Counter proposal to this: https://forums.civfanatics.com/threads/proposal-infiltrators-rework.679451/
Instead of removing the adjacent friendly unit component entirely:
Infiltrators
+25% CS outside friendly territory, +25% CS when attacking wounded units, -15% CS if adjacent to a friendly unit
+15% CS outside friendly territory, +15% CS when attacking wounded units, +10% CS if not adjacent to any friendly unit
This makes the total +CS the same if fulfilling all requirements while not conditionally penalizing the unit.
Instead of removing the adjacent friendly unit component entirely:
Infiltrators
+15% CS outside friendly territory, +15% CS when attacking wounded units, +10% CS if not adjacent to any friendly unit
This makes the total +CS the same if fulfilling all requirements while not conditionally penalizing the unit.