balparmak's Proposed Buff
Discussion Thread: (2-VT) Buff Manufactory
Proposer: @balparmak
Sponsor: @balparmak
Proposal Details
The Manufactory doesn't scale as good as mines, and remains the weakest GPTI in my opinion.
Proposal: Manufactory should benefit from boosts given by buildings and policies to Mines, so it gains:
- +2
from Forge and Siege Workshop (note: if (2-08) Reduce Mine Yields Proposals pass, the Manufactory gains the same yield as a Mine would),
- +1
and +1
from Ostrog,
- +2
and +1
from Entrepreneurship policy,
- +3
from Five Year Plan tenet.
Stalker0's Proposed Buff
Discussion Thread: (2-VT) Improvement Adjacency - Manufactory Counts As All Types
Proposer: @Stalker0
Sponsor: @axatin
Proposal Details
Proposal: For all improvements that have adjacency bonuses (farms, lumber mills, logging camps, certain UIs), the Manufactory counts for the purpose of adjacency. So for example, 2 farms next to a manufactory would count as a "farm triangle" and get their extra food.
Rationale: We have often talked about ways to beef up the manufactory but just adding "more yields" adds straight yield bloat and isn't very interesting. Adjacency is a fun mechanic, and with this it allows players a new puzzle to try and optimize terrain, and creates fun synergies with certain UIs as well.
Discussion Thread: (2-VT) Buff Manufactory
Proposer: @balparmak
Sponsor: @balparmak
Proposal Details
The Manufactory doesn't scale as good as mines, and remains the weakest GPTI in my opinion.
Proposal: Manufactory should benefit from boosts given by buildings and policies to Mines, so it gains:
- +2

- +1


- +2


- +3

Stalker0's Proposed Buff
Discussion Thread: (2-VT) Improvement Adjacency - Manufactory Counts As All Types
Proposer: @Stalker0
Sponsor: @axatin
Proposal Details
Proposal: For all improvements that have adjacency bonuses (farms, lumber mills, logging camps, certain UIs), the Manufactory counts for the purpose of adjacency. So for example, 2 farms next to a manufactory would count as a "farm triangle" and get their extra food.
Rationale: We have often talked about ways to beef up the manufactory but just adding "more yields" adds straight yield bloat and isn't very interesting. Adjacency is a fun mechanic, and with this it allows players a new puzzle to try and optimize terrain, and creates fun synergies with certain UIs as well.
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