Now, I've read this several times - but is this really the case? Is civ5 doing really well amongst casuals? Did it draw (and keep) lots of non-4Xers? Because if so, it looks like they didn't make the jump to BE - currently the poll suggests that only 13,5% of players started out with CIV5. Then again, this might be greatly misleading - most casual players would probably mostly play the game and not read/post/theorycraft?!it's a big part of moving civ towards a more casual crowd and is a big part of civ5's big success.
Now, I've read this several times - but is this really the case? Is civ5 doing really well amongst casuals? Did it draw (and keep) lots of non-4Xers?
Now, I've read this several times - but is this really the case? Is civ5 doing really well amongst casuals? Did it draw (and keep) lots of non-4Xers? Because if so, it looks like they didn't make the jump to BE - currently the poll suggests that only 13,5% of players started out with CIV5. Then again, this might be greatly misleading - most casual players would probably mostly play the game and not read/post/theorycraft?!
What if MUPT based on terrain. Maybe like:
grassland, plain 4upt
Hill marsh 2upt
Junggle 1upt
Do not misrepresent stack combat. What I have quoted is strictly beginner play and the assumption of it is based on the AI's inability to fully take advantage of the stack model, too.
Moving a giant stack into a human's territory without regard to his own forces was a suicidal recipe, far more situational than implied here.
But my point is that battles still take place around cities, maybe not on the city tile itself, but always in the tiles adjacent to the city. I never face combat far from cities. But maybe this is an AI issue again where the AI is not able to meet my units half away between cities in an organized front to stop me even getting to the city in the first place. That is what I am talking about. With 1UPT, I never see frontlines like in WW2 where the units face off in the country side far from major cities.
Yes, that's how it would work against the AI. Multiplayer, naturally, is going to be far more varied. But look around in the thread, almost everybody who is denouncing 1UPT is doing it on the basis of, "Since the AI can't use it properly, it shouldn't be." Well, the AI can't take full advantage of the 1UPT model, nor did they take full advantage of the Stacks model. Why pick on the new system so much, especially when it works terrifically better in Multiplayer than Stacks?
Sure, in Singleplayer with 1UPT you can easily just surround a city, bombard it with farther away ranged units, and then take it with a melee unit or far away high movement unit, but back with Stacks fighting against the AI was even easier. 1UPT adds more depth both to Singleplayer and Multiplayer, and once the AI is updated, or made, to handle it appropriately, or even just better, nobody will even think to say that Stacks were better.
That's mostly because of how cities are placed in Civ. Most people that I know place their cities, at maximum, ~6 tiles apart, with some placing them closer together. Naturally, most tiles are going to be very close to a city.
One of the biggest challenges unearthed by 1UPT was writing a competent combat AI. I wasn't the one who developed this particular AI subsystem, and the member of the team who was tasked with this did a great job of making lemonade out of the design lemons I'd given him. Needless to say, programming an AI which can effectively maneuver dozens of units around in extremely tactically-confined spaces is incredibly difficult.
Shafer immediately responded to Chick, saying, "I don't think it makes financial sense to make great AI," arguing that budgets can be more efficiently allocated to other areas of development.
Jon Shafer was just looking for attention for his new game and trying to differentiate it from his previous, vastly more recognizable and profitable project. "Yeah, Civ 5 was alright, but MY game is going to be totally different. Oh, and Civ 4 fans who can't get used to 1UPT and own't play Civ 5, check out my game, it has Stacks! You love Stacks, right? Because my game has tons of them!!!"
There are a number of problems with that AI that should be extremely easy to fix, like unit shuffling and making poor trades. That would help a lot.
To be honest, 1 upt works fine in Civ 5 as long as the terrain isn't horrible. Once the terrain becomes horrible the system becomes a mess.
In Beyond Earth, the terrains is ALWAYS horrible, with the chasms, miasmi and so on.
I also started with Civ II all the way thru Civ IV BtS before jumping into 1UPT of Civ:BE (totally skipped CiV for many reasons) and I have to emphatically disagree with your assessment.
1UPT is extremely limiting in terms of strategic options and gameplay. And there will always be complaints about AI competency.
One of the Modders of Civ BtS who put 1UPT in his mod, and a well known mod at that, removed it when he came back to his mod after his stint of CiV. To me that speaks volumes over this debate (that will most likely go on forever).
We have 1UPT in BE whether you like it on not ( I don't like it), but I'll still try to adapt my gameplay to it. But after 4 games started and none finished I'm having reservations over the holding power of the game.
JosEPh
Supply systems are both confusing (if you don't get them) and frustrating (when you do - and then you have to plan around the tedium of going through a jungle chokepoint). Of course, 1UPT is a sort of supply system in itself, but I'd rather a simple replacement over a complex one.
Yes, that's how it would work against the AI. Multiplayer, naturally, is going to be far more varied. But look around in the thread, almost everybody who is denouncing 1UPT is doing it on the basis of, "Since the AI can't use it properly, it shouldn't be." Well, the AI can't take full advantage of the 1UPT model, nor did they take full advantage of the Stacks model. Why pick on the new system so much, especially when it works terrifically better in Multiplayer than Stacks?
If Firaxis had chosen to improve MUPT, Civ would be much better game than now is, and more importantly, it would have a future.
They will never fix 1UPT AI. It is just to complicated. Maybe in 15-20 years....
Civ 6 will suck the same with AI. You can place safe bet on that.![]()