Counterproposal of:
Current Japan UA:
+1 Culture and Faith from Defense and Military Training Buildings. When a Great Admiral or Great General is born, gain 50% progress toward a Great Artist, Writer, and Musician in your Capital.
Current Dojo (uniques in underlined italics):
2 +3 Science
3 Culture
1 +1 Supply
20 +5 Experience
Melee, Gun and Naval Melee Units trained in this city gain the Bushido promotion
Gain Science and Culture in this City when Units trained here picks a promotion on level up
As shown in the latest AI only statistics, Japan performs too well in Emperor but under par in Warlord, which points to the XP handicap being likely the problem.
Proposed Japan UA:
+1 Culture and Faith from Defense Buildings. When a Great Admiral or Great General is born, gain 50% progress toward a Great Artist, Writer, and Musician in your Capital.
Defense buildings include Walls, Castle, Bastion Fort, Arsenal and Military Base only. Current boosts to Military buildings provide 2 in Ancient and make early culture/religion game too easy.
Proposed Dojo:
Remove Bushido on Naval Melee
Remove yields on level up
Gain 1 Science and Culture per XP in this City when Units trained here gain XP (note: does NOT include training XP)
Comparison (assuming only Barracks and Dojo are built, and no handicap XP):
Comparison (assuming only Barracks and Dojo are built, and Emperor AI handicap XP):
As you can see, the proposed version is difficulty neutral, and is actually a slight buff for low difficulty AI and humans at low unit level assuming no Teocalli/Brandenburg Gate/Military Academy are built.
It also no longer has yield jumps in specific XP thresholds and gives a much more consistent stream of yields.
As for the removal of Bushido on Naval Melee, see pdan's thread.
[Vote] - (5-19) Japan Adjustment Proposals
Current bonuses on Japan: Shogunate: When a GGeneral or GAdmiral is born, gain 50% completion towards the next Great Artist/Writer/Musician in your capital +1 :c5culture: and :c5faith: to all military training and defensive buildings 10 buildings are boosted by the UA: Military training...
forums.civfanatics.com
(5-CP) Counterproposal: Japan Tweaks
Counterproposal to (5-24) Japan Nerf by pineappledan. Proposal Remove the Dojo's "yields on leveling" mechanic. Remove the yields on Defense and Military Training buildings from Japan's UA. Japan's UA gain the following effects: :c5greatperson: Great General and Admiral birth also...
forums.civfanatics.com
Current Japan UA:
+1 Culture and Faith from Defense and Military Training Buildings. When a Great Admiral or Great General is born, gain 50% progress toward a Great Artist, Writer, and Musician in your Capital.
Current Dojo (uniques in underlined italics):
2 +3 Science
3 Culture
1 +1 Supply
20 +5 Experience
Melee, Gun and Naval Melee Units trained in this city gain the Bushido promotion
Gain Science and Culture in this City when Units trained here picks a promotion on level up
As shown in the latest AI only statistics, Japan performs too well in Emperor but under par in Warlord, which points to the XP handicap being likely the problem.
Proposed Japan UA:
+1 Culture and Faith from Defense Buildings. When a Great Admiral or Great General is born, gain 50% progress toward a Great Artist, Writer, and Musician in your Capital.
Defense buildings include Walls, Castle, Bastion Fort, Arsenal and Military Base only. Current boosts to Military buildings provide 2 in Ancient and make early culture/religion game too easy.
Proposed Dojo:
Remove Bushido on Naval Melee
Remove yields on level up
Gain 1 Science and Culture per XP in this City when Units trained here gain XP (note: does NOT include training XP)
Comparison (assuming only Barracks and Dojo are built, and no handicap XP):
Level/XP | Current Dojo Total Yields | Proposed Dojo Total Yields = XP Gained |
---|---|---|
3/30 | 5 | N/A |
4/60 | 21 | 20 |
5/100 | 57 | 60 |
6/150 | 121 | 110 |
7/210 | 221 | 170 |
Comparison (assuming only Barracks and Dojo are built, and Emperor AI handicap XP):
Level/XP | Current Dojo Total Yields | Proposed Dojo Total Yields = XP Gained |
---|---|---|
3/30 | N/A | N/A |
4/60 | 21 | 0 |
5/100 | 57 | 40 |
6/150 | 121 | 90 |
7/210 | 221 | 150 |
As you can see, the proposed version is difficulty neutral, and is actually a slight buff for low difficulty AI and humans at low unit level assuming no Teocalli/Brandenburg Gate/Military Academy are built.
It also no longer has yield jumps in specific XP thresholds and gives a much more consistent stream of yields.
As for the removal of Bushido on Naval Melee, see pdan's thread.
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