3-bugs

niklas627

Chieftain
Joined
Nov 8, 2005
Messages
53
Location
Sweden
Have find some things that I do believe/think which are bugs.

1)
MG-units are not able to attack knights but knights are able to attack MG-units, and knights are often wining against MG-units. :(
In reality the knights should ended up sloughed.

2)
War elephants are able to take down attack helicopters.
The only place I have seen flying elephants is in Disney movies. :eek:

3)
Archer units can blow up tanks relative easy when they are defending.
Maybe the archers have used the movie Rambo-2 as an instructor movie how to toast armoured vehicles. :sad:

cheers/
niklas :)
 
What's an MG-unit? I liked the comment about the war elephants. :lol: You're right, there's no way a war elephant should be able to attack helicopters.
 
Hey. I think it's machinegun-unit.
 
In that case I don't really think #1 is an issue. The manual clearly states that those units are for defense only and cannot attack.
 
sorry,

MG = Machinegun

MG-units is a defend unit. How ever, it is unlikely that knights runs over a MG-unit

cheers/
niklas
 
Yes, I found some of the combat stuff annoying. It all goes by relevant strength (which in archers case can be significantly enhanced do to defensive bonuses). The best way to deal with cities is bring artillary and bombard until they have 0 defensive bonus.

Personally I think they should of split up the unit types a bit more to have an era attached to them so a tank could have +100% to prior eras units kind of thing... Or simply just up the strength for all modern units... Some of my unit loss has been absurd...

The way it is now, it is more ignore what they are just look at strength specs... Which is ok if you have that in mind while playing...
 
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