Counterproposal to https://forums.civfanatics.com/thre...-2-swap-some-imperium-tribute-bonuses.681464/
and https://forums.civfanatics.com/thre...th-barracks-requirement.681465/#post-16397123
This proposal moves some abilities around and adds a new ability. It aims to give Authority some passive
bonus for having units instead of needing to use them, shifting it to major Unit focus instead of Conquest focus.
Opener: Unchanged
Imperium: now the first policy on the left
Free settler
30 (instead of 40)
Culture and
Science when found or conquer cities, scaling with era, and population if conquered
Gold maintenance for Routes reduced by 50%
Tribute: now the second policy on the left
Unchanged
Dominance:
Killing military unit gives
Science equal to CS of defeated unit
Melee units heal 15HP after killing military unit
Unit supply generated by
population increased by 10%
Militarism:
Each city with garrison generates +1
Happiness and +2
Culture
A supply-free military unit spawns near Cities that reach a multiple of 8
Citizens for the first time
+1
Science for every 4 military units on Empire (use same counting method as Fiefdoms)
Honor:
+10%
CS on units
War Weariness reduced by 25%
Gold maintenance for Units reduced by 15%
Finisher:
Unchanged
Overall this gives an extra +5
Science per turn if you have 20 units on Empire (should include the free units from Militarism, which are supply-free). Still less than what Tradition and Progress give (+3
Science per city plus other sources), but doesn't require war or actively farming barbarians.
Tribute and Imperialism are swapped to encourage settling earlier, at the cost of slightly reduced founding/conquering yields.
Moderator Action: Added counterproposal links. - Recursive
and https://forums.civfanatics.com/thre...th-barracks-requirement.681465/#post-16397123
This proposal moves some abilities around and adds a new ability. It aims to give Authority some passive

Opener: Unchanged
Imperium: now the first policy on the left
Free settler
30 (instead of 40)



Tribute: now the second policy on the left
Unchanged
Dominance:
Killing military unit gives

Melee units heal 15HP after killing military unit
Unit supply generated by

Militarism:
Each city with garrison generates +1


A supply-free military unit spawns near Cities that reach a multiple of 8

+1

Honor:
+10%



Finisher:
Unchanged
Overall this gives an extra +5


Tribute and Imperialism are swapped to encourage settling earlier, at the cost of slightly reduced founding/conquering yields.
Moderator Action: Added counterproposal links. - Recursive
Last edited by a moderator: