Proposal:
Rationale:
EDIT: Point 3 added.
- If a spy arrives in an enemy city and there is no mission to choose from, the spy goes into a state "Surveillance Established" (like the state "No Tech to steal" from the base game) and doesn't have to leave the city anymore. When a mission becomes available, the mission select screen appears.
- If a spy has completed a mission and hasn't been identified, the mission select screen appears and the next mission can be chosen.
- The mission select screen shows the additional option to go the state "Surveillance Established" and delay mission selection for one more turn (the screen will reappear in the next turn)
Rationale:
- There are cases in which no mission can be chosen for example because the city is currently in resistance and produces no yields. Then all the time of moving the spy to the city and establishing surveillance is wasted if there's no option to keep the spy in the city and delay mission selection a bit.
- It's an unnecessary restriction to be forced to continue with the same mission as the previous one. Selecting a new mission is desirable in particular if a spy has leveled up.
- As pointed out by @Stalker0 : "A resistance will turn off the siphon missions for example but not some of the other missions, which I may not want. [With only point 1 of the proposal implemented] you still are ultimately stuck doing a crappy mission you didn't want or lose all the spy setup time."
EDIT: Point 3 added.
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