(5-25) Austria UA Change

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This is a nerf to the AI and a buff to players.

Austria kit isn't particularly strong (I think it has two of the most worthless uniques), but it does one thing extremely well and that's enough to help the AI in the department it lacks focus, aka actively pursuing a victory condition. AI only game statistics that prompted this 'nerf' are spoiled by the terrible AI performances in the mid-late game: Austria wins by diplomatic only because it eventually happens to get enough votes but that comes naturally at turn 400+, while other AIs are unable to react because they're too busy fighting pointless wars or building one spaceship part every 20 turns. Maria is also a well rounded leader with flavors that don't make her hated by every other AI, until it's too late. I don't think being too ''oppressive'' in the late game is a bad thing for a civ, heck even massed impis can be very oppressive :P It just means you have to actively work to prevent an AI by winning, that puts good pressure on players in the city state mini game, similar to when you have Rome or Venice in your game.

As a player, the resting influence is never a problem. Late game it's about coups or hundreds of influence points from quests. +10% vs +15% GPP generation is not going to change much either, if anything is a nerf to the ability to win by CV or SV, DV isn't much about GPs.

50% more rewards from quests instead is a pretty big buff, and I think cs quests have to be rebalanced before making a UA even more centered on that.
 
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