510AD Turn Chat Instruction Thread - Wednesday, 18th December

Eklektikos

Eponymous
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Apr 24, 2002
Messages
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South Doughnut Coast

Is it possible to get a worker from somewhere else to improve Leningrado?

Keep the pike/temple in Padmativa, and if the pike is finished in Leningrado, build a library.
 
Foreign Affairs

Please sign an alliance with the Chinese against the Persians, as well as a RoP. We will give them 16gpt. Please do this before any other actions are taken so we do not have a repeat of last time.;)
 
Code:
City                 build queue (# of turns to complete)
  
Morgana              library     (3), university (25)
Strider's Haven      worker      (2), temple     (10), aqueduct (17)
Penguin              galley     (13), market     (50)
Dacula               courthouse (21)
The Burrow           knight      (8), market     (12), aqueduct (12)
Palanthus            barracks    (1), pikemen     (8), pikemen   (8)
Padmativa            pikemen     (6), temple     (20)
New PDX              barracks   (10), pike   men (30)
Tarkingrad           temple      (9), worker      (5), barracks (10)

Please continue to improve the grasslands between Morgana and Strider's Haven.
Penguin: Please move a laborer from the forest to the coast so Penguin can grow!
There are a couple spears near Dacula that can be better used elswhere.
New PDX: Mine a hill and connect the extra incense!
Tarkingrad; Please irrigate the grasslands.

BTW, I second the call for improvements around Leningrado - we need that ivory hooked up.
 
Rhineland Queues

Trader's Inn (3) Pikeman (C-29) Library (40) Baracks (20)
Please Road directly to Fanatikan Infastructre
Grandmastoria (8) Library (C-28) Pikeman (30) Temple (60)
Huntington (9) Library (C-11) Baracks (20) Pikeman (30) Pikeman (30)
Sturmandrang Pike(C-6) Temple (20) [RUSH TEMPLE IF NECESSARY] Courthouse (27) Pike (10) University (34)
Octavianum (3) Courthouse (C-10), Pikeman (5), University (17) Marketplace (17)
Serenity (2) Pikemen (8), Temple (15), Pikemen (8), Library (10), Walls (3)
Xochicalco When captured, station a knight there until Pike can be built. Pike, then temple (rush if needed)
 
510 AD - Domestic Department

Budget Items
  • All upgrades from Spearmen to Pikemen are approved as long as funds are available.
  • Funding for alliances and/or other pacts with other nations is not approved, with the exception of the proposed agreement with China. For this matter, refer to this poll. If this poll reaches quorum and the citizens vote in favor of the proposed agreement, then the Department will allocate the necessary funds.
  • Maintain a minimum balance of 200gp as an emergency fund in the event we need to rush a defensive unit somewhere.

Settler Instructions
There is a settler from Bremershaven that should be nearing it's destination which was set according to this poll. As before, if the "winning" destination is taken by a rival nation, or for some other reason unavailable, redirect to the "runner-up" location. If this poll fails to reach quick-poll quorum levels (11 votes), then the preference for sites will be sites 'P', then 'H'.

Build Queues
Code:
[b]Province of Bohemia[/b]
Change production to Granary.  Build queue as follows:
Bavaria	(11)		Pikeman (1) 
			[i]continue producing pikemen until further notice[/i]

[b]Outside Provincial Borders[/b]
Hakodate (1)		Library (28)
Ise (1)			Library (32)
Shimonoseki (1)		Pikeman (30)
Tokyo (3)		Pikeman (7), Library (14)
Novgorod (1)		Spearman (16)
The pikemen being produced in Bavaria are not intended for local use. Please direct them to reinforce/replace our troops in cities that require additional/better defense (with priority given to our southern cities). Of course, the Military Department can overrule this instruction as needed.
 
XOCHICALCO

PRETURN

Wake fortified knights and attack Xochicalco. This should be enough to hopefully take the city. If not, we can use those units again in Turn 1, along with two more knights, a swordsman and a catapult.

TURN 1(if needed)

1. Bombard the first defender of the city with catapult.
2. Attack with knight that has most hit points.
3. Continue this method until Xochicalco falls.
4. Knight that is 3 tiles north of city should not be needed for this battle. Do not move this unit until Xochicalco falls. In the unlikely event it is needed, send it in. Otherwise, send it toward Padmativa.
5. Send any unused knight SE of city toward Trader's Inn to temporarily defend city until a pikeman can get there.

TURN 2(if needed)

Finish them off with whatever we have.


NARA

NOTE: I didn't make a route map, but if you follow these instructions to letter we should be able to advance on Nara without Russian interference.

