(2-WD) Add an environmental vision to VP

Status
Not open for further replies.

N.Core

1st Class of Neoa
Joined
May 17, 2021
Messages
434
Location
East Indies
Would it be possible to do somehow like Civ 6, where replanted forest are slightly weaker than originals, and couldn't receive national parks ? It's already the case IRL, replanted forests are more like plantation where all trees are aligned, and would definitely not qualify for national parks. Indeed, most of the time they only serve as a new source of wood => building material.
One way to distinct this is by making a custom Forest feature. That would require a lot of compatibility adjustment to make it work with other mods that uses the Forest feature, it would be a modder's nightmare.
 

Dimmy

Warlord
Joined
Oct 2, 2016
Messages
123
Maybe the solution is to increase drastically the time needed to plant forest? Like 15 to 20 turns?

I think it is 7 turns in the current version of the mod
 

pineappledan

Deity
Joined
Aug 9, 2017
Messages
8,647
Location
Alberta, Canada
This really sounds like a modmod, even if you do figure out what it actually is.

But yeah this is absolutely a veto, because you’re workshopping what this proposal is still.
 
  • Like
Reactions: MEQ

gwennog

King
Joined
May 31, 2015
Messages
802
Location
France
This really sounds like a modmod, even if you do figure out what it actually is.

But yeah this is absolutely a veto, because you’re workshopping what this proposal is still.
Yes I agree but as the discussions continued, it makes it possible to feel if it is something which can interest or not. I think I'm not even going to propose a resolution: Reforestation + National Park built, it seems that many will not be for it.
 

pineappledan

Deity
Joined
Aug 9, 2017
Messages
8,647
Location
Alberta, Canada
I think reforestation would be a good ability for a new ideology unlock. Hence why it’s in my new ideologies project proposal :D
 

nekokon

Prince
Joined
Aug 9, 2017
Messages
448
Realistic environmental model won't work in civ/VP since we have a victory condition limit, so you can practically say "screw the world I'm going to the moon" and just win/end the game without caring about the aftermatch.
A model that involves using environmental elements to create advantage/disadvantage against other competitors would work though, like using solely nuclear electric and pass a congress proposal to ban fossil fuel (nerf any buildings that use coal and oil), or with the event system enable, roll more bad environmental events if you have less than x % of forest/jungle tile within the city border.
 

Legen

Emperor
Joined
Sep 13, 2015
Messages
1,222
Realistic environmental model won't work in civ/VP since we have a victory condition limit, so you can practically say "screw the world I'm going to the moon" and just win/end the game without caring about the aftermatch.
I agree with this. Even if the proposal had everything set and specific, there's the issue that the environmental part would likely be only as relevant as the Giant Death Robot. The whole environment debate only really started after the Cold War (Atomic Era), so the proposal would only realistically apply to the Information Era. Yes you can argue that human activity was already shaping Earth at least since the Industrial Revolution, but it is a far fetch to say that environmental concerns played a major role during the world wars and the Cold War (Modern and Atomic eras).

Being so late, the effects would have to be really drastic to matter, and potentially such a major disruption to gameplay that it feels completely disconnected from the rest of the game. With the scope we have now, it only seems to fit as a WC proposal.

Reforestation can be interesting, but potentially too powerful for specific civs (Brazil, Maya, maybe Siam and Iroquois as well) if it unlocks too early.
 

Legen

Emperor
Joined
Sep 13, 2015
Messages
1,222
Relevant links for this discussion:

Reforestation mod for VP - https://forums.civfanatics.com/threads/reforestation-for-vp.657406/
Global Warming mod - https://steamcommunity.com/sharedfiles/filedetails/?id=198149168 and https://steamcommunity.com/sharedfiles/filedetails/?id=404546535
National Parks mod - https://forums.civfanatics.com/threads/national-parks.645248/

I assume these are all the mods mentioned; I'm not aware of a VP version for the Global Warming mod.

@gwennog, can you add these links to the original post?

 

Dimmy

Warlord
Joined
Oct 2, 2016
Messages
123
Would be great to have a mod looking to achieve this first and make tries before any integration to VP probably.
 

Recursive

Already Looping
Moderator
Joined
Dec 19, 2017
Messages
4,123
Location
Antarctica
@gwennog You should get permission from the mod creators before proposing to integrate their work into VP.
 

gwennog

King
Joined
May 31, 2015
Messages
802
Location
France
@gwennog You should get permission from the mod creators before proposing to integrate their work into VP.
Hello Recursive. No need in fact, I think my request is not refined enough for a proposal from the VP congress. I haven't read all the proposal rule changes you just posted, but there is one that says, I believe a proposal can be withdrawn. It's better as long as the idea isn't clear and anyway, I think I should work on a modmod first. There is only reforestation that I would have proposed but in view of the comments, I do not think that it will win membership. Might as well get the whole proposal out.
 

Recursive

Already Looping
Moderator
Joined
Dec 19, 2017
Messages
4,123
Location
Antarctica
Proposal withdrawn by request on November 24, 2022.
 
Status
Not open for further replies.
Top Bottom