(7-VT) Progress: Change Everything

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pineappledan

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Alberta, Canada
Spoiler Current Progress :

Opener:
20 :c5science: Science when a :c5citizen: Citizen is born in your Capital and 15 :c5science: Science for every :c5citizen: Citizen already in your Capital, both scaling with Era.​
15 :c5culture: Culture when a Technology is researched, scaling with Era, and for every Technology already unlocked (not scaling with Era).​
Scaler:
15 :c5culture: Culture when a Technology is researched, scaling with Era.​

Liberty:
+3:c5gold: Gold in every City.​
+25% Tile improvement rate.​
A Worker appears near the Capital.​
Organization:
+3:c5production: Production in every City.​
+25% :c5production: Production toward Workers and Trade Units.​
+1:c5moves: Movement for Workers.​
Expertise:
+15%:c5production: Production toward Buildings.​
Cities earn +10:c5culture: Culture when they construct Buildings, scaling with Era.​
Equality:
+1 :c5happy: Happiness in every City and +1 :c5happy: Happiness for every 15 :c5citizen: Citizens in a City.​
-1 :c5unhappy: Unhappiness from :c5food: and :c5production: Distress, :c5gold: Poverty, :c5science: Illiteracy, and :c5culture: Boredom in all Cities.​
Fraternity:
+3:c5food:Food in every City.​
+3 :c5science: Science from :c5trade: City Connections.​

Finisher:
Unlocks Forbidden Palace.​
Can buy Great Writers with :c5faith:Faith in Industrial.​
Receive 25 :c5gold: Gold when a :c5citizen: Citizen is born in any city​

Spoiler Proposed Progress :
\
Changes are Underlined

Opener:
20 :c5science: Science when a :c5citizen: Citizen is born in your Capital and 15 :c5science: Science for every :c5citizen: Citizen already in your Capital, both scaling with Era.​
15 :c5culture: Culture when a Technology is researched, scaling with Era, and for every Technology already unlocked (not scaling with Era).​
Scaler:
15 :c5culture: Culture when a Technology is researched, scaling with Era.​

Liberty:
+1:c5gold: Gold in every City. (down from 3)
+25% Tile improvement rate.​
A Worker appears near the Capital.​
Organization:
+1:c5science:Science in every City.​
+25% :c5production: Production toward Workers and Trade Units.​
+1:c5moves: Movement for Workers.​
Expertise:
+1 :c5production:Production in every city. (down from 3, moved from Organization)
+15%:c5production: Production toward Buildings.​
Cities earn +10:c5culture: Culture when they construct Buildings, scaling with Era.​
Equality:
+1:c5food:Food and +1 :c5happy: Happiness in every City (moved from Fraternity)
+1 :c5happy: Happiness for every 15 :c5citizen: Citizens in a City.​
-1 :c5unhappy: Unhappiness from :c5food: and :c5production: Distress, :c5gold: Poverty, :c5science: Illiteracy, and :c5culture: Boredom in all Cities.​
Fraternity:
Receive 20 :c5gold: Gold when a :c5citizen: Citizen is born in any city, scaling with Era (moved from Finisher; down from 25)
+1 :c5science: Science, :c5food: Food, :c5production:Production, and +1:c5gold: Gold from :c5trade: City Connections.

Finisher:
Unlocks Forbidden Palace.​
Can buy Great Writers with :c5faith:Faith in Industrial.​
Each city you found increases the :c5science: Science cost of Technologies and the :c5culture: Culture cost of new Policies by 20% less than normal, retroactive.
 
MAGI: This counter proposal was put in after the counterproposal phase ended. This is Vetoed
 
Timestamp post to arrange all the threads in a neat order.
 
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