[Vote] (2-25) Base City-State Influence Decay Rate On Resting Influence

Approval Vote for Proposal #25 (instructions below)


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Would it be more fair if CS used something like the Major civ's threat calculation, which upweights player army size?
Yeah I thought that was already the case for PoP, I thought it was supposed to magnify the player's army power a bit to represent the human's superior play on higher difficulties?
I tried that before, but it was bugged...that might be before I fixed a couple huge bugs with strength perception though.
 
Probably. I did a 4 hoplite rush as Greece recently. Monument + Shrine -> Immediately into 4 hoplites. Its about THE strongest military in terms of CS you can field at that point in the game, still didn't get a PtP
Were you blocked for other reasons? Your trade routes need to be able to reach the CS before you can pledge to it, for example.
 
and how hard is a PoP for a human to maintain on higher difficulties? Its incredibly difficult, even when I was at max supply with Greek hoplites I couldn't get one in the early game.
It's not that hard now that AI doesn't have supply bonus.
 
Currently Siam does not benefit from Influence bonuses from first meeting.
I wasn't aware of this when I proposed the change to Siam's CS meeting thing. would it be possible to change it so Siam's extra influence on meet is an additional amount, rather than a forced value?
 
I wasn't aware of this when I proposed the change to Siam's CS meeting thing. would it be possible to change it so Siam's extra influence on meet is an additional amount, rather than a forced value?
Yes, with separate ratification.
 
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