• We are currently performing site maintenance, parts of civfanatics are currently offline, but will come back online in the coming days. For more updates please see here.

3.19 50 Civ dll request

The Snug

The Civ Heretic
Joined
Dec 5, 2003
Messages
1,015
Location
Seattle
Can someone please make a 50 civ dll for 3.19?
 
You aren't willing to try RevDCM?

I can make one for you if you really, really want it, but you should really try RevDCM or one of it's derivitive mods, you'll enjoy the experience ;)
 
You aren't willing to try RevDCM?

I can make one for you if you really, really want it, but you should really try RevDCM or one of it's derivitive mods, you'll enjoy the experience ;)

I will check it out. :)

I would still like a generic 50 civ dll, if you could be so gracious as to make one though! I'm working on some other projects, and kinda need this. So please do make one if it wouldn't be too much trouble.

I appreciate your help.
 
OK, I'll build one now. Should be up in a few hours, it takes at least 2 hours to compile a gamecore on this old rig.

Please do check out Legends of Revolution though, and tell me if you can win on Diety without cheesball game start stacked options. Well only do that if you want to, but I'd be apreciative as I'm curious if the top end difficulties need tweaking.
 
OK, I'll build one now. Should be up in a few hours, it takes at least 2 hours to compile a gamecore on this old rig.

Sorry, I was just reading through the forums and saw this. 2 hours! My computer with codeblocks compiles in ~8 minutes. Or are you minimizing size. Then it takes longer, but usually, I don't. Sorry, just passing through.
 
It's just my old computer... It hasn't even gotten to the Cys yet...
 
OK, here is a freshly baked 3.19 otherwise unmodded 50Civ Gamecore.
 
Wow. That is so cool. I really appreciate that.

You're my hero.

I actually just dl'd Quot Capita, which I think includes your mod, but I'm not sure. The combination looks very interesting.
 
Nope, Quote Capita is Avain's. It's basically VD (variatas Delectica) + Next War with some added stuff built on a RevDCM core. I personally have nothing to do with it. It is a RevDCM based mod and that is good, as that's the new standard in Civ, brought to you by the modding community. I of course am always trying to pimp Legends of Revolution though, as that's my baby.
 
lol.

So how are the revolutions determined?
 
Well, if you check out LoR :mischief: you can look at the civilipedia entry for LoR Concepts and it would tell you. Here is a cut and paste entry from the LoR XML:

<TEXT>
<Tag>TXT_KEY_CONCEPT_LOR_REVOLUTIONS_PEDIA</Tag>
<English>

Revolutions[\H1][PARAGRAPH:2]Legends of Revolution adds a new game concept: Revolutions. This is an optional starting game condition which may be toggled at the beggining of a custom game. If a city or a group of cities gets frustrated with their empire's rule, they will demand independence; If refused they may openly rebel. This causes armed uprising, and entire new civilizations may spawn taking over sections of large sprawling empires. Balkanization can occur in empires that are not well maintained, or sometimes the rebels will topple the old regime completely. Well managed empires have no problems.[PARAGRAPH:1]When playing a game with Revolutions, you can see the Revolution Index bar in every city screen, if the bar fills up (the RevIdx reaches 1000), the city may rebel. If the RevIndex gets very high, the city may actually instigate other nearby cities with similar issues to join in it's rebellion. A city instigating rebellion is a particularly big threat if the city has a non state religion holy city, or a large ammount of foreign culture. There are both positive and negative effects on a city's Revolution Index; these in turn can be split into city specific or regional effects, and stability or empire wide effects. You may view the revolution panel for information on Revolution effects by clicking the Che advisor button.[PARAGRAPH:1] The key negative city specific effects of Revolutions are City Distance, Foreign Culture, and Non State Religion (particularly a non state holy city). Not being connected to the capital, and being a colony will also cause rebellious sentiment in a city to increase dramatically. Positive effects are culture spending, troop garrisons, and the presence of the state religion. The City Distance Penalty can be reduced by certain techs to speed up communication namely Railroads, Astronomy -particularly for coastal cities, and sailing for coastal cities. Some buildings such as Airports and Harbors, Courthouses, and gold and culture modifying buildings like Markets and Broadcast towers also reduce the city distance penalty. Another notable effect is that a city with power is less rebellious. For national effects, the main two negative hits will be from loosing a city and being in finacial trouble; a weak economy is often the primary cause instability, and this can become severe, if your units are going on strike a rebellion is most likely immenent. Other negative stability issues include spreading of non state religion, and certain Civics such as Slavery and Despotism. Civilization wide stability can be improved by building wonders, haveing a solid economy, and choosing more advanced civics such as Representation. Also capturing enemy cities has a short, but drastic positive effect on Empire wide stability. Finaly as a last resort you may bribe the leaders of a rebellious city by clicking on the RevIdx bar in the city screen if you have the cash but need a temperory reprieve from revolutionary pressure in a city.</English>

 
I like the idea, but it scares me!
 
I like the idea, but it scares me!

I wouldn't worry. On just about any difficulty you and the AI will experience multiple Revolutions which you can deal with in different ways. I know it sounds horrible but it isn't game breaking. In one game I played China declared war on Russia (who had vassalised Portugal, situated between the two. Next turn the far corner of China rebelled, forming Mongolia, who were not only at war with China, but also the Netherlands. One city in Portugal and one in Russia rebelled to from Persia, at war with everyone under the sun (those two cities were the only ones with Islam as it had just been founded so they didn't have friends). China also had to cede to former barbarian cities to the new Zulu Empire. A turn later, China was still the strongest power in the world by a margin of 360-or-so points. You'll face plenty of Revolutions, but life carries on. They're just fun.
 
Back
Top Bottom