5 Border suggestions

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And nope... I'm not talking about the defunct book store. :crazyeye:

1) Anyone here think that new versions of CIV should feature cities that start off without a border? They would more accurately represent early human settlements. Maybe borders come in around the CLASSICAL age, but units can freely pass through. Maybe CLOSED BORDERS will not be an option until the medieval age.

2) Borders growing much more organically instead of tile-by-tile in a 3x3 radius around your city. Perhaps they should follow the environment? Maybe even be off balance (i.e., stretching toward rivers or mountains and having those natural borders mark your border). This would help some huge tracts of useless land (desserts, tundra) be completely within someones boundaries, rather than having land not be claimed by any CIVs well into the modern age. Just look at the boundaries of the north African countries. They look huge, but only a very small fraction of people live in the Sahara.

3) Having a new kind of reason to go to war: 'DISPUTED TERRITORY'. Maybe in addition to regular borders, each CIV can highlight other land in their vicinity that they are interested in settling around. Whenever your cities expands, it tries to expand in that direction. When one or more CIVs claim overlapping land, it can be a reason to go to war. If one CIV wins the war, they get rights to the land, and if the other CIV still settle in that land, then that CIV receives an embargo/denunciation from all other CIVs.

4) After a war ends, maybe instead of just a PEACE TREATY, you can also claim some of the AIs territory or DISPUTED TERRITORY? If you've really whopped them good, you might get 4-5 tiles, but if the war was more of a draw, you could probably get 1-2.

5) The option to sell land. Again, look at how countries sold 'useless' land to get a few bucks, but how in the end, the land proves super lucrative. Take the real world example of Russia selling Alaska to the USA. If this were CIV, Russia would get A LOT of gold from America (or maybe a gold-per-turn basis), but America would gain a ton of oil reserves several turns later.

Just some 2am thoughts. Whatchu think? :mischief:
 
The selling land option is quite an interesting one. And how it works into peace settlements. The problem is that it may be too easy to take all the good land from civs that are not militarily strong, entrenching hard power. Say you wanted an oil resource just over the border, presumably under this system you'd be able to demand it, and there isn't much your opponent could do to stop you. And you wouldn't have to bother going to war and suffering the nasty side effects of capturing cities in the process.
 
Not being able to close borders until a certain level of technology makes a lot of sense. An undeveloped country isn't going to be able to exert enough strength to control the coming and goings. Look at how much trouble the U.S. has controlling it's border with Mexico.

Another idea is to create a special forces-type unit that can infiltrate through borders in all eras. When a declaration of war occurs, this unit isn't automatically kicked back outside of the borders and can be pre-positioned to cause pinpoint damage. As a trade off, it should be relatively weak. Obviously, if you saw a bunch of these units entering your territory, it's time to DOW.
 
I liked the ideas, but I didn't understand this:

2) Borders growing much more organically instead of tile-by-tile in a 3x3 radius around your city. Perhaps they should follow the environment? Maybe even be off balance (i.e., stretching toward rivers or mountains and having those natural borders mark your border). This would help some huge tracts of useless land (desserts, tundra) be completely within someones boundaries, rather than having land not be claimed by any CIVs well into the modern age. Just look at the boundaries of the north African countries. They look huge, but only a very small fraction of people live in the Sahara.

If that's the same system IV used, I'll say that I hated it.
 
Start Trek: Birth of the Federation did this years ago. The borders around the system were yours and if another Empire settled nearby the overlapping area would become disputed territory (which neither side could settle or use). In the diplomacy screen there was an option to cede disputed territory which you could offer during peace negotiations or as payment for another diplomatic option. It was actually a very good system and would work nicely in CiV.
 
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