Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" for every proposal you'd be okay with if it were implemented. Vote "Nay" if you'd be okay if these proposals weren't implemented. You can vote for any number of options.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 5, Proposal 40
Discussion Thread: (5-40) Shoshone UA Change
Proposer: @azum4roll
Sponsor(s): @azum4roll
Proposal Details
Current Shoshone UA:
Cities claim up to 8 tiles on Founding and 4 tiles on Conquest. Land Units receive a +20% Combat Strength bonus when fighting in friendly territory. All Recon Units can choose rewards from Ancient Ruins.
Proposed Shoshone UA:
Cities claim up to 8 tiles on Founding and 4 tiles on Conquest. Land Units receive a +20% Combat Strength bonus when fighting in friendly territory. Founding a City spawns an Ancient Ruin nearby and immediately claims it.
The reason of having to spawn the ruin (instead of just triggering a reward) is a hidden buff to allow more Antiquity Sites to spawn near Shoshone.
Implementation details:
Ancient Ruin is an improvement. There's currently no trait that spawns an improvement, so new code is needed here.
It should be spawned on a random resourceless and unimproved tile within 3 plot distance of the newly founded city, that is not already someone else's territory. No weighting needed.
Rationale:
VP Congress: Session 5, Proposal 40a
Discussion Thread: (5-40a) Shoshone UA Change
Proposer: @samjooma
Sponsor(s): @samjooma
Proposal Details
Rationale:
The original proposal removes the ability to choose ancient ruin rewards, but I think it's is a fun mechanic that should be kept even if the AI can't use it currently.
Spawning ancient ruins makes it possible for them to be stolen by someone who you are at war with or have open borders with, it's better to give the ancient ruin reward directly.
Players, please cast your votes in the poll above. Vote "Yea" for every proposal you'd be okay with if it were implemented. Vote "Nay" if you'd be okay if these proposals weren't implemented. You can vote for any number of options.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 5, Proposal 40
Discussion Thread: (5-40) Shoshone UA Change
Proposer: @azum4roll
Sponsor(s): @azum4roll
Proposal Details
Current Shoshone UA:
Cities claim up to 8 tiles on Founding and 4 tiles on Conquest. Land Units receive a +20% Combat Strength bonus when fighting in friendly territory. All Recon Units can choose rewards from Ancient Ruins.
Proposed Shoshone UA:
Cities claim up to 8 tiles on Founding and 4 tiles on Conquest. Land Units receive a +20% Combat Strength bonus when fighting in friendly territory. Founding a City spawns an Ancient Ruin nearby and immediately claims it.
The reason of having to spawn the ruin (instead of just triggering a reward) is a hidden buff to allow more Antiquity Sites to spawn near Shoshone.
Implementation details:
Ancient Ruin is an improvement. There's currently no trait that spawns an improvement, so new code is needed here.
It should be spawned on a random resourceless and unimproved tile within 3 plot distance of the newly founded city, that is not already someone else's territory. No weighting needed.
Rationale:
- Currently the AI doesn't know how to use the ruin picker and just picks one randomly, wasting that part of the UA. Humans however can pretty much guarantee a pantheon on turn 20 by picking the faith ruin on that turn.
- This part of the UA is turned off if Ancient Ruin is off, making Shoshone weaker.
- The more balanced between ruin types it is, the less useful the ruin picker is. But we want ruin types to be balanced.
- New UA is always beneficial to Shoshone regardless of ruin balance, and encourages Shoshone to found cities as early as possible to make use of the time when ruins are still useful. This could lead to a different playstyle, which is good for the game.
VP Congress: Session 5, Proposal 40a
Discussion Thread: (5-40a) Shoshone UA Change
Proposer: @samjooma
Sponsor(s): @samjooma
Proposal Details
Current Shoshone unique ability:
Cities claim up to 8 tiles on Founding and 4 tiles on Conquest. Land Units receive a +20% Combat Strength bonus when fighting in friendly territory. All Recon Units can choose rewards from Ancient Ruins.
This means that you can choose ancient ruin rewards no matter which unit (even a civilian unit) takes them, and even when ancient ruins are taken by border expansion. The ancient ruin reward from founding a city can also be chosen.My proposal:
Cities claim up to 8 tiles on Founding and 4 tiles on Conquest. Land Units receive a +20% Combat Strength bonus when fighting in friendly territory. You can choose rewards from Ancient Ruins, and you get an Ancient Ruin reward when you found a city.
Rationale:
The original proposal removes the ability to choose ancient ruin rewards, but I think it's is a fun mechanic that should be kept even if the AI can't use it currently.
Spawning ancient ruins makes it possible for them to be stolen by someone who you are at war with or have open borders with, it's better to give the ancient ruin reward directly.
Last edited: