Definitely appreciate the feedback. Do you happen to have savegames of any of the specific incidents you mention? In particular, the stack of 26 mages as defense and the various Elohim issues.
Unfortunately, I wasn't planning on posting so I don't have the save with 26 mages on permadefense.
I have a save somewhat before the doviello auto play; but it doesn't mean that if I post it (I can post it if you want, though) and you download it and auto play it that you'll get the same results as I did. The second time I auto played it from the save the Doviello smashed the Elohim capital on the north that had one tower and eventually won domination in about 90 turns. That did not happen at all in the first time: the doviello just took some cities on the south and, although the elohim were ahead with 4 towers and the doviello none, the doviello were the ones that won a mastery victory like I said.
Btw, the Elohim with evil alig wasted time researching righteousness. Techs like that and malevolent designs should only be researched with the right alig and conditions, otherwise a huge waste of beakers.
Looks like it's related to the BUG unit naming option? Did you have that option enabled?
You are correct, I did not notice it. I think this issue had come up before in the forums.
Not that I'm aware of. Diplomacy is something that I really haven't done anything with. I'll add this to the request list.
I asked that because, after the improvement to ai inquisitors, I guess one of the few things left for the ai to accomplish that victory more effectually is to know how to bribe others.
In all of the other victories paths the AIs are doing good (with the exception of culture, that they never get or get close at) as long as they don't divert and speculate in other directions once they reach a certain stage in the specific victory path.
Other things:
If I worldbuild a few hawks in a city and hunters and auto play it, the ai does not grab the hawks with hunters (probably known).
Firebows should have more unitai than the longbowmen. I just autoplayed a stack of firebows with bambur and a few sok and instead of helping to capture the last enemy city they just dispersed back to garrison cities leaving bambur and company to just pillage.
The ressurection spell is virtually useless since the ai knows how to explore graveyards, so no graveyard survive to the late game. I vote that graveyards inside someone borders cannot be explored by others, so that at least there's a chance of that spell being used by a human.