kenneth1221
Warlord
- Joined
- Apr 18, 2016
- Messages
- 202
Hi everyone!
I had some spare time, so I decided to do a playthrough with modmods. First, some qualifiers/disclaimers: I'm not an expert. I would describe my level of play as 'suboptimal' and my primary goal in playing CiV as having fun through power fantasy. I have some comments on the mods themselves, but I will try to emphasize which of these comments arise from my particular set-up.
Note that while I'm speaking in the present tense, this game is over and done. I will probably be releasing my records over the next few days simply because it's quite a bit to sort through. Please leave comments about what about my style is hard to follow/off-putting, and I'll try to address them.
What's the set up of my game?
The star of the show is pineappledan's Phoenicia civilization. The remaining gameplay enhancing mods are the latest github version of 3/4 UC for VP, the current github version of More Wonders for VP by adan_eslavo, Community events (though Phoenicia doesn't seem to have unique events (yet), AsterixRage's most recent version of Enhanced Naval Warfare, HungryForFood's Even More Resources for Vox Populi, Enginseer's Vox Populi Bare Necessities, and Enginseer's Unique City States for Vox Populi. I'm also using many of adan_eslavo's UI mods.
Phoenicia: https://forums.civfanatics.com/threads/ithobaal-is-phoenician-civilization.655685/
3/4 UC https://forums.civfanatics.com/threads/3rd-and-4th-unique-components-for-vp-official-thread.631657/
More Wonders for VP: https://forums.civfanatics.com/threads/more-wonders-for-vp.653498/
Even More Resources: https://forums.civfanatics.com/threads/even-more-resources-for-vox-populi.654431/
Bare Necessities: https://forums.civfanatics.com/threads/bare-necessities.645157/
Unique City States: https://forums.civfanatics.com/threads/unique-city-states.607883/
I have also undone the change in Unique City States that sets the allyship threshold to 70 instead of 60. If I didn't do this, Phoenicia would essentially lose its UA.
I will be playing on the 3-1 patch with the roughly 3-10 fixed dll, Prince difficulty, Epic Speed, on a Planet Simulator map with 2 extra civs. This is usually how I set things up.
Those who've kept up to date with these mods might be noticing one very big problem with my setup: namely, by including UCS in a Phoenicia game, I've introduced a massive source of powercreep. Yes, yes I have. I will try to note which of these Unique City States may have provided a disproportionate impact on my victory and gameplay. I don't think there's anything inherently broken about either of these mods, but their combination is interesting. And even then, the only reason my playthrough was broken is because I tweaked UCS, though if I hadn't tweaked it it would be broken in an entirely different way.
Why am I doing this?
This way, whenever I inject myself in balance discussions in the future, you can look at this and gauge whether my perspective is one you consider valuable to take into account.
I'll try to stay barebones. I have a lot of pics, but sometimes I went 20 turns while forgetting to take some. If you're curious, just ask.
Without further ado:
So these are the humble beginnings for the one-day mighty city of Sur. This is a rather decent start for Planet Simulator -- Planet Simulator has a very real chance of giving you really terrible starts and I've honestly been looking for alternatives. I moved one tile east to settle on the river, next to the cotton, and to minimize the ways I can be attacked from sea. I begin scouting with my warrior and pathfinder. I start with a shrine because faith is difficult to acquire for ultra-tall or OCC, which this civ basically is,
I find (what I think) are my three nearest neighbors: France, Russia, and the Zulu. I have a big choice aheadd of me to make, Tradition or Authority. Russia and the Zulu are divided from me by a jungle and a lot of mountains, respectively, but France is really very close-- and there's not a lot of space between me and him. And personally, Napoleon can kind of be a smarmy person and I don't want to deal with that.
The discovery of Sweden, on the other hand, finalizes it. (I meet him before I find his lands). I open Authority on turn 42, because if I'm going to be stuck on a continent with 4 warmongery civs, I'll need every edge I can get.
