member66170
King
- Joined
- Oct 30, 2005
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- Encourages players to defend the area around their cities. Maybe I'm the only one, but it feels like that in Civ4 every battle is a siege... Getting your improvements pillaged is generaly quite a minor thing compared to loosing a city. But in the system I'm proposing you would have invested a large amount of hammers to build stuff in that district, so getting it pillaged would be a huge lost.
Those are really great ideas. Its nice to see some support for this idea. Making the AI work would probably be the hardest thing, but I don't see why its not do able.
At the moment the only thing I'm afraid of is too much micromanaging because there are now so many things you can build in a city, as each building can be built several times. Anyone have any ideas on how to make this work?
Great idea, could be used in WoL........................
I don't want to rush you or anything, but any idea on a release date?