XOCHICALCO
PRETURN
Wake fortified knights and attack Xochicalco. This should be enough to hopefully take the city. If not, we can use those units again in Turn 1, along with two more knights, a swordsman and a catapult.
TURN 1(if needed)
1. Bombard the first defender of the city with catapult.
2. Attack with knight that has most hit points.
3. Continue this method until Xochicalco falls.
4. Knight that is 3 tiles north of city should not be needed for this battle. Do not move this unit until Xochicalco falls. In the unlikely event it is needed, send it in. Otherwise, send it toward Padmativa.
5. Send any unused knight SE of city toward Trader's Inn to temporarily defend city until a pikeman can get there.
TURN 2(if needed)
Finish them off with whatever we have.
NARA
NOTE: I didn't make a route map, but if you follow these instructions to letter we should be able to advance on Nara without Russian interference.
PRETURN
1. Between Kyoto and Tokyo, wake fortified pikeman and send toward Tokyo. It will arrive on Turn 1.
2. Wake fortified horseman in Plexenburg and send to Kyoto for upgrade.
3. Wake fortified horseman in Shimonoseki and send west down road to deter Russian advancemant on Yokohama. Use this horse so that Russian sword zig zags his way to Yokohama.
We should have it in a peace dealby the time it arrives.
4. Near Nara, move a fortified knight to tile south of Nara. This will block the Russians from getting next to the city.
5. Wounded knight should head 2 spots east to hold hill for oncoming units. It is worth the risk.
TURN 1
1. Pikeman arrives in Tokyo. Fortify and send knight two spots west to hills.
2. Knight just east of Kyoto should head toward Nara.
3. Newly upgraded knight in Kyoto should head toward Nara.
4. Army and swordsman SE of Nara should move one tile west across river to ready for Turn 2 attack.
TURN 2
1. Elite knight(Apocalpyso?) meets army across river and attacks.
2. Army attacks.
3. Veteran knight crosses river and attacks.
NOTE: Assess the strength of Japan's defense. If you feel the defenseman is weak, proceed. If not, start Turn 3 using all units.
4. Knight on hill attacks heads west and attacks. It will have to fight across river.
5. SW swordsman attacks.
6. 2 knights that are now near Tokyo should end turn on hill.
7. Wounded knight can head toward Kyoto to heal.
TURN 3(if needed)
Use all available units to take Nara. With eyrei's approval, we can now sue for peace. Since Kagoshima should be the new capital, we can hopefully get all 3 northern cities.
OTHER THINGS
1. Why was Bremershaven left undefended? During the preturn, let's wake the pikeman in Tlaxcala if we are looking to defend our new perimeter city. On turn 1, please send Bremershaven's pike back to its city.
2. There are 7 cities with barracks that can upgrade spearmen to pikemen right away. I will get with the Budget office to see if we can make this happen. That would leave only 10 more spearmen in the field. donsig, we are almost there!
3. We need to assess our future plans for war with America. Once our two objectives are met, we should start sending units to or through Padmativa to get ready. I will begin work on this plan for Sunday's turnchat.