(5-CP) Swap Polder Yield Adjacency

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Rekk

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Counterproposal to (5-12) Simplify Polder.

Current Polder
Has base yields of 1:c5food:2:c5gold:1:c5production:
gives +1:c5gold: to adjacent Villages

Proposal:
Has base yields of 1:c5food:2:c5gold:1:c5production:
gives +1 :c5gold: to adjacent Villages
adjacent Villages give +1 :c5production: to Polders

Rationale:
- Polders, by themselves, don't involve any decision making. The player places them wherever they can on water and marsh tiles, as there is no competition. However, the bonus to villages does influence where they build road networks.
- However, we want the player to be incentivized to work the UI itself, so any adjacencies should go to it, not the other way around.
- Netherlands, being by the sea, already generates a lot of gold, so adding more gold is not a good incentive to build villages nearby.
 
Last edited:
Proposal was combined with other proposals for voting master thread.
 
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