Junuxx
Emperor
- Joined
- Sep 6, 2005
- Messages
- 1,154
Fractal_Arboria is a combination of Fractal and Arboria. In case you never played it, Arboria "simulates a forest paradise". No deserts, no ice. No seas either. Credit is due to Sirian for Arboria and to Soren Johnson for Fractal. While it is wonderful to play around in lush Arboria, I thought the lack of any geography was a bit of a bore. So I plugged in the continent generation from the Fractal map and I fiddled a bit with resource placement: more fish, incense and aluminum. Fish because the added coastline and naval importance in general needed some counterpart to the deer spam on land, incense and aluminum because of their extreme scarcity in Arboria. Oil also used to be very scarce in Arboria, but on this map there tends to be a decent amount of oil in the sea.
I included two screenshots of the map shape (large map, sealevel medium) as well as one that shows a typical distribution of resources.
For the download, see the third post in this thread
BtSCreation is an adaptation of cephalo's Creation for FFH2. It creates numerous valleys between mountain ranges. Valleys are connected only through a very limited number of passes, a feature that I quite liked. However, cephalo's map script was specifically designed for FFH. In that mod, some civs fare better in certain terrain types, and the map generated regions totally covered in jungle or desert to facilitate them. But in unmodded civ, such terrain is bad for everyone. Therefore I changed the terrain generation to yield grass and forests most of the time. Sometimes plains or ice/tundra regions can be found. I included a typical BtSCreation world map with start positions.
Note: this map takes very long to generate. A large map requires up to a minute on my pc.
For the latest version, see post #11 in this thread
I included two screenshots of the map shape (large map, sealevel medium) as well as one that shows a typical distribution of resources.
For the download, see the third post in this thread
BtSCreation is an adaptation of cephalo's Creation for FFH2. It creates numerous valleys between mountain ranges. Valleys are connected only through a very limited number of passes, a feature that I quite liked. However, cephalo's map script was specifically designed for FFH. In that mod, some civs fare better in certain terrain types, and the map generated regions totally covered in jungle or desert to facilitate them. But in unmodded civ, such terrain is bad for everyone. Therefore I changed the terrain generation to yield grass and forests most of the time. Sometimes plains or ice/tundra regions can be found. I included a typical BtSCreation world map with start positions.
Note: this map takes very long to generate. A large map requires up to a minute on my pc.
For the latest version, see post #11 in this thread