3 Third Unique Unit For Sevomod {addon}

I followed your instructions I dl the files . Then I extract the main file creating its own folder. I then extract then the patchin the add-on folder . I then copy/paste the combined folder to the assets folder in sevo it askeds if i want to overwrite I click over write all files . the computer shows that it is overwriting /extracting the file to asset(sevo) . the I load the game and nothing? I guess that I am Dee-Dee deeretarded on things like this on the computer. thanks for helping me
 
I dl the the big version and it works now i can enjoy sevo with all the extra goodies thanks keldath
 
is there any way to make these like scenarios to simplify the setup of the different mods. I currently have 4 versions of sevomod with the different mods attached to them. It seems kind of cummbersome this way! wouldnt it be simpiler to have sevomod the main mod then have your addon mods as scenarios? Jusy a thought, i enjoy the different varities and play with all of them including civmore.
 
hey donkey - im very happy that you can finnally play :) - hope you dl the patch that goes along with the big file.

hey rock,

there are some ways to change between mods -
either you change the civ4 ini file,
or you dl the mod switcher from the utillity forum.

if you need help -im here.
 
I can not seem to build Art or Science Museums. Am I missing something that is not obvious that is required to build them in the three full games I have played, I did get the tech needed, or are they broken?
 
I have played the ultimate Mod one with the current patch, Tons of fun by the way, great job on this.
 
its f'n awesome im now up to around 1000ad kicking ass as only tao on continent, destroyed Rome and Celts, Yagan has been alot harder to wear down...

mainly Jews on my island except England like me ;)

Scotland, Aztec(now gone) and Inca are on the other continent and many others------these seem more advanced as

Korea and the two i destroyed seemed to struggle quite alot

i think alot of teams are quite behind on tecs than they used to be

and i've found it common to run out of gold and have to rely on low research

but this current one seems just right except a little easy but not too much


1st sevo mod and you add on i tried i had artiliary by 1070ad against axemen is was rather amusing
 
hi kurland,
great to here that you enjoyed.

carpe,
seems that you had quite a game hah?

thats interesting, artillery on 1070ad?....

does anyone think i should make the techs cost more? so it will be a longer time to aquire techs? and extend the turns beyond 1200?

i really really want to start updating my next version, but i dont have time!!!!
after the 8/8 ill be free for this!
 
well yeah i got it by 1059 or so and seems silly

but tecs are much better on current version, do not make harder to get!!!


change of turns is fantastic, though i only play custom domination and conquest
 
if it was real i'd of commited suicide as a leader, year 1300 roughly and too much war took its toll on me and one enemy to many in Albanian ahhilated me!
 
yep albania basically crushed me i had 3 empires worth of land but other than two large armies in the north my defence armies were weak.....

it was a fun game though as conquering celts and rome was great. also had chariots on auto xplore at one stage near freshly barbarian owned nottingham they attacked and i ended up founding taoism there, so i made it a holy quest to link my southern lands with Nottingham, which in the end was my downfall :) or Albania's large stacks of trebuchets and unique units
 
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