I believe I go down the left path to get Imperium before going down the right. Imperium is actually quite nice with Phoenicia because in theory you can spam out as many cities as possible and it won't hurt your costs all that much if at all, and you don't get bogged down in the micromanagement.
Would you have gone Tradition? Progress is literally worthless for this civ.
I take God of Commerce as my pantheon, but because I'm a suboptimal player I don't immediately get the benefit because I haven't researched Wheel yet. This is a long-term play because of how Phoenicia's UU works: the Merchant Prince gives you +1 trade route per use. Honestly, I'm not sure how much it actually benefited me. I wasn't all that diligent with getting my routes up. What would you have chosen?
20 turns later, Paris falls to the equivalent of a spearman rush. In the meantime, I'm building a settler of my own. I have to replay these turns, actually, because I annexed Paris long before I would've discovered courthouses, and that unhappiness was enough to prevent me from settling, even though newly settled cities wouldn't be a drag on my unhappiness. Ultimately, I decide not to annex until Philosophy.
These Habiru do some gosh darn good work. They're 2 CS stronger than spearmen, come at Animal Husbandry, and fully heal from pillaging. They keep the heal on pillage on upgrade, which comes in handy quite a few times. They're very good for early warmongering, but they're definitely a benefactor of the fixes to tile improving logic.
Also, you can see I got the Wheel up and running sometime between turn 61 and turn 80, as now I have +4 faith/turn.
I peace out 2 turns later, without any city states to show for it but a shiny new capital.
So in the 1st 80 turns, I decide that France is definitely worth conquering. Sweden is close enough to also be worth conquering, while Russia and the Zulu are a bit too far to snipe their capitals. My tech priorities end up being Trade -> Philosophy, as I need courthouses to make these capitals productive. And I take Authority, as I want the edge in battle, Imperium is quite good, and there are two conquerable civilizations in nearby range.
I had some spare time, so I decided to do a playthrough with modmods. First, some qualifiers/disclaimers: I'm not an expert. I would describe my level of play as 'suboptimal' and my primary goal in playing CiV as having fun through power fantasy. I have some comments on the mods themselves, but I will try to emphasize which of these comments arise from my particular set-up.
Note that while I'm speaking in the present tense, this game is over and done. I will probably be releasing my records over the next few days simply because it's quite a bit to sort through. Please leave comments about what about my style is hard to follow/off-putting, and I'll try to address them.
What's the set up of my game?
The star of the show is pineappledan's Phoenicia civilization. The remaining gameplay enhancing mods are the latest github version of 3/4 UC for VP, the current github version of More Wonders for VP by adan_eslavo, Community events (though Phoenicia doesn't seem to have unique events (yet), AsterixRage's most recent version of Enhanced Naval Warfare, HungryForFood's Even More Resources for Vox Populi, Enginseer's Vox Populi Bare Necessities, and Enginseer's Unique City States for Vox Populi. I'm also using many of adan_eslavo's UI mods.
Spoiler Links :
Phoenicia: https://forums.civfanatics.com/threads/ithobaal-is-phoenician-civilization.655685/
3/4 UC https://forums.civfanatics.com/threads/3rd-and-4th-unique-components-for-vp-official-thread.631657/
More Wonders for VP: https://forums.civfanatics.com/threads/more-wonders-for-vp.653498/
Even More Resources: https://forums.civfanatics.com/threads/even-more-resources-for-vox-populi.654431/
Bare Necessities: https://forums.civfanatics.com/threads/bare-necessities.645157/
Unique City States: https://forums.civfanatics.com/threads/unique-city-states.607883/
I have also undone the change in Unique City States that sets the allyship threshold to 70 instead of 60. If I didn't do this, Phoenicia would essentially lose its UA.
I will be playing on the 3-1 patch with the roughly 3-10 fixed dll, Prince difficulty, Epic Speed, on a Planet Simulator map with 2 extra civs. This is usually how I set things up.
