189 Turn Space Win (quick)

Sry for my bad english, i mean that we can calculate from 2 different points. It's either 100/67*number of turns or (67/100)/number of turns. Second term refers to a division.

Edit : I found a post related to different speed. It's pretty old but infos are correct.



from this post :

http://forums.civfanatics.com/showpost.php?p=9667635&postcount=1

Conditions are more different than I previously indicated to get any kind of streamlined result from interpreting a quick game result as a standard game.

Hammer cost of a monument
Quick: 26 \ Standard: 40 \ Epic: 60 \ Marathon: 120
Gold cost of a monument
Quick: 200 \ Standard: 280 \ Epic: 380 \ Marathon: 640

This suggests percentage scaling is 65\100\150\300 for hammers and 71\100\135\228 for gold. Or if taking quick as the baseline as it seems that you are inclined to do, 100\154\230\461 hammers and 100\140\190\320 gold.
These are inconsistent with each other as it is, and then there's science, which scales similarly to hammers but also is adjusted by a factor of map size.

I'll no longer debate this point, now knowing that there are composite variable factors that transcends the goal of juxtaposed assessment beyond multiplication, division and percentages. "I am sorry this has caused a divide between us," and I bid you good luck with grasping fundamental mathematics.
 
Got it down to 184 turns - added another city, made a difference. It does increase the policy cost, but the extra gold/science/production makes it well worth it... can still complete tradition/liberty/rationalism branches in time with freedoom opener thrown in, maybe should have added yet another city. In about 80 turns the city went from 0 to 21 pop.

This remaining player thought I was lying about my science, maybe because he got Great Lib and a few other overrated early wonders I don't bother trying to get.
2011-11-27_00001.jpg

It turned into a continent vs continent match, but he didn't come visit me so I had a free hand in going for space victory.

2011-11-27_00002.jpg
 
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