Current God of War, as of Congress 3:
Faith from Kills (175% of unit CS), and Melee units heal for 10 points after killing a military unit.
+2
2
from Barracks.
VP Congress: Session 5, Proposal 4
Discussion Thread: (5-04) Nerf God of War
Proposer: @pineappledan
Sponsor(s): @pineappledan
Proposal Details
Remove heal on kill from God of War
Reason:
It's too strong right now, and doesn't need 3 abilities. It's pretty much the default pick if you are going warmonger that game, because it gives so much more value than any other pantheon option.
The
on kills already keeps the ability scaling and relevant. An additional heal on kill is unnecessary
Adding Heal on Kill here stacks too much too fast with Authority.
VP Congress: Session 5, Proposal 4a
Discussion Thread: (5-04a) Change God of War
Proposer: @Anarcomu
Sponsor(s): @axatin
Proposal Details
Faith from Kills (150% of unit CS), and Melee units gain 4 XP after killing a military unit.
+2
1
from Barracks.
Reason:
After playing a while with this pantheon, I found that I can reliably found very early in the game, and even enhanced early as well (though "Hero Worship" might be the reason there), so reducing
on kill to 150% looks okay in my book.
The heal on kill is indeed very strong, allowing you to keep pushing, so I propose a bonus 4 XP on melee kill ; it makes your units less "tanky" and add a bonus which exists nowhere else (except with India 4UC).
The faith and production to barracks stacks with Authority which also buff barracks, making them super-buildings. I think reducing
by 1 would be ok.
![Faith :c5faith: :c5faith:](/images/smilies/civ5/faith.png)
+2
![Faith :c5faith: :c5faith:](/images/smilies/civ5/faith.png)
![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
VP Congress: Session 5, Proposal 4
Discussion Thread: (5-04) Nerf God of War
Proposer: @pineappledan
Sponsor(s): @pineappledan
Proposal Details
Remove heal on kill from God of War
Reason:
It's too strong right now, and doesn't need 3 abilities. It's pretty much the default pick if you are going warmonger that game, because it gives so much more value than any other pantheon option.
The
![Faith :c5faith: :c5faith:](/images/smilies/civ5/faith.png)
Adding Heal on Kill here stacks too much too fast with Authority.
VP Congress: Session 5, Proposal 4a
Discussion Thread: (5-04a) Change God of War
Proposer: @Anarcomu
Sponsor(s): @axatin
Proposal Details
![Faith :c5faith: :c5faith:](/images/smilies/civ5/faith.png)
+2
![Faith :c5faith: :c5faith:](/images/smilies/civ5/faith.png)
![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
Reason:
After playing a while with this pantheon, I found that I can reliably found very early in the game, and even enhanced early as well (though "Hero Worship" might be the reason there), so reducing
![Faith :c5faith: :c5faith:](/images/smilies/civ5/faith.png)
The heal on kill is indeed very strong, allowing you to keep pushing, so I propose a bonus 4 XP on melee kill ; it makes your units less "tanky" and add a bonus which exists nowhere else (except with India 4UC).
The faith and production to barracks stacks with Authority which also buff barracks, making them super-buildings. I think reducing
![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
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