Those who've kept up to date with these mods might be noticing one very big problem with my setup: namely, by including UCS in a Phoenicia game, I've introduced a massive source of powercreep. Yes, yes I have. I will try to note which of these Unique City States may have provided a disproportionate impact on my victory and gameplay. I don't think there's anything inherently broken about either of these mods, but their combination is interesting. And even then, the only reason my playthrough was broken is because I tweaked UCS, though if I hadn't tweaked it it would be broken in an entirely different way.
Why am I doing this?
Spoiler self-indulgent explanation :
This way, whenever I inject myself in balance discussions in the future, you can look at this and gauge whether my perspective is one you consider valuable to take into account.
I'll try to stay barebones. I have a lot of pics, but sometimes I went 20 turns while forgetting to take some. If you're curious, just ask.
Without further ado:
Spoiler The beginning :
So these are the humble beginnings for the one-day mighty city of Sur. This is a rather decent start for Planet Simulator -- Planet Simulator has a very real chance of giving you really terrible starts and I've honestly been looking for alternatives. I moved one tile east to settle on the river, next to the cotton, and to minimize the ways I can be attacked from sea. I begin scouting with my warrior and pathfinder. I start with a shrine because faith is difficult to acquire for ultra-tall or OCC, which this civ basically is,
Spoiler neighbors :
I find (what I think) are my three nearest neighbors: France, Russia, and the Zulu. I have a big choice aheadd of me to make, Tradition or Authority. Russia and the Zulu are divided from me by a jungle and a lot of mountains, respectively, but France is really very close-- and there's not a lot of space between me and him. And personally, Napoleon can kind of be a smarmy person and I don't want to deal with that.
Spoiler A fifth contender :
The discovery of Sweden, on the other hand, finalizes it. (I meet him before I find his lands). I open Authority on turn 42, because if I'm going to be stuck on a continent with 4 warmongery civs, I'll need every edge I can get.
I believe I go down the left path to get Imperium before going down the right. Imperium is actually quite nice with Phoenicia because in theory you can spam out as many cities as possible and it won't hurt your costs all that much if at all, and you don't get bogged down in the micromanagement.
Would you have gone Tradition? Progress is literally worthless for this civ.
Spoiler Pantheon :
I take God of Commerce as my pantheon, but because I'm a suboptimal player I don't immediately get the benefit because I haven't researched Wheel yet. This is a long-term play because of how Phoenicia's UU works: the Merchant Prince gives you +1 trade route per use. Honestly, I'm not sure how much it actually benefited me. I wasn't all that diligent with getting my routes up. What would you have chosen?
Spoiler Time to start winning the game :
20 turns later, Paris falls to the equivalent of a spearman rush. In the meantime, I'm building a settler of my own. I have to replay these turns, actually, because I annexed Paris long before I would've discovered courthouses, and that unhappiness was enough to prevent me from settling, even though newly settled cities wouldn't be a drag on my unhappiness. Ultimately, I decide not to annex until Philosophy.
These Habiru do some gosh darn good work. They're 2 CS stronger than spearmen, come at Animal Husbandry, and fully heal from pillaging. They keep the heal on pillage on upgrade, which comes in handy quite a few times. They're very good for early warmongering, but they're definitely a benefactor of the fixes to tile improving logic.
Also, you can see I got the Wheel up and running sometime between turn 61 and turn 80, as now I have +4 faith/turn.
I peace out 2 turns later, without any city states to show for it but a shiny new capital.
So in the 1st 80 turns, I decide that France is definitely worth conquering. Sweden is close enough to also be worth conquering, while Russia and the Zulu are a bit too far to snipe their capitals. My tech priorities end up being Trade -> Philosophy, as I need courthouses to make these capitals productive. And I take Authority, as I want the edge in battle, Imperium is quite good, and there are two conquerable civilizations in nearby range.