PRETURN

1. Between Kyoto and Tokyo, wake fortified pikeman and send toward Tokyo. It will arrive on Turn 1.
2. Wake fortified horseman in Plexenburg and send to Kyoto for upgrade.
3. Wake fortified horseman in Shimonoseki and send west down road to deter Russian advancemant on Yokohama. Use this horse so that Russian sword zig zags his way to Yokohama.
We should have it in a peace dealby the time it arrives.
4. Near Nara, move a fortified knight to tile south of Nara. This will block the Russians from getting next to the city.
5. Wounded knight should head 2 spots east to hold hill for oncoming units. It is worth the risk.

TURN 1

1. Pikeman arrives in Tokyo. Fortify and send knight two spots west to hills.
2. Knight just east of Kyoto should head toward Nara.
3. Newly upgraded knight in Kyoto should head toward Nara.
4. Army and swordsman SE of Nara should move one tile west across river to ready for Turn 2 attack.

TURN 2

1. Elite knight(Apocalpyso?) meets army across river and attacks.
2. Army attacks.
3. Veteran knight crosses river and attacks.
NOTE: Assess the strength of Japan's defense. If you feel the defenseman is weak, proceed. If not, start Turn 3 using all units.
4. Knight on hill attacks heads west and attacks. It will have to fight across river.
5. SW swordsman attacks.
6. 2 knights that are now near Tokyo should end turn on hill.
7. Wounded knight can head toward Kyoto to heal.

TURN 3(if needed)

Use all available units to take Nara. With eyrei's approval, we can now sue for peace. Since Kagoshima should be the new capital, we can hopefully get all 3 northern cities.


OTHER THINGS

1. Why was Bremershaven left undefended? During the preturn, let's wake the pikeman in Tlaxcala if we are looking to defend our new perimeter city. On turn 1, please send Bremershaven's pike back to its city.

2. There are 7 cities with barracks that can upgrade spearmen to pikemen right away. I will get with the Budget office to see if we can make this happen. That would leave only 10 more spearmen in the field. donsig, we are almost there! ;)

3. We need to assess our future plans for war with America. Once our two objectives are met, we should start sending units to or through Padmativa to get ready. I will begin work on this plan for Sunday's turnchat.
 
The North Provance Build queues
Gunningheim - Temple, University, Walls

Naerva - University, Colosseum, Pikemen

Valhalla - University, Temple, Pikemen, Marketplace

Kuhkaff - Aqueduct, Barracks, University, Marketplace

Androbius - University, Colosseum, Barracks

Worker's Work Orders
Continue Building the mines. When the workers have finished mining the 1 hill. Then have them Build roads around Gunningheim

Since Bill has left me in charge of his provance, I shall post them here.

Plexenburg - Pikeman(8), Library (30)
--No futher city growth possible, reassign citizen on irrigated tile to work bonus tile or mine. Note that corruption will eat up the production in short term.

Kells - Library (5), Temple (30), Pikeman (15)
--Reassign citizen on irrigated tile NW of city to forest tile, growth will occur in 8 turns, and library will complete 4 turns sooner.

Kyoto - Pikeman (27), Library (30)
--Reassign one citizen to bonus grassland NW of city. Will halt starvation.

Suo - When captured, build Pikeman

Grand Admrial CivGeneral, Govenor of the North Provance
 
Here are the build queues for the Southwest Province. As most of these queues are sufficiently lengthy to carry us through the turn chat (and because I don't have the time ;)), I will not make any changes:
Code:
[u]Southwest Province (Donovan Zoi)[/u]
Tlaxcala (7)		Knight (5), Granary (9), Catapult (3), Catapult (3)
Bremershaven (12)	Aquaduct (7), Knight (6), University (9)
Eklektochtitlan (3)	Pikeman (2), Library (14), Granary (20)
New Falcon's Nest (5)	Catapult (2), Pikeman (6)
Pensacola (3)		Catapult (5), Pikeman (10)
Civanatoria (3)		Library (2), Catapult (7), Catapult (7)
Cuernavaca (2)		Library (2), Temple (30), Granary (30)
Nocsfiedera (1)		Library (24), Catapult (20), Catapult (20)
 
Turn 9 Save

Chat Log

Turn chat was stopped early due to the impossibility of taking Kagoshima within the next couple of turns. We need to figure out a plan of action regarding how we should best go about an effective assault on Kagoshima, or whether it is actually desireable to try to take Kagoshima at all at this time.

In other news, we have wiped the Aztecs from the face of the planet and signed an alliance with the Chinese against the Persians; who have, in an interesting development, signed an alliance with the French against the English. Nara is now in our possesion, as is Yokohama, but the Indians have snagged Satsuma.
 
"Stopped early" :lol: The irony of it all! :D
 
Originally posted by Chieftess
"Stopped early" :lol: The irony of it all! :D
Finally! You actually managed to use the word in the correct context! Congratulations! ;) :mischief:
 
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