pineappledan
Deity
Spoiler Current Progress :
Opener:
20
Science when a
Citizen is born in your Capital and 15
Science for every
Citizen already in your Capital, both scaling with Era.




15
Culture when a Technology is researched, scaling with Era, and for every Technology already unlocked (not scaling with Era).
Scaler: 
15
Culture when a Technology is researched, scaling with Era.

Liberty:
+3
Gold in every City.

+25% Tile improvement rate.
A Worker appears near the Capital.
Organization: +3
Production in every City.

+25%
Production toward Workers and Trade Units.

+1
Movement for Workers.
Expertise: 
+15%
Production toward Buildings.

Cities earn +10
Culture when they construct Buildings, scaling with Era.
Equality: 
+1
Happiness in every City and +1
Happiness for every 15
Citizens in a City.



-1
Unhappiness from
and
Distress,
Poverty,
Illiteracy, and
Boredom in all Cities.
Fraternity: 





+3
Food in every City.

+3
Science from
City Connections.


Finisher:
Unlocks Forbidden Palace.
Can buy Great Writers with
Faith in Industrial.

Receive 25
Gold when a
Citizen is born in any city


Spoiler Proposed Progress :
\
Changes are Underlined
Opener:
Liberty:
Finisher:
Changes are Underlined
Opener:
20
Science when a
Citizen is born in your Capital and 15
Science for every
Citizen already in your Capital, both scaling with Era.




15
Culture when a Technology is researched, scaling with Era, and for every Technology already unlocked (not scaling with Era).
Scaler: 
15
Culture when a Technology is researched, scaling with Era.

Liberty:
+1
Gold in every City. (down from 3)

+25% Tile improvement rate.
A Worker appears near the Capital.
Organization: +1
Science in every City.

+25%
Production toward Workers and Trade Units.

+1
Movement for Workers.
Expertise: 
+1
Production in every city. (down from 3, moved from Organization)

+15%
Production toward Buildings.

Cities earn +10
Culture when they construct Buildings, scaling with Era.
Equality: 
+1
Food and +1
Happiness in every City (moved from Fraternity)


+1
Happiness for every 15
Citizens in a City.


-1
Unhappiness from
and
Distress,
Poverty,
Illiteracy, and
Boredom in all Cities.
Fraternity: 





Receive 20
Gold when a
Citizen is born in any city, scaling with Era (moved from Finisher; down from 25)


+1
Science,
Food,
Production, and +1
Gold from
City Connections.





Finisher:
Unlocks Forbidden Palace.
Can buy Great Writers with
Faith in Industrial.

Each city you found increases the
Science cost of Technologies and the
Culture cost of new Policies by 20% less than normal, retroactive.

