[Vote] (5-39) Heavily Charged Units Take Protected Civilians/Embarked Units With Them

Approval Vote for Proposal #39


  • Total voters
    61
  • Poll closed .
Status
Not open for further replies.

Recursive

Already Looping
Moderator
Supporter
Joined
Dec 19, 2017
Messages
4,786
Location
Antarctica
VP Congress: Session 5, Proposal 39

Related to: https://forums.civfanatics.com/thre...ed-civilians-embarked-units-with-them.684438/

Currently, when a unit is pushed back by another unit with the Heavy Charge promotion and is forced to withdraw, they don't take any civilians they are protecting with them, resulting in them being instantly captured by the opponent.

This might be fun for the attacker, but isn't AI friendly because the AI has no idea how to handle it. I propose we remove it.

Additionally, naval units that are protecting embarked units should also have the embarked units retreat with them instead of being heavily damaged.
 
Last edited:
This should already be covered by MOD_CIVILIANS_RETREAT_WITH_MILITARY.

There is no differentiation between a unit that has been Heavy Charged/Withering Fired, and a unit that has Withdraw.
 
Last edited:
Make it easy on yourself. Just propose whether to turn CIVILIANS_RETREAT_WITH_MILITARY on.
 
Last edited:
Sponsored.
 
Status
Not open for further replies.
Top Bottom