Flamingcheesepie
Chieftain
- Joined
- Dec 5, 2022
- Messages
- 23
Ratification Option for https://forums.civfanatics.com/threads/1-05-difficulty-level-revamp-proposals.679952/
Currently, AI gets flat EXP bonuses as well as increased EXP from combat as a percent. The current formula is
Settler: 0/0
Chieftain: 0/0
Warlord: 0/0
Prince: 10/20%
King:15/40%
Emperor: 20/60%
Immortal: 25/80%
Deity: 30/100%
I don't think that this frontloaded bonus is as interesting, especially since AI is known to have low unit retention, and therefore not have highly leveled units into the lategame.Instead, currently without touching the extra % EXP from combat, I would like to suggest AI free exp scaling with era. It would skip the Ancient era and begin in Classical. Currently the numbers I have in mind are as follows, but they are up for debate:
Settler: 0/0
Chieftain: 0/0
Warlord: 0/0
Prince: 5/2 (19)
King: 10/2 (24)
Emperor: 10/3 (31)
Immortal: 15/3 (36)
Deity: 15/4 (43)
First number is flat EXP from the beginning of the game, second number is EXP per era, which only kicks in in the Classical era, and the third number in parenthesis is the total EXP AI will gain by the Information era.
This backloads AI combat bonuses, allowing smoother progression of power throughout the game.
Originally I did not want to adjust AI getting extra % EXP from combat, but the more I think about it, the more I would like to remove it. Obviously this would be a huge nerf, so the compensatory change would be
Prince: 5/2 (19)
King: 10/3 (31)
Emperor: 10/4 (38)
Immortal: 15/5 (50)
Deity: 15/6 (57)
You can see total available EXP per era in the attached excel sheet, though it ignores the Order and the Elite Forces tenet in Autocracy. For most relevant breakpoints, on Emperor Ranged units begin to have T4 promotions by the Modern era, while on Deity they can get to 99 EXP by Industrial. Of course, as Pineappledan pointed out, they lose a lot of free healing from promotions, so it might not be as straightforward a balance change as it seems. You can play around with the numbers in the excel sheet yourself - I have drawn a red box around the cells to adjust to see how the numbers change.
Currently, AI gets flat EXP bonuses as well as increased EXP from combat as a percent. The current formula is
Settler: 0/0
Chieftain: 0/0
Warlord: 0/0
Prince: 10/20%
King:15/40%
Emperor: 20/60%
Immortal: 25/80%
Deity: 30/100%
I don't think that this frontloaded bonus is as interesting, especially since AI is known to have low unit retention, and therefore not have highly leveled units into the lategame.
Settler: 0/0
Chieftain: 0/0
Warlord: 0/0
Prince: 5/2 (19)
King: 10/2 (24)
Emperor: 10/3 (31)
Immortal: 15/3 (36)
Deity: 15/4 (43)
First number is flat EXP from the beginning of the game, second number is EXP per era, which only kicks in in the Classical era, and the third number in parenthesis is the total EXP AI will gain by the Information era.
This backloads AI combat bonuses, allowing smoother progression of power throughout the game.
Originally I did not want to adjust AI getting extra % EXP from combat, but the more I think about it, the more I would like to remove it. Obviously this would be a huge nerf, so the compensatory change would be
Prince: 5/2 (19)
King: 10/3 (31)
Emperor: 10/4 (38)
Immortal: 15/5 (50)
Deity: 15/6 (57)
You can see total available EXP per era in the attached excel sheet, though it ignores the Order and the Elite Forces tenet in Autocracy. For most relevant breakpoints, on Emperor Ranged units begin to have T4 promotions by the Modern era, while on Deity they can get to 99 EXP by Industrial. Of course, as Pineappledan pointed out, they lose a lot of free healing from promotions, so it might not be as straightforward a balance change as it seems. You can play around with the numbers in the excel sheet yourself - I have drawn a red box around the cells to adjust to see how the numbers change.
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