Original Proposal: (https://forums.civfanatics.com/threads/5-05-nerf-god-of-war.684356/)
Current:
Receive faith on unit kills equal to 175% of unit CS
Melee units heal for 10hp on kill
+2 faith, +2 production from barracks
Proposal:
+4 GreatGeneral/AdmiralPoints on unit kills
+2 faith, +2 production from barracks
+1 faith, +1 production from improved horse and iron tiles
Rationale: God of War (along with Protection and Home) gives a scaling bonus, making it a much more attractive pantheon than the others. All the other pantheons give static bonuses, such as +2 gold for every trade route. These are negligible in the late game, but with God of War the bonus scales so much that it is substantive all game long. Additionally, the bonus from God of War matches the Aztec unique bonus, which is boring. I propose to remove the faith on kill and give a flat 4 Great General points instead. Since the unique Celtic pantheon gives +2 GG points per turn, I think +4 points per kill is fair for a general pantheon. +2 faith from building and +1 faith from resource is in line with other pantheon bonuses.
Implementation Difficulty: Medium. Yields for improvements on specific resources requires new code, and so do yields on unit kills that don't scale with the strength of the killed unit.
Current:
Receive faith on unit kills equal to 175% of unit CS
Melee units heal for 10hp on kill
+2 faith, +2 production from barracks
Proposal:
+4 GreatGeneral/AdmiralPoints on unit kills
+2 faith, +2 production from barracks
+1 faith, +1 production from improved horse and iron tiles
Rationale: God of War (along with Protection and Home) gives a scaling bonus, making it a much more attractive pantheon than the others. All the other pantheons give static bonuses, such as +2 gold for every trade route. These are negligible in the late game, but with God of War the bonus scales so much that it is substantive all game long. Additionally, the bonus from God of War matches the Aztec unique bonus, which is boring. I propose to remove the faith on kill and give a flat 4 Great General points instead. Since the unique Celtic pantheon gives +2 GG points per turn, I think +4 points per kill is fair for a general pantheon. +2 faith from building and +1 faith from resource is in line with other pantheon bonuses.
Implementation Difficulty: Medium. Yields for improvements on specific resources requires new code, and so do yields on unit kills that don't scale with the strength of the killed unit.
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