My first (completed) game with the new 5.0! I really wanted to do it on 5.01 alpha but after few turns I found out about the double UA bonus bug and that was really unfair given my leader choice.... the 5.02 had some bugs still but I felt it was okay to press on and post some (hopefully) entertaining action.
Playing as Babylon, that hasn't been changed too much by the 4UC changes and is always a solid pick. I already have my mind set on winning by Science, as I can't be bothered to go through all the late game war action for a photojournal. Communitas map with everything standard, no handpicked opponents, first map rolled. The only change I made was turning off tech trading: I consider it cheating, basically a source of free gold for the player, especially as Babylon against deity AIs.
T0-1

My starting location looks pretty bland (no 3 food or production tiles): Coffee monopoly is okay albeit weak in the first turns, there're some flat tiles that hopefully are going to reveal resources and the terrain isn't too rough, so less chances for some barbarians to ambush my workers and easier times moving around my units. T0 scout and warrior moving don't reveal any outstanding alternate location so I settle in place. Researching the wheel first that's on the way to two of my uniques and Stonehenge. Monument first as of 99% of my games.

One turn later I discover two NWs, but those two aren't great to settle before classical era (when they are going to scale with +2 culture each), hence I don't switch to Mining for a quick Pyramids land grab.
T12

The Celts north are going to contest El Dorado but I have some okay land around my capital to settle as well. Ottomans spotted, I went trailblazer III (instead of scouting I, that's usually my preferred pick) with my first pathfinder when I saw some land past shallow waters, in order to steal some ruins from Suleiman while a gold ruin let me buy another pathfinder to explore in the opposite direction and grab the ruins spotted by the warrior. No pop or culture ruins yet though, this a slow start with both trapping and wheel not revealing any bonus resource next to Babylon.
I'm going for Calendar over Construction because I plan to improve the plantations quick with a progress worker, if I had any other type of luxury resource I would have beelined the Walls first. After Calendar I'm going to research Animal Husbandry because all that flat land 'must' hide some pasture resources and I need to both work good tiles with my capital and know where to place some good secondary cities before beeline Writing. I don't know how many other OCD people are playing here but I also feel very, very bad when I discover cattle or iron right under a city, if I'm not rushing units I like for my resources to be improved
T26 Pantheon

Goddess of Protection would be my default pantheon as Babylon but today I go with God of Open Sky: there're about two pasture resources per future city in my region, I'm going to work those flat land plantation tiles anyway so culture and faith are going to average out. Most important of all, I don't value the 10 bonus healing that much when I don't have at least a couple of angry neighbours, while the bonus gold on pastures is going to help with both poverty and investments.
I unlocked Progress on T22 and all the cheap techs already researched let me pick the second policy at T26 already, that's going to be a worker to improve my land. I rush bought two Bowmen so far, they make barbarian pose no threat and let me farm more encampments, then the next money will go into one more worker.
T35

Early CS alliances are very impactful yields wise so their quests sort of dictate my build order: it's also very helpful to know they aren't going to ask for you to complete a world wonder somebody else is already close to competition so if you focus on those you're almost guaranteed to get them. Artemis being free for grab is a novelty, the AI usually grabs it fast but probably no AIs had a plantation luxury to beeline Calendar for. It's not a good wonder to have tbh: 231 Hammers for a free glorified herbalist (65h saved, no gold maintenance) and some minor bonus (base food % is good but more of a late game thing). Nonetheless, almost an alliance worth of influence with a maritime cs and 93 faith are very important, so I ignore Construction for now (not going to lose turns for the wonder race by building Walls first) and beeline Writing while completing Artemis.
Only one settler out before Classical era might sound pathetic for a Progress game but I don't feel pressed to settle the land between me and the Celts (it's not really great anyway) and there's only one spot to settle that is going to benefit from free river connection and at the same time grab few pastures and block annoying barbarian spawnings. I'm not going to build any more settlers out of my capital anyway, that's a job for satellite cities with excess food. By growing my capital instead I get much needed science out of pop births to unlock techs quicker.
T40

I actually delay settling my second city for a turn to not increment the policy cost, to unlock Fraternity before connecting the two cities...
In meanwhile, let drool a bit looking at all that land (and the Great Barrier Reef!) laying almost uncontested past a narrow strait... The Celts settled Dublin already in a good spot next to their capital, knowing the AI they'll probably settle El Dorado next and then put a city in between those marble and gold (on the east they're competing with the Ottomans for land...there'll be border friction between the two of them) thus blocking my way to the north... that means I'm going to refuse any friendship proposal from Boudicca, there can be no peace between us if I want to expand a lot.
T45 Classical Era

Not much to see here, just a nice timestone.
Next I'm going to research Construction and then Bronze Working...I try to never chop any forest or jungle before that because 40 instant hammers at this stage are worth delaying any improvement, they make classical wonders easier to race for. For the same reason I'm going to settle the free GS Academy over a boring plains hex, it's still a good tile with god of open sky and I don't lose turns moving through forests.
T51

