pineappledan
Deity
Spoiler Current Progress :
Opener:
20
Science when a
Citizen is born in your Capital and 15
Science for every
Citizen already in your Capital, both scaling with Era.
Science when a
Citizen is born in your Capital and 15
Science for every
Citizen already in your Capital, both scaling with Era.15
Culture when a Technology is researched, scaling with Era, and for every Technology already unlocked (not scaling with Era).
Scaler:
Culture when a Technology is researched, scaling with Era, and for every Technology already unlocked (not scaling with Era).15
Culture when a Technology is researched, scaling with Era.
Culture when a Technology is researched, scaling with Era.Liberty:
+3
Gold in every City.
Gold in every City.+25% Tile improvement rate.
A Worker appears near the Capital.
Organization: +3
Production in every City.
Production in every City.+25%
Production toward Workers and Trade Units.
Production toward Workers and Trade Units.+1
Movement for Workers.
Expertise:
Movement for Workers.+15%
Production toward Buildings.
Production toward Buildings.Cities earn +10
Culture when they construct Buildings, scaling with Era.
Equality:
Culture when they construct Buildings, scaling with Era.+1
Happiness in every City and +1
Happiness for every 15
Citizens in a City.
Happiness in every City and +1
Happiness for every 15
Citizens in a City.-1
Unhappiness from
and
Distress,
Poverty,
Illiteracy, and
Boredom in all Cities.
Fraternity:
Unhappiness from
and
Distress,
Poverty,
Illiteracy, and
Boredom in all Cities.+3
Food in every City.
Food in every City.+3
Science from
City Connections.
Science from
City Connections.Finisher:
Unlocks Forbidden Palace.
Can buy Great Writers with
Faith in Industrial.
Faith in Industrial.Receive 25
Gold when a
Citizen is born in any city
Gold when a
Citizen is born in any citySpoiler Proposed Progress :
\
Changes are Underlined
Opener:
Liberty:
Finisher:
Changes are Underlined
Opener:
20
Science when a
Citizen is born in your Capital and 15
Science for every
Citizen already in your Capital, both scaling with Era.
Science when a
Citizen is born in your Capital and 15
Science for every
Citizen already in your Capital, both scaling with Era.15
Culture when a Technology is researched, scaling with Era, and for every Technology already unlocked (not scaling with Era).
Scaler:
Culture when a Technology is researched, scaling with Era, and for every Technology already unlocked (not scaling with Era).15
Culture when a Technology is researched, scaling with Era.
Culture when a Technology is researched, scaling with Era.Liberty:
+1
Gold in every City. (down from 3)
Gold in every City. (down from 3)+25% Tile improvement rate.
A Worker appears near the Capital.
Organization: +1
Science in every City.
Science in every City.+25%
Production toward Workers and Trade Units.
Production toward Workers and Trade Units.+1
Movement for Workers.
Expertise:
Movement for Workers.+1
Production in every city. (down from 3, moved from Organization)
Production in every city. (down from 3, moved from Organization)+15%
Production toward Buildings.
Production toward Buildings.Cities earn +10
Culture when they construct Buildings, scaling with Era.
Equality:
Culture when they construct Buildings, scaling with Era.+1
Food and +1
Happiness in every City (moved from Fraternity)
Food and +1
Happiness in every City (moved from Fraternity)+1
Happiness for every 15
Citizens in a City.
Happiness for every 15
Citizens in a City.-1
Unhappiness from
and
Distress,
Poverty,
Illiteracy, and
Boredom in all Cities.
Fraternity:
Unhappiness from
and
Distress,
Poverty,
Illiteracy, and
Boredom in all Cities.Receive 20
Gold when a
Citizen is born in any city, scaling with Era (moved from Finisher; down from 25)
Gold when a
Citizen is born in any city, scaling with Era (moved from Finisher; down from 25)+1
Science,
Food,
Production, and +1
Gold from
City Connections.
Science,
Food,
Production, and +1
Gold from
City Connections.Finisher:
Unlocks Forbidden Palace.
Can buy Great Writers with
Faith in Industrial.
Faith in Industrial.Each city you found increases the
Science cost of Technologies and the
Culture cost of new Policies by 20% less than normal, retroactive.
Science cost of Technologies and the
Culture cost of new Policies by 20% less than normal, retroactive.