319 Patch

getLayerAnimationPaths

The greatest unexploited feature in BtS... the Layer Animation Paths. No Unit Maker that I know of has ever actually made units to take advantage of this fantastic feature. Previously, changing the layer animation paths was strictly reserved for promotions, but with this function exposed you can have it based on virtually any criteria you want.


Drowns that actually swim underwater? :drool:
 
I always turn the sound off...
 
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