Suleiman leads both in policies and techs, I can spot his capital working on the Great Library before I had enough policies to build it. No biggie, it's not a very important wonder for Babylon given my good flat science output, it's something I'd build in order to deny it to the AI though.
A CS asks me for the Mauseleum of Halicarnassus and I'm quite happy about going for it...it's a great wonder for a capital city that's going to be in WLTK most of the time (nevermind the 5.02 bug... but tbh in my games my capital is -always- in wltk anyway, given MoH, Hagia Sophia free church, Circus, any Great Merchant after the first and actively trading for luxuries that would unlock wltk in the capital). I though I could miss it with my delayed tech path but it looks like there're no Inca/Poly/Maya/Songhai (the usual suspects beelining Construction) in my game. It's also going to reset the damned Amber that's nowhere to be found on my continent so a win-win.
After monument and shrine Akkad is going to invest in the walls and then churn out settlers.
T63

After Bronze Working I tech toward Drama and the Babylonian Etemenanki, a cheap and useful UNW that synergizes well with the UA. I also want to settle that spot on whe east south of Mount Sinai but barbarians make it a rouch sail, better fill the land around my capital to prevent more encampments from spawning.
Sulemain is friendly and asks me to DoW the Celts...sure why not, I was already thinking to attack on my own after Boudicca settled cardiff so I had my units nearby.
A 1-turn-after-investment forge sneaks in the capital build order even if I have no mines because the workers are now busy pre-building roads to my future 3rd and 4th cities and I'm running out of good tiles to work (seriously... I locked a plain unimproved 2 food grassland tile) and a CS is asking me for a great engineer.
T68

The Celts only had an archer and 3 Picts Warriors near Cardiff, and no walls. That went down fast. Razing it, it's low pop and has nothing worth keeping.
I became greedy with wonders and Akkad started working on the Great Lighthouse after as usual a CS asked for it. This is around the time this wonder goes on Deity so it probably means that Venice, Denmark, England and a bunch of other sea/trade nations aren't in game either (and I can see it isn't being built in Istanbul)... It's a next to useless wonder for Babylon now but I spot some shallow water after deep sea on the far east of the map, maybe I can sneak a trireme there to explore a far away continent and unlock trade opportunities before caravels so the free Navigator II promotion comes handy. This means I delay my fourth city for a bit (Dur-Kurigalzu is going to build that settler after well-monument-walls) but no biggie because I can't spare an escort during war.
To be continued...
Playing as Babylon, that hasn't been changed too much by the 4UC changes and is always a solid pick. I already have my mind set on winning by Science, as I can't be bothered to go through all the late game war action for a photojournal. Communitas map with everything standard, no handpicked opponents, first map rolled. The only change I made was turning off tech trading: I consider it cheating, basically a source of free gold for the player, especially as Babylon against deity AIs.
T0-1
Spoiler :

My starting location looks pretty bland (no 3 food or production tiles): Coffee monopoly is okay albeit weak in the first turns, there're some flat tiles that hopefully are going to reveal resources and the terrain isn't too rough, so less chances for some barbarians to ambush my workers and easier times moving around my units. T0 scout and warrior moving don't reveal any outstanding alternate location so I settle in place. Researching the wheel first that's on the way to two of my uniques and Stonehenge. Monument first as of 99% of my games.

One turn later I discover two NWs, but those two aren't great to settle before classical era (when they are going to scale with +2 culture each), hence I don't switch to Mining for a quick Pyramids land grab.
T12
Spoiler :

The Celts north are going to contest El Dorado but I have some okay land around my capital to settle as well. Ottomans spotted, I went trailblazer III (instead of scouting I, that's usually my preferred pick) with my first pathfinder when I saw some land past shallow waters, in order to steal some ruins from Suleiman while a gold ruin let me buy another pathfinder to explore in the opposite direction and grab the ruins spotted by the warrior. No pop or culture ruins yet though, this a slow start with both trapping and wheel not revealing any bonus resource next to Babylon.
I'm going for Calendar over Construction because I plan to improve the plantations quick with a progress worker, if I had any other type of luxury resource I would have beelined the Walls first. After Calendar I'm going to research Animal Husbandry because all that flat land 'must' hide some pasture resources and I need to both work good tiles with my capital and know where to place some good secondary cities before beeline Writing. I don't know how many other OCD people are playing here but I also feel very, very bad when I discover cattle or iron right under a city, if I'm not rushing units I like for my resources to be improved

T26 Pantheon
Spoiler :

Goddess of Protection would be my default pantheon as Babylon but today I go with God of Open Sky: there're about two pasture resources per future city in my region, I'm going to work those flat land plantation tiles anyway so culture and faith are going to average out. Most important of all, I don't value the 10 bonus healing that much when I don't have at least a couple of angry neighbours, while the bonus gold on pastures is going to help with both poverty and investments.
I unlocked Progress on T22 and all the cheap techs already researched let me pick the second policy at T26 already, that's going to be a worker to improve my land. I rush bought two Bowmen so far, they make barbarian pose no threat and let me farm more encampments, then the next money will go into one more worker.
T35
Spoiler :

Early CS alliances are very impactful yields wise so their quests sort of dictate my build order: it's also very helpful to know they aren't going to ask for you to complete a world wonder somebody else is already close to competition so if you focus on those you're almost guaranteed to get them. Artemis being free for grab is a novelty, the AI usually grabs it fast but probably no AIs had a plantation luxury to beeline Calendar for. It's not a good wonder to have tbh: 231 Hammers for a free glorified herbalist (65h saved, no gold maintenance) and some minor bonus (base food % is good but more of a late game thing). Nonetheless, almost an alliance worth of influence with a maritime cs and 93 faith are very important, so I ignore Construction for now (not going to lose turns for the wonder race by building Walls first) and beeline Writing while completing Artemis.
Only one settler out before Classical era might sound pathetic for a Progress game but I don't feel pressed to settle the land between me and the Celts (it's not really great anyway) and there's only one spot to settle that is going to benefit from free river connection and at the same time grab few pastures and block annoying barbarian spawnings. I'm not going to build any more settlers out of my capital anyway, that's a job for satellite cities with excess food. By growing my capital instead I get much needed science out of pop births to unlock techs quicker.
T40
Spoiler :

I actually delay settling my second city for a turn to not increment the policy cost, to unlock Fraternity before connecting the two cities...
In meanwhile, let drool a bit looking at all that land (and the Great Barrier Reef!) laying almost uncontested past a narrow strait... The Celts settled Dublin already in a good spot next to their capital, knowing the AI they'll probably settle El Dorado next and then put a city in between those marble and gold (on the east they're competing with the Ottomans for land...there'll be border friction between the two of them) thus blocking my way to the north... that means I'm going to refuse any friendship proposal from Boudicca, there can be no peace between us if I want to expand a lot.
T45 Classical Era
Spoiler :

Not much to see here, just a nice timestone.
Next I'm going to research Construction and then Bronze Working...I try to never chop any forest or jungle before that because 40 instant hammers at this stage are worth delaying any improvement, they make classical wonders easier to race for. For the same reason I'm going to settle the free GS Academy over a boring plains hex, it's still a good tile with god of open sky and I don't lose turns moving through forests.
T51
Spoiler :

Suleiman leads both in policies and techs, I can spot his capital working on the Great Library before I had enough policies to build it. No biggie, it's not a very important wonder for Babylon given my good flat science output, it's something I'd build in order to deny it to the AI though.
A CS asks me for the Mauseleum of Halicarnassus and I'm quite happy about going for it...it's a great wonder for a capital city that's going to be in WLTK most of the time (nevermind the 5.02 bug... but tbh in my games my capital is -always- in wltk anyway, given MoH, Hagia Sophia free church, Circus, any Great Merchant after the first and actively trading for luxuries that would unlock wltk in the capital). I though I could miss it with my delayed tech path but it looks like there're no Inca/Poly/Maya/Songhai (the usual suspects beelining Construction) in my game. It's also going to reset the damned Amber that's nowhere to be found on my continent so a win-win.
After monument and shrine Akkad is going to invest in the walls and then churn out settlers.
T63
Spoiler :

After Bronze Working I tech toward Drama and the Babylonian Etemenanki, a cheap and useful UNW that synergizes well with the UA. I also want to settle that spot on whe east south of Mount Sinai but barbarians make it a rouch sail, better fill the land around my capital to prevent more encampments from spawning.
Sulemain is friendly and asks me to DoW the Celts...sure why not, I was already thinking to attack on my own after Boudicca settled cardiff so I had my units nearby.
A 1-turn-after-investment forge sneaks in the capital build order even if I have no mines because the workers are now busy pre-building roads to my future 3rd and 4th cities and I'm running out of good tiles to work (seriously... I locked a plain unimproved 2 food grassland tile) and a CS is asking me for a great engineer.
T68
Spoiler :

The Celts only had an archer and 3 Picts Warriors near Cardiff, and no walls. That went down fast. Razing it, it's low pop and has nothing worth keeping.
I became greedy with wonders and Akkad started working on the Great Lighthouse after as usual a CS asked for it. This is around the time this wonder goes on Deity so it probably means that Venice, Denmark, England and a bunch of other sea/trade nations aren't in game either (and I can see it isn't being built in Istanbul)... It's a next to useless wonder for Babylon now but I spot some shallow water after deep sea on the far east of the map, maybe I can sneak a trireme there to explore a far away continent and unlock trade opportunities before caravels so the free Navigator II promotion comes handy. This means I delay my fourth city for a bit (Dur-Kurigalzu is going to build that settler after well-monument-walls) but no biggie because I can't spare an escort during war.
To be continued...


















