right now).
Population and Military Upkeep
For roughly 4 population points, we get a free unit upkeep, and we got about 120 population points, meaning 30 free upkeep. Since we are about to get 11 more population in the short term, roughly 130 population, and may with some tweaking get 140 population before the next war, we get 35 free units. Knowing that we need at least 18 units for garrisons, leaves us 17 free units (with stretched defenses) to cover wars on the Roman-German frontier.
Also, we need to count workers in this formula, as we need to increase these numbers as well.
My ideal military force with this set-up should be
34 free units (Population based) and 16 free units (Vassalage based).
We already got 10 heavily promoted units which would be better than vassalage trained troops. These would be our elite front units.
We also got another 10 obsolete but functional troops with some promotions, these are still useful in specialist maneuver roles (Chariots, Axemen/Spearmen).
We got a bulk Maceman army of another 10 units, which is our main assault infantry.
Finally we got the last 10 units, which are the present cannon-fodder and disposable units. We got some heavily outdated warriors and archers (4), which I would like to disband or sacrifice in battle, and we got some new production lines of troops that die right away, like our mediocre catapults, which more or less form the last 6 units (alongside some other poorer units).
We lost 7 units near Berlin and we lost 5 units near Cologne. We know that Longbowman with dual city garrisons are tough nuts to crack. If each German battle costs us 4X40 hammer catapults and some other units as well, that will net us more than 200 hammers on the average per battle, that is a Heroic Epic in hammers lost per battle. I think it is time to refine our war-production, apply Heroic Epic, Vassalage and skillful promotion and use of combined arms.
A lost battle, or a battle that requires us to stop per city for a longer while, will cost us dearly. Lost troops and lost promotions have an economic cost, not directly measured in GPT, but still a significant cost.
Heroic Epic will allow Riversight (which proved key in turning our deficit), to continue to do other things. Heroic Epic will contain the war production where the war is, and will let Vassalage do its job in producing the good units.
If we can reduce losses on the average by 2 units per battle, it will be more than worth it, even one unit